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Old November 3rd, 2009, 23:26   #1 (permalink)
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Default 2,000 Chariots List

Lords & Heroes - 881

Tomb King
Destroyer of Eternities, Collar of Shapesh

Tomb Prince
Spear, Light Armor, Shield, Chariot of Fire, Chariot

Liche Priest
Cloak of Dunes, Dispel Scroll

Liche Priest
Casket of Souls

Core - 742

24 Skeleton Bowmen
(King), Musician, Standard Bearer, Banner of the Undying Legion

3 Chariots
(Prince), Musician, Standard Bearer, Mirage Standard

4 Chariots

4 Chariots

Special - 266

4 Carrion

Tomb Scorpion

Tomb Scorpion

Rare - 110

Screaming Skull Catapult
Skulls of the Foe

Total - 1,999

Magic - 6 Incantations (9 Dice) + 1 Bound Spell
Defense - 4 DD + Casket + 1 Scroll

Ah, going for something more aggressive than the lists I've been normally considering. Overall, it seems a bit light on wounds...


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Old November 4th, 2009, 01:46   #2 (permalink)
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Looks like a really nice list to me.

Suggestion wise you could drop the superfluous fourth carrion for another scroll.

The Enchanted shield is really cheap and effective for that kind of prince set up.

Seems a shame to leave a special slot vacant in a 2k list. I would be tempted to squeeze in another scorpion or another unit of 3 carrion (I've been dying to try twin carrion for ages but sadly they're incompatible with my TG fettish). There are a couple of places you could look to tighten your belt a bit without losing too much sleep in paying for them.

Edit:
After looking at the list again, it occours to me that if you were prepared to be a bit more draconian on the cutbacks you could actually squeeze out enough points to get another (3 man) chariot unit in there too...
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Old November 5th, 2009, 19:23   #3 (permalink)
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What do you think of dropping a carrion to add the hieratic jar? or would another dispel scroll be more useful?
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Old November 5th, 2009, 21:57   #4 (permalink)
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Well they're both pretty much different sides of the same coin, but given a choice I would go with the jar in a list with so many chariots. To be honest though, I should probably confess to having a pro jar bias at the best of times -LOL
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Old November 5th, 2009, 22:57   #5 (permalink)
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I always kind of thought of the Jar as being the Tomb King equivalent to a Power Stone, though it's not a perfect comparison - the jar is better.
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Old November 6th, 2009, 03:57   #6 (permalink)
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This makes me seriously wonder about fielding a RoadWarrior chariot army. King, 2 princes, 1 lich priest and then nothing but chariots as far as the eye can see.
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Old November 6th, 2009, 05:03   #7 (permalink)
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Originally Posted by Wafflebob View Post
a RoadWarrior chariot army.
Echos of Mad Max there methinks.

I like the way yer thinkin'
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Old November 6th, 2009, 07:23   #8 (permalink)
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This makes me seriously wonder about fielding a RoadWarrior chariot army. King, 2 princes, 1 lich priest and then nothing but chariots as far as the eye can see.
That sounds like a job for Settra.
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Old November 6th, 2009, 15:57   #9 (permalink)
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Overall I like this list, I like the emphasis on chariots - a stong choice, but there are significant changes which I would make to it. Have a look and decide for yourself though!

You don't seem to be too hung up on Tomb Guard or Ushabti, so I would consider having a TP rather than a TK lead your army. The reason for this is that you can then use a LHP, which coupled with 2 screaming skull catapults is usually deadly. This will allow you 4 attempts of shooting catapults in each of the 6 turns of the game. Your distance judgements in the shooting phase will be exactly right (because you saw the measurements in the magic phase) and your second shot in the magic phase will be pretty good (having used the first as a benchmark). Usually the rules are that all judge distance guesses are made at once, but since you can only case one spell at a time, this is impossible during the magic phase.

Since you don't have TG or Ushabti, you have plenty of special slots to house your chariots - so no significant difference there, though, since you want 4 units of chariots you might want to consider easing off the TS/Carrion combo. I tend to find one or the other is enough, since they do more or less the same thing - get behind enemy lines and cause mayhem. Granted the TS is better at attacking from behind (whether it be war machines or reinforcing units charging in the front), while the carrion are better placed to slow down marchers, but I think the benefit you will reap from the extra screaming skull catapult, will outweigh the loss (carrion can kill war machines and TS can block marches). You will almost certainly snipe bigger targets (slanns, lords on dragons, warp lightning cannons, etc. etc), not to mention cause big damage to heavily armoured units of dwarves, cavalry etc.

I tend to find that the casket works against lower unit strength opponents (Brets, WE) and lower leadership opponents (skaven, O&G) but doesn't really cut it against the majority of armies: not like two catapults do anyway.

Anyway, there's my contribution. I hope it helps!
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Old November 6th, 2009, 19:45   #10 (permalink)
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That seems like a really good idea, Markj. However, I suspect it wouldn't work well with hordes of chariots and would require a different approach to playing - my chariots are going to be rushing forward into close-combat, which means those catapults will be effective for a few turns before there will be a serious risk of scattering and hitting my own troops.

Hmmm. What was it Vallah was saying about being draconian?

One possibility would be switching the roles of the TP and TK - putting the king in a chariot and the prince on foot. Or maybe both on chariots?
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