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So I was basically just sitting around today working on my ogres and during a break started writing TK lists. I haven't played tomb kings in 8th edition yet partially because I was waiting for the new book and then just never got around to it with work, school, and building $300 worth of new TK models. Anyway for a first competitive level 8th ed TK list I'm wondering what you guys think. Is it good, crap etc?
-Armour of fortune
-Death Mask of Kharnut
Liche High Priest (light)
(just couldn't figure out what else to give him unfortunatley)
11 Chariots (TK obviously joins them)
-Banner of swiftness
20 skeleton archers (2 units of 10, stock just to shoot stuff)
6 horsemen archers (warmachines hunting and again a few pot shots, with wood elves I found fast cav make great war machine hunters)
30 tomb guard
6 Necropolis knights
(debatting the whole entomb thing)
3 carrion swarms (again mostly for war machines and pure annoyance)
Screaming skull catapult
-Skulls of the foe
Casket of souls
Hmm. There are two kinds of competetive lists, and it looks like you chose 'none of the above.'. In other words, your list lacks focus.
A 2500 point horde list would be built around two units of 40-50 swordsmen plus the tomb guard. Character-wise, it would have a prince for each core melee regiment and two L4 priests, with the subordinate one taking the lore of light. That makes for a wide selection of spells to heal and buff skellies, in other words, heavy magic, but in a supporting role.
A 2500 point construct list would fill the core minimum with chariots (in units of 4 or 8 ) and a mounted lich bunker. It would then field few characters, if any, beyond the required general (a prince to lead some of the chariots) and hiero (who is mounted). Maybe another LP with lore of death for some character sniping, but the idea is to preserve maximum points in this model poor army for special and rare choices. The main event is ushabti, possibly some snake surfers, and warsphinxes. If the 50% max of specials is reached (quite possible!), a necrosphinx or necrolith colossus. Everything hits hard, nothing moves just four inches, and you have no battle line.
Personally, I think the horde option is more in keeping with the character of the tomb kings' fluff, but it presents a challenge, and that is that after spending so heavilly on core skellies and magic, there's precious little left for hammer units!
And by the way, your plan to field a single block of 12 chariots is madness! One block of eight and one of four is okay, but 12? Too hard to maneuver, and is therefore begging to be outflanked. Personally, if taking twelve, I'd field three units of four, though.
Last edited by Marnepup; March 7th, 2012 at 03:45.