Welcome to Librarium Online!
I will enter a small competition with 8 people and thus 7 games. We play 2400 pts, one characer allowed and alle the missions in the book will apaer every month. The other armies are; dwarfs, lizardmen, high elves, ogres, deamns, empire, orcs @ goblins.
I made up the following list, I am aming for the 3th end posiotion.
TP, GW, silvered armour, dragon gem (gen) in tomb guard unit
LHP lv 4 (nehek), 4+ ws, scroll in archer unit.
LP,GW dragon helm, will be in a warrior unit
Necotect, with tomb guard
41 skellie warriors, (mus, bnr)
20 archers, (mus, bnr)
28 tomb guard, (mus, bnr)
2 war sphnxen, fiery roar
I am curious about your thoughts and what named character would be nice to take, and I am aloud to take one monster form magic storm book (suggestions please, i don't have the book). Perhaps i could fix my core. the special and rare will stay at these minimal, perhaps a good extra unit suggestions is welcome. The goal is to end up top 3 in the 8 people competition.
Last edited by Kris77; January 7th, 2012 at 17:55.
No one has any thoughts?
Well, a LP can't take GW or Magic armour, as he wouldn't be able to cast, so I'm guessing you'll want a Lvl 4 and a Lvl 2, with Prince as General? Or are you taking a King? If I was you, I'd take a King with ASS, Gem and a nice weapon to put the hurt on, he's going to maximise the TG's hitting power.
As for list, I only play against tomb kings, but from what I can see, with the casket and Hierotitan, you'll be getting some pretty boss magic phases. In my Vampires I run Grave Guard 7x4 and it works really well, I don't see why it shouldn't for you. From what I gather 2 SSC's are standard but if you don't have the points fine. Could you explain why you need both Sphinxes, as you could save on one and include another SSC and another Liche Priest, maybe some upgrades and a few more skellies as well (not sure of your points)
Pursued Guard Regiment Fluff WIP - http://www.librarium-online.com/foru...ial-fluff.html
I use the second spinx for combo charges for every unit that needs some help (the warriors, the chariots, the tomb guard). With one the pressure istoo low. With cannons or warmachines they die to fast, i think withnone itbwon't stand a change.
i play tk as m main army and i find the spynxs are great. the toughness of 8 really annoy people although i dont find the fire roar fo 20pts each is over points. also i would suugest to use champions as they can take chaalenger letting any characters in the unit to strike the unit
in my experience the firey roar isnt worth 20pt, i would suggest droping it for some champions
Take the grand heirophant as your named character. His scroll is a little worthless, but loremaster and the staff that lets him reroll his power dice once per turn (to get a deliberate miscast or to void an accidental one) are awesome!
I, too, recommend a second catapult.
Archers... Not so great as a lich bunker. See, ideally, you don't want a charge path for the enemy... Which often means no LOS... The conflict between keeping the lich out of melee and the archers' need to see to be able to shoot should be self-evident. I recommend spears for the heiro-bunker, since the regen save provided by the heiro replaces the parry save that you give up by not taking swords.
Consider changing one sphinx to a necrosphinx. Hkb and the ability to fly are pretty cool, I usually use mine to charge a mage bunker and allocate all of his attacks against the mage. Since the sphinx isn't a character, there's no possibility of a challenge, so the mage can't avoid his fate! Since the bunker are usually shooters, even if the sphinx is stuck fighting them for a long time after eating the mage, at least it means they're not shooting at me.
Last edited by Marnepup; January 13th, 2012 at 06:46.