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| | #1 (permalink) |
| Junior Member Join Date: Oct 2009 Age: 17
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Rep Power: 2 ![]() | Tomb king, chariot, spear of antarhak, armor of the ages, chariot of fire, shield, general 313 pts Tomb prince, light armor, enchanted shield, sword of might 132 pts Liche priest, hierophant, cloak of the dunes, hieratic jar 160 pts Liche priest, 2 dispel scrolls 165 pts 10 skeleton bowmen 80 pts 20 skeleton warriors, shields, light armor, standard, musician 195 pts 20 skeleton warriors, shields, light armor, standard, musician 195 pts 3 chariots 120 pts 5 heavy horsemen 80 pts 14 tomb guard, full command, banner of the undying legion 223 pts 3 ushabti 195 pts 2 tomb scorpions 170 pts Bone giant 220 pts Total = 2248 pts |
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| | #2 (permalink) |
| Crown Prince of LO Join Date: Jul 2009 Location: Newcastle, England
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Hiya bud. I'd like to help you out here but it's difficult to know what changes to suggest without knowing a little more. What models do you have available to you? Off the top of my head, there are a few things that I can offer straight up: Sword of might is usually not worth taking. You will need more bow dudes. Given a choice I would rather all the skellies were archers actually. Heavy horse are always a bit of a let down. If you are really desperate to make up the points then you can always field them as a flanking force (as you've done here), but they're really not very good even for that TBH. Ideally you'll want to field your TG in a unit of 20 to get the most out of their static CR. You can field them in a unit of 15 or so if you're using BotUL but this is usually only done in smaller games of up to 1000pts or so (it's easier to get away with it there because everyone is fielding slightly smaller units and the CR loss isn't so telling). Ushabti are tricky to use because they got shot up so badly and cost an awful lot of points for what they do. Although a unit of 3 is not too uncommon, 4 is preferred because it will give you a bit of lee way in case they attract some missile fire and/or magic (and they will). You'll need to baby sit these a bit to get the best out of them. Bone Giants do have their following in some circles, but are generally considered a waste of points in a tournament setting. They also take up a valuable rare slot that is better filled by the highly prized SSC and Casket of souls. Hopefully some of that will be useful to you mate. If you let us know what other models you have to choose from I'll be happy to offer more specific advice for your list. Good luck!
__________________ Because Sun Tzu would play Tomb Kings... |
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| | #3 (permalink) |
| Junior Member Join Date: Oct 2009 Age: 17
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the casket and SSC are kind of static for my preffered refused flank play style. i can get anything that is in the list, no monetary limits, so give my list a go around and get back to me.
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| | #4 (permalink) |
| Crown Prince of LO Join Date: Jul 2009 Location: Newcastle, England
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Really? Hmm... I never found that myself TBH. Depending on how the terrain is distributed I always considered a refused flank as pretty much the perfect place to field and protect a casket/SSC. Whatever works for you I guess. To the list then: I think I covered most of the key points in the list I made above actually, but if you are intent on fielding a BG and Ushabti in the same list then you are investing a lot of points in some really 'iffy' hammer units. Be aware that this will inevitably leave your army a little on the small side and both these units will need a fair bit of back up. I would definately drop at least one of the blocks of meelee skellies to beef up both the archers and TG to 20+. Meelee dudes are not terribly reliable at the best of times and your TG and bowmen will really show the benefit of being brought up to minimum strength. I note you aren't using the collar of shapesh anywhere in your list. Not sure if this was just an oversight but it's almost always worth putting this beauty on something (it's particularly good in a unit that bears the BotUL). You're running a really magic light list here. This is likely to cause you a few problems because you won't be able to throw out enough magic to ensure you can get the charges off when you need to. Without either an SSC, DoE or plenty of disposable units for redirecting, you are gonna have a miserable time trying to deal with all the BFMs you are going to come up against in a tourney. Looking over the list as it stands, you really have nothing that can deal with these monstrosities adequately and I cannot help but wonder how you have been coping with things like hydras/stegadons/steam tanks etc?
__________________ Because Sun Tzu would play Tomb Kings... |
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| | #5 (permalink) |
| Junior Member Join Date: Oct 2009 Age: 17
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have not faced one at all. this would be my first tourney, and my first time with tk at 2k. my 1k list is as follows, your are happily allowed to addon to it as you wish to get a good 2.250 k list for the tourney, but i would like the king as-is, as he is my favorite converison. also, the combat skellies were in the ABOVE list as an anvil tarpit of doom. Tomb prince, sword of might, enchanted shield, light armor, general 132 pts Liche priest, hierophant, cloak of the dunes, hieratic jar 160 pts Liche priest 115 pts 10 skeleton bowmen 80 pts 20 skeleton warriors, shields, light armor, musician, standard 195 pts 3 chariots 120 pts 3 ushabti 195 pts Total = 997 pts Total W/D/L 1 2 2 |
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| | #6 (permalink) |
| Crown Prince of LO Join Date: Jul 2009 Location: Newcastle, England
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Ah, OK then. Presumably you're not looking for someone else to actually write your list for you so I would encourage you to take a look at some of the other 2250 point lists elsewhere on this forum to see how others have designed theirs (there are a few links at the bottom of the page). Good luck bud! ![]() PS> I'd love to see a pic of that king conversion sometime if you have one lying around.
__________________ Because Sun Tzu would play Tomb Kings... |
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| | #7 (permalink) |
| Senior Member Join Date: Apr 2007
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Here's a few suggestions that I have regarding Tomb Kings a tournament. #1) As Vallah has stated, take a Casket of Souls, Especially in the list you created. Tomb Kings cannot win unless they have a decent magic phase. We rely on Smiting and Urgency to give us the edge over other armies. The Casket does 2 things for you; 1) It gives you some better magic defense because of the -1 to cast. 2) It forces the opponent to save some dice to dispel or take casualties. If you are only going to run 2 priests, you almost have to take the Casket. I run a 2 priest list, and I try to take as many bound spells as I can in order to make the magic phase work. You can squeak by with just one scroll if you get the casket. #2) Melee skeletons aren't bad. Tomb Guard are much better. As has been stated, 20 is the minimum. I prefer closer to 25. #3) I'm not a huge fan of stone throwers, but in TK they work a lot better because of Smiting. Don't underestimate their power, they can clear a flank by themselves against low leadership armies. #4) Chariots are nice. By far the best hammers in the army. I wasn't always a big fan of them, but now that I actually know how to use them I don't think that I would create a list without them. #5) Personally, I love the King with Destroyer of Eternities & Collar. 2 auto hits at Strength 7? Umm, yes please! Watch Lizardmen cry as their Stegadons get slaughtered in 1 or 2 turns. I know that you like your conversion, but you could use him as a prince in the Chariot of Fire.
__________________ Currently Playing: Fantasy: Daemons (Angels), 40k: Black Templars |
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| | #8 (permalink) | |
| Junior Member Join Date: Oct 2009 Age: 17
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no, i'm working on it when i have time, but i was just saying if you want ot take a crack at it go ahead. i'll repost it when i've finalised V 2.0 | |
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