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Lords & Heroes - 881
Destroyer of Eternities, Collar of Shapesh
Spear, Light Armor, Shield, Chariot of Fire, Chariot
Cloak of Dunes, Dispel Scroll
Casket of Souls
Core - 742
24 Skeleton Bowmen
(King), Musician, Standard Bearer, Banner of the Undying Legion
(Prince), Musician, Standard Bearer, Mirage Standard
Special - 266
Rare - 110
Screaming Skull Catapult
Skulls of the Foe
Total - 1,999
Magic - 6 Incantations (9 Dice) + 1 Bound Spell
Defense - 4 DD + Casket + 1 Scroll
Ah, going for something more aggressive than the lists I've been normally considering. Overall, it seems a bit light on wounds...
Last edited by grimmtu; November 3rd, 2009 at 22:28.
Looks like a really nice list to me.
Suggestion wise you could drop the superfluous fourth carrion for another scroll.
The Enchanted shield is really cheap and effective for that kind of prince set up.
Seems a shame to leave a special slot vacant in a 2k list. I would be tempted to squeeze in another scorpion or another unit of 3 carrion (I've been dying to try twin carrion for ages but sadly they're incompatible with my TG fettish). There are a couple of places you could look to tighten your belt a bit without losing too much sleep in paying for them.
After looking at the list again, it occours to me that if you were prepared to be a bit more draconian on the cutbacks you could actually squeeze out enough points to get another (3 man) chariot unit in there too...
Last edited by Vallah; November 4th, 2009 at 01:02.
Because Sun Tzu would play Tomb Kings...
What do you think of dropping a carrion to add the hieratic jar? or would another dispel scroll be more useful?
Well they're both pretty much different sides of the same coin, but given a choice I would go with the jar in a list with so many chariots. To be honest though, I should probably confess to having a pro jar bias at the best of times -LOL
Because Sun Tzu would play Tomb Kings...
I always kind of thought of the Jar as being the Tomb King equivalent to a Power Stone, though it's not a perfect comparison - the jar is better.
This makes me seriously wonder about fielding a RoadWarrior chariot army. King, 2 princes, 1 lich priest and then nothing but chariots as far as the eye can see.
Tomb Scorpion Kill Counter: Gotrek Gurnisson, Empire Cannon Crew=3, Blood Knights=2, Saurus Cavalry=5, Saurus Warriors=3, Razordons=3, Skink warriors=7, Jezzails=8, Poison Wind Globadiers=10, Warp Lightning Cannon=1
Overall I like this list, I like the emphasis on chariots - a stong choice, but there are significant changes which I would make to it. Have a look and decide for yourself though!
You don't seem to be too hung up on Tomb Guard or Ushabti, so I would consider having a TP rather than a TK lead your army. The reason for this is that you can then use a LHP, which coupled with 2 screaming skull catapults is usually deadly. This will allow you 4 attempts of shooting catapults in each of the 6 turns of the game. Your distance judgements in the shooting phase will be exactly right (because you saw the measurements in the magic phase) and your second shot in the magic phase will be pretty good (having used the first as a benchmark). Usually the rules are that all judge distance guesses are made at once, but since you can only case one spell at a time, this is impossible during the magic phase.
Since you don't have TG or Ushabti, you have plenty of special slots to house your chariots - so no significant difference there, though, since you want 4 units of chariots you might want to consider easing off the TS/Carrion combo. I tend to find one or the other is enough, since they do more or less the same thing - get behind enemy lines and cause mayhem. Granted the TS is better at attacking from behind (whether it be war machines or reinforcing units charging in the front), while the carrion are better placed to slow down marchers, but I think the benefit you will reap from the extra screaming skull catapult, will outweigh the loss (carrion can kill war machines and TS can block marches). You will almost certainly snipe bigger targets (slanns, lords on dragons, warp lightning cannons, etc. etc), not to mention cause big damage to heavily armoured units of dwarves, cavalry etc.
I tend to find that the casket works against lower unit strength opponents (Brets, WE) and lower leadership opponents (skaven, O&G) but doesn't really cut it against the majority of armies: not like two catapults do anyway.
Anyway, there's my contribution. I hope it helps!
That seems like a really good idea, Markj. However, I suspect it wouldn't work well with hordes of chariots and would require a different approach to playing - my chariots are going to be rushing forward into close-combat, which means those catapults will be effective for a few turns before there will be a serious risk of scattering and hitting my own troops.
Hmmm. What was it Vallah was saying about being draconian?
One possibility would be switching the roles of the TP and TK - putting the king in a chariot and the prince on foot. Or maybe both on chariots?