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There is no comp for tomb kings. Just the battleline mission as well. There is a 400 point cap on units.
Tomb King - 266
High Liche Priest - 235
- Great Weapon
- Armour of Silvered Steel
- Talisman of Perservation
Hearld - 97
- Earthing Rod
- Level 4
Necrotect - 70
- Battle Standard Bearer
- Banner of Eternal Flame
Liche Priest - 130
- Charmed Shield
- Ironcurse Icon
30 Archers - 200
- Dispel Scroll
- Level 2
20 Archers - 140
- Standard Bearer
(High Liche Priest, Liche Priest and Hearld hang around these to units)
- Standard Bearer
4 Chariots - 230
6 Light Cav - xxx
- Musician (because they arn't fast cav anymore)
22 Tomb Guard - 366
3 Carrion - xxx
- Full Command
- Banner of the Undying Legion
Khemrian Warsphinx - 230
Screaming Skull Catapult - xxx
- Fiery Roar
Bone Giant (Necropolis Collosi)- 190
(This guy is in the flux of changing, he may be replaced by necropolis knights for higher surviabilty genrally (against cannons and stuff) or another khemrian warsphinx)
- Bow of the Great Desert
What do you think? Atm its only one one loss because of some applying rolling on my part and some excellent daemon rolling on his ==
It's only my personal opinion but i think that a bsb with a death wish is a bad idea.
I'm not much for the ASS (funny acronym). Since the TK is T5 he'll be hit with either something at least S5 or else something that ignores armour. Personally I'd just go for the armour of destiny that way you could give preservation to you LHP, who will be a target for anyone with half a brain.
No scorpion? KB and poison for 85pts? With that stat line + other special rules....
I think light cavalry are a waist of space. Easy points for your opponent. Whenever I charge these guys into combat they make things worse.
I admire your decision to go with such a shooting heavy army, something I've not done and migt look to do. Not sure about a necrotect in this army though. Presumably you'll want to put him with the TG, along with the TK. But that will mean 2 spaces taken up on the front rank, so only 9 attacks from the unit benefiting from his hatred presence. Personally, I'd only use a necrotect for SW with a TP. But that's just me...
Lots of good stuff in this army though. Feel liked I've dwelled on what I feel are its weaknesses (please feel free to ignore my advice). TG, right sized chariot unit, Warsphinx (I'd give him poison).
Good luck. Let me know how you get on!
Thanks for the comment =)
I've been thinking along the same lines here.....Tomb King - 266
Armour of Silvered Steel
Talisman of Perservation
High Liche Priest - 235
Defensivly tooled king. I find he wiffs probably more than he should at his attacks (maybe it's just my bad luck) and I find him much more needed to provide leadership and WS so I'd rather have him as surviveable as possible.
I also have been running my Level 4 without the ward. Now that he comes with a 6+ regen, I find the cost of adding 2 more shots of ward not to be worth the points it costs (too bad that regen just doesn't stack). I also plop him behind TG with bodyguards so it is hard to get there. Though, I have been toying with the idea of the healing potion so I can be slightly more reckless on casting so I can recover from those big strength miscast shots, but the points just usually aren't there for that luxury.I'm not 100% sure he can have a shield. He doesn't have the option to take a mundane one (at least I don't think) so I'm not sure he's allowed to take a magical one.Necrotect - 70
Ironcurse IconEver thought of giving these guys a banner and music? For war machine hunters, the crew have neither of these so you should be able to almost auto-win on the charge as long as all 3 crew don't wound and you completely wiff all attacks. I haven't tried these guys yet so not sure how necessary it is, but just a thought.6 Light Cav - xxx
1. You say that reaching your LHP involves getting through a block of TG. Do you mean that he is positioned behind the unit? Within a 2nd unit?
2. I suppose that light cav could do his job better, but their line of attack could easily be blocked by a skilled player, whereas you can't really obstruct something that comes up from the ground at a randomish location. Personally I like the scorpion because
a. Once he's finished off WM crew he can cause other mayhem.
b. He can make meaningful attacks on characters, particularly with KB.
C. He's much harder to kill, so likely to cause your opponent more of a tactical headache.
Again, like I say, you're doing what works for you. That's cool.
Just my thoughts
Basicly my army is defensive now (cos of the removal of spam urgancy) it was defensive before but went out and attacked you in later stages of the game. Basicly block of tomb guard 7-8 wide and 3 deep sit right in the middle of the board about 10" on directly behind them is the screaming skull catapult and an inch to either side is a unit of archers my heirophant hangs out here right at the back with the unit of 30 archers (to make the most of the regen) and if they can see through the tomb guard they can still easily shoot because of arrows of the asp. In front of each archer unit is either the bone giant or sphinx with the carrion and chariots hanging around the flanks.
Thanks for both your comments some good ideas are cropping up!
And if the harpies are wasting their time with the horsies, then they aren't bothering more important units. And their leadership isn't all that great so they very well may fail their fear test in combat.
Oh and i didn't mention last time but what you said about the king i found happening quite a lot as well. Tho i think you need his LD (specially if the herio dies) and his WS
Thinking about trying to find 18 points add in 5 more archers and deop the light cav down to carrion and thinking about switching the king for the destroyer of eternaties kings. I think i need him to just destroy hard to kill stuff and hes consistant in combat because of the sweep. =P What do you think?
Oh and the bone giant with the bolt thrower is awsome hes defo stayin in the list (unless i can take another warsphinx but its undecided in the comp atm =P)