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My local gaming club has been having a round of turnaments running over the past year in what were calling the "massters serrirs". so far there has been a 1250pt, 2000pt, 3000pt, and soon will be the finnal round at 2200pts. each round there has been some kind of special rule(s) for each round. the first two here soo long ago it seems that i don't really remember them, however i do remember i played dwarfs in the first one and got slaugtered, the second i was new to tk, and the 3000pt one was a "bring out the worst your army can do" type game. after all the scoring i have managed to be somewhere in the middle of the standings with a sportsmenship award to boot! i have only been playing the game for about a year now as well so im not dooing to bad( only 7 points between me and the guy in the lead)
anyway this time we have a set of Comp rulles that you can follow or not, nut every list gets judged by the rules and is given a score out of 10. each game you play, win or losse, you also get the points for your list added to your score.
these are the basic comp rules without the full exsplanation.(its just too much to type!)
1. did you spend at least 700pts on core?
2. did you spend more than 900 pts on core?
3. did you fill more than your required core slots?
4. do you have more core units than special and rare combine?
5. did you refrain from filling your special and rare spots?
6. did you spend less than 200pts on magic items?
7. did you spend less than 700pts on characters?
8. does your arrmy generate less than 8 power dice?
9. does your army have more than 2 missle armed troops?
10. does your army have more than 1 flying unit?
So without furrther adew here is the list.
Tomb King : chariot, FoS, CoS
Liche priest : CoD, H-Jar
25 skeleton waarriors, HW+S
25 skeleton waarriors, HW+S
25 skeleton waarriors, HW+S
5 Chariots, standard, icon of the scared eye
So what do you guys think of the list ?
Hey mate, Lets see what we got here then. I will be very critical just so you have a good list rather than to be nasty etc.
If however you have bought the SSC model and money is an issue (which it is for me), I suggest you ignore the casket and stick with ushabti and SSC, although it won't perform perfectly I don't think it is £30's worth of improvement unless money isn't much of an issue.
Good luck in the tournament
If a dryad trips over alone in the woods, does it make a sound? - Bretonian proverb
Rather than launching into an exhaustive critique of the proposed list I would just like to consider the comp rules in use here:
Looking over these rules it is apparent that they are frankly incompatible with what works well in a TK list (kudos to the TO for shaking things up a bit here though. ) Although there are a few short cuts you can take (like using chariots to up the core etc) I really think you need to choose to either make a list that will do very well in terms of comp scores OR do well in battle, anything else is probably going to require too much compromise and leave you coming up short in both areas if you're not careful.
If you decide to try and do well in terms of generalship and winning games then I would point you in the direction of the tournament list Outbreak used recently:
http://www.librarium-online.com/foru...ment-list.html (2k tournament list)
This is a great list and you will find that most of the good (and by good I mean consistently effective) lists all pretty much follow a similar pattern. Even those lists that start out radically different tend to evolve into something similar over time as players hone thier lists based on experience. If you're looking to score points by winning games then I would use this as a template and tweak it here and there to suit your own personal preferances.
If you decide to try for a comp score win (as you seem to be doing above), then I would go all out to try and fill as many of the 10 points as possible. Although this will almost certainly leave you with a pretty dire list, you should still do well overall because a draw (or even minor loss) will still give you plenty of points when combined with your high comp element.
If you have access to lots of chariots (or can proxy a few) then a chariot horde would work well here because although they tend to be hit and miss in terms of general effectiveness, this would work nicely in terms of an overall tournament strategy.
Strangely enough (because under normal circumstances it doesn't work), the other option for a comp score win would be to do a take on a 'deathstar' type list. TKs are not really cut out for deathstar strategy and they are rarely attempted by experienced players because they invariably produce mediocre results. You very rarely see any massacres in these games and most will end up as either a draw or a minor win/loss. Obviously this is not at all desirable in a normal tourney but in this case it would be perfect when combined with such a high comp score.
Because Sun Tzu would play Tomb Kings...
thanks for the advice, and no this list is not really what i like to take, not even close! im going for a good comp score. the list you see actually is a perfect 10/10
our gaming club is pretty good for things such as comp and what not so a comp system is farily new to us, but this one was put together for this finnal round and were just going to see what hapopens. and just to clarify a few things about it....
#8. each bound spell, tk incant, prayer and so on is considered a "power dice" for this rule
#9. its acctually is a bad thing (-1 to your score), but it does not include War Machines
As for #s 5 to like 9, ya there all hard on tk its true, but you dont have to follow the comp rules at all if you dont want to, its like an extra points grab and i intend on trying to take as many as i can and still put up a fight.