2500 TK Tourniment List need your help - Warhammer 40K Fantasy
 

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  1. #1
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    2500 TK Tourniment List need your help

    2503 Pts - Tomb Kings Roster


    Tomb King
    1 Destroyer of Eternities
    1 Collar of Shapesh

    1 Liche Priest Hierophant)
    1 Hieratic Jar
    1 Cloak of the Dunes

    1 Liche Priest)
    2 Dispel Scrolls
    1 skeleton steed

    1 Tomb Prince (Flail)
    1 Chariot (Undead)
    2 Skeletal Steed
    1 Chariot of Fire

    Skeleton Warriors )
    23 Skeleton Warrior (Standard Bearer Std; Hand Weapon; Light Armour; Shield)
    1 Champion (Hand Weapon; Light Armour; Shield)

    Skeleton Warriors )
    23 Skeleton Warriors (Standard Bearer Std; Hand Weapon; Light Armour; Shield; Undead)
    1 Champion (Hand Weapon; Light Armour; Shield)
    1 Banner of the Undying Legion

    Skeleton Warriors )
    23 Skeleton Warriors @ 236 pts (Standard Bearer Std; Hand Weapon; Light Armour; Shield; Undead)
    1 Champion (Hand Weapon; Light Armour; Shield)

    4 Chariots (Fast Cavalry; Undead)

    3 Chariots (Standard Bearer Std; Fast Cavalry; Undead)
    1 Mirage Standard
    Carrion
    5 Carrion

    4 Ushabti

    2 Tomb Scorps

    1 Screaming Skull Catapult Skulls of the foe

    Tell me what you think. I've lost every game I've played so far (I was playing a shooty/magic army) so this is my attempt to try something different. The characters are going to go in the units, King and LP’s go in the skeletons (tar units) and the prince goes in the chariot units. Chariots/Ushabti are there for flank charges. Tomb scorps are there for flank charges and character killing detail. Carrion are there for march blocks/wizard killing/and rear charges.


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  3. #2
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    This is the other varation I was thinking about trying. Its Close to the same as the one above just more magic heavy and the SSC play a heavyer part.

    1 Tomb King(General; Hand Weapon; Light Armour; Shield; Flammable; Undead)
    1 Chariot
    1 Spear of Antarhak
    1 Chariot of Fire

    1 Liche Priest (Hand Weapon; Undead)
    1 Hieratic Jar
    1 Cloak of the Dunes

    1 Liche Priest (Hierophant; Hand Weapon; Undead)
    1 Skeletal Steed
    1 Dispel Scroll
    1 Collar of Shapesh

    Liche Priest
    1 Skeletal Steed

    23 Skeleton Warriors (Standard Bearer Std; Hand Weapon; Light Armour; Shield; Undead)
    1 Champion (Hand Weapon; Light Armour; Shield)

    Skeleton Warriors
    23 Skeleton Warriors (Standard Bearer Std; Hand Weapon; Light Armour; Shield; Undead)
    1 Champion (Hand Weapon; Light Armour; Shield)
    1 Banner of the Undying Legion

    23 Skeleton Warriors (Standard Bearer Std; Hand Weapon; Light Armour; Shield; Undead)
    1 Champion (Hand Weapon; Light Armour; Shield)

    3 Chariots

    3 Chariots (Tomb King in this unit he will have 4 str 6 attacks that will hit on 2+)
    1 Icon of the Sacred Eye

    3 Carrion

    4 Ushabti @ 260 pts (Undead)

    2 Tomb Scorpion ;

    2 Screaming Skull Catapult skulls of the foe

    Im wondering if 3 carrion are good or would it be better to go for one or more and drop the skulls of the foe/armor from the gen.

  4. #3
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    Hey Mate I see no one else has commented so maybe I can help you out, here goes...

    Quote Originally Posted by kentastic View Post
    This is the other varation I was thinking about trying. Its Close to the same as the one above just more magic heavy and the SSC play a heavyer part.

    1 Tomb King(General; Hand Weapon; Light Armour; Shield; Flammable; Undead)
    1 Chariot
    1 Spear of Antarhak
    1 Chariot of Fire

    Decent choice, personally I always run a Eternities/Collar TK in a big unit of TG or skellies but this is still a solid choice. I would make the unit he runs with bigger - one more chariot perhaps? Helps them get across the table.

    1 Liche Priest (Hand Weapon; Undead)
    1 Hieratic Jar
    1 Cloak of the Dunes

    Solid Choice.

    1 Liche Priest (Hierophant; Hand Weapon; Undead)
    1 Skeletal Steed
    1 Dispel Scroll
    1 Collar of Shapesh

    Collar is wasted IMO - especially since this isnt ur Heiro. I would give ur non Heiro the Staff of ravening or just make him a scroll boy.

    Liche Priest
    1 Skeletal Steed

    I would swap this for a Tomb Prince - same number of incantations, only lose one dispell dice and get a decent CC unit.

    23 Skeleton Warriors (Standard Bearer Std; Hand Weapon; Light Armour; Shield; Undead)
    1 Champion (Hand Weapon; Light Armour; Shield)

    Skeleton Warriors
    23 Skeleton Warriors (Standard Bearer Std; Hand Weapon; Light Armour; Shield; Undead)
    1 Champion (Hand Weapon; Light Armour; Shield)
    1 Banner of the Undying Legion

    23 Skeleton Warriors (Standard Bearer Std; Hand Weapon; Light Armour; Shield; Undead)
    1 Champion (Hand Weapon; Light Armour; Shield)

    Ok I see this as your main problem. Too many skellies. Unfortunately they are awful - awful stats, awful point costs. Skellies are used for rank bonus to support your hard hitting units and to act as a big fat sponge and to outnumber (love fear). I would run units of 30, either 1 or 2 but never 3. Use the points else where.

    3 Chariots

    3 Chariots (Tomb King in this unit he will have 4 str 6 attacks that will hit on 2+)
    1 Icon of the Sacred Eye

    Make these bigger, or combine.

    3 Carrion

    run a unit of 4-5 to account for casualties. This unit wont be close to healers

    4 Ushabti @ 260 pts (Undead)

    Grab 5 if u can, again as above

    2 Tomb Scorpion ;

    Nice

    2 Screaming Skull Catapult skulls of the foe

    Full of win

    Im wondering if 3 carrion are good or would it be better to go for one or more and drop the skulls of the foe/armor from the gen.
    Just some ideas mate, hope it helps.

    BTW if u really want that many infantry blocks, make one with bows and swap one for TG and put a TK/TP in it. I don't know what tactics ur using or how you play but based on your list I would say you lack power.

    Cheers
    Last edited by Gero_NZ; October 27th, 2009 at 08:49.
    --Gero--
    40k - Orks // Fantasy - Tomb kings
    (And eternal Mordheim addict)

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