Well i'm playing in a tournament soon and this is the list i've been fooling around with but can't decide 100%
CHARACTERS
tomb king
destroyer of eternities
collar of shapesh
light armour
tomb prince
chariot of fire
flail
shield
light armour
liche priest (hiero)
cloak of dunes
liche priest
casket of souls
CORE
20 archers w/music
20 archers w/music
3 chariots
SPECIAL
1 scorpion
1 scorpion
19 tomb guard w/music, icon of rakaph
5 carrion
RARE
1 screaming skull catapult with skulls of the foe
I played with this the other day vs someone who will be in the tournament and massacred him but it felt more like luck as my army seemed quite small for some reason. I also have no magical defence so was tossing up about dropping icon of rakaph and something else to try and squeeze in a dispell scroll. Advice?

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problems that seem to crop up in every game. Additionally it also allows him to add some much needed kills to the combat res of whatever unit happens to be in meelee at the time. Since a TK with DoE is so effective (and expensive) it's nice to make the most of them and ensure he is always where the action is.

), carrion got shot up first turn (my bad didn't realise he had scouts who could deploy in the open in my deployment zone) and a general lack of hard hitters. I really am stumped as to how to squeeze 3 ushabti into this list aswell, dropping 3 chariots would seem the way but then i'm stuck with only 2 core! arrghhh so frustrating. I'm considering splitting the archers into 2x10, dropping a scorpion & chariot, reworking magic (maybe swap out rakaph for undying) and then chucking in the 4 ushabti. 

