Hey Phoenix
(and me
now muahahaha)
Thanks for the suggestions.
I've followed most of what you have said, which I think makes my army better:
*LPs on skeletal steed - simple & effective change. Thanks for that.
Damn Phoenix and his good points. I have to agree here.
*Bring in a scorpion - been wanting to do this for a while actually. I decided to drop a chariot unit to achieve it though. Couldn't drop the Tomb Guard as they are the centre of my battle line, couldn't drop the carrion as they are my march blockers, so one chariot unit had to go.
Scorpions are vital to us tomb kings, though chariots are always a sad thing to lose.
*Upgraded the carrion unit to 5. 4 would march block, but of course 5 slays anything that runs through it.
although 5 means you have a collective front line of 200mm! I personally prefer 4 and advise if you are strapped for points this is one of the first things you change, though as ever it is up to you.
Didn't follow your advice about the HJ vs Plaques. I wonder if you'll offer your thoughts on this one: I'm hesitant to take the jar from the LHP as I feel that, in giving it to him, I can be sure to be able to cast it at that much needed time. If I give it to a LP, the hierarchy may stop me getting off the needed cast. Plus, with the introduction of the steeds, the scorpion and extra carrion there isn't space for both the jar and the plaques.
Ok a couple of things. You cannot take HJ and Plaques together anyway because they are both arcane items, and Plaques is 1000x better on LHP for the following reasons: 1) you have 3 dice per incantation, each with an average roll of 3.5, meaning your average roll is 10.5 . The use of plaques means instead of a 50:50 chance of getting higher than this, you have a 75% chance, meaning your opponant will have to either risk wasting 3 dice by failing to dispel or use 4 dice to ensure a dispel. This means if your opponent is being cautious he will use 2 extra DD per turn, meaning 12 extra dice over the 6 turn game. Allowing for the 25% chance of getting a worse than average roll means 9 extra dice are used. Compare this with the additional 3 dice with the HJ. 2) The HJ works just as well on the LP as your opponant doesn't often expect it thinking that only the LHP is to go, by using it he must choose between dispelling the LHP or HJ spell.
Keeping the standards in the skeletons for static res - mine don't tend to be finished off due to priest and flank support (so they give me the static res, but don't throw away 100 vp).
I am split on this subject. What I would do is take one standard away so that you can sacrifice one unit without worry while the second gets away.
My army list now looks like this:
Core
20 Skeletons w/bows + standard
good.
20 Skeletons w/bows + standard
i would drop this banner, perhaps take a mus instead
Tomb Swarm (2 bases)
Yep fine, making up the core
Special
20 Tomb Guard + full command + war banner
Drop warbanner, give them BoUL and make them an anvil unit for the Chariots to smash into. This will mean even enemy elite units will end up charging these then getting pinned and slaughtered by chariots and TG combined
3 Chariots
Give this unit an extra chariot or give the TP a chariot, don't mind but really you want 4 chariots somehow
5 Carrion
As earlier, I believe 4 carrion are effective enough and would slim this to 4 carrion for the points. Alternatively running two units of 3 carrion might be interesting...
Tomb Scorpion
Scorpions, woot! These are a must, an army without at least 1 unit of chariots and 1 tomb scorpion isn't a legal tomb kings army, honest... I am sure it is the rules soemwhere :p
Rare
2 SCC + SoF
SoF is vital for SSCs I think, increases running chance of Ld7 units by 1/6 and even chaos is only Ld 8. Also, consider dropping a SSC for a casket. This will make the magical dominance which you seem to be going for over-kill as you would have 13 dice (6 spells). Remember that an enemy army with a wizard lord and say 2 basic wizards will only have 6 dispel dice. The volume of spells also makes Dispel Scrolls virtually void. Also your army lacks anti-armour weaponry other than these 2 SSCs which are prone to misfires due to the number of shots they put out.
Characters
Prince + VoS + Collar + GW
give this guy a chariot or keep him cheap and drop the VoS.
LHP + Jar + Cloak
Drop Jar, take plaques, give plaques to someone else.
LP + Scroll + Steed
I would drop the scroll and give him a Staff of Ravening
LP + Scroll + Steed
I wouldgive this one the HJ. Also if you want the casket put it here. Drop the Scroll if you need additional points.