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So.. I normally play a more 'shooty' list.. or something like it. I've decided to cross to the other side of the spectrum, and go for a more combat oriented army. Here is what I've got. Something just doesn't feel right. Let me know what you think.
High Liche Priest
-Cloak of the Dunes
-Staff of Rav.
-GW, LA, Shield
30x Skeleton Warriors
-HW, Shield, LA
25x Skeleton Warriors
-HW, Shield, LA
10x Skeleton Warriors
19x Tomb Guard
-Banner of the Undying Legion
1x Tomb Scorpion
1x Screaming Skull Catapult
-Skulls of the Foe
so... my own opinions:
- I don't like the "naked" Liche priest, but I do have plans for him. I was thinking of slapping him in the 25 man brick of skeles to cast summon/urgency on them (as well as the 30 man brick).
- I don't like the 10 man squad of bowmen. I want more, but... points
- The prince will go in the Tomb Guard unit. That setup has worked great for me so far, I won't change it.
- I've played around with the standards in the Chariot units, and have found them more beneficial than not. (at least in the group of folks I Play with)
- I thought about putting more on the HLP, but.. in my past few games, just putting the cloak on him has been more than enough.
Eldar Project Log
Saim-Hann Eldar: 5000 Points
For a Combat Army, I would suggest:
- More ICFB! If you ignore this, you will easily be targetted by War Machines (When playing Combat TK it is quite similar to VC). What about switching 10 Skellies for two Tomb Swarms?
- Otherwise, the List can work well enough if played in the right way Focus VP-giving tough units. Syncronize your Army, and you will be fine
I think i see straight away what it is that doesnt "feel right". A combat army, not led be a King . Although of course having a LHP is a good for your Magic phase...
Suggestion: Drop the LHP for a King, and run 3 Priests.
Run 2 units of Skellie Warriors, and one of Tomb Guard. Normally id suggest that the skellies have bows, but as this is a combat army... (although you do have an SSC, so maybe...) Units of 25 total eack (King in TG) and Music + Standard, Champ for TG and maybe skellies too. Rakaph or BotUL on the TG.
Your Chariots become Core Special slots now open, consuider an extra Scorp, and then a 3rd or some Carrion.
Possibly double up on the SSCs.
Now... does that refined list look too standard "shooty" again? Visualising it, the key is the choice of skellie kit.
I'd only do that against opponents that I knew didn't tend to go overboard on their magic phase...like our Wood Elf player who despises his Wizards.