1500pts Beginner friendly army - Warhammer 40K Fantasy
 

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  1. #1
    stupidity just kicked in! zhaf's Avatar
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    1500pts Beginner friendly army

    Hello... my friend want to start to play WHFB *cheers!* and wanted a challenging army to play, he loves undead stuff... so TKs!
    I'm currently helping him to put together a medium sized allround army... but since my knowledge in TK arn't that good (besides having read through their armybook a few times ) you'll have to help me and my friend here.

    Ok so here's a sample list... we haven't decided on any magic items and equipment on the characters yet.

    Heroes:
    Tomb prince + 50pts magic items + chariot. = 195pts
    Icon bearer + 50pts magic items + chariot. = 160pts
    Liche priest + 50pts magic items. = 165pts

    Core:
    25 x Skellies + shield + spear + light armour + full command = 275pts
    5 X Light horsemen = 70pts
    3 X tomb swarm = 135pts

    Special:
    Tomb scorpion = 85pts
    Tomb scorpion = 85pts
    4 x Carrions = 96pts

    Rare:
    Sreaming catapult = 90pts

    that makes 1401pts in total... 99pts left.

    So I bet this list was terrible ...

    Last edited by zhaf; February 6th, 2006 at 09:33.
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  3. #2
    Tyranid Warrior Fanatic Phalanx's Avatar
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    My suggestions would be to cut the light horsemen, get a unit of chariots (you will have to cut either the carrion or a tomb swarm for them- but a single prince on a chariot won't do much without backup), and cut the Icon bearer in favor of another liche priest. Or if you don't want the chariots and would rather the carrion or the scorps, take the prince off the chariot and stick him with the skeletons. You should also get more units of skeletons... right now you have a single block as a road bump. I'd say add another block or two.
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  4. #3
    stupidity just kicked in! zhaf's Avatar
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    hm... ok... I was kind of trying to build a little of the battalion box så he had to buy as little extra stuff as possible. But I don't think that's gonna work now... so 3 box of skellies instead fo a battalion then .

    Heroes:
    Tomb Prince
    Magic Items: Deathmask of Kharnut, Enchanted Shield
    Equipment: Flail, Light Armour
    149pts

    Liche Priest 1 Hierophant
    Magic Items: Staff of Sorcery
    165pts

    Liche Priest 2
    Magic Items: Cloak of Dunes, Nefrra's Plagues of Mighty Incarnations
    165pts

    Core:
    24 x Skellies + shield + spear + light armour + Standard = 250pts
    25 x Skellies + shield + spear + light armour + Standard = 260pts
    3 X tomb swarm = 135pts

    Special:
    Tomb scorpion = 85pts
    Tomb scorpion = 85pts
    4 x Carrions = 96pts

    Rare:
    Sreaming catapult + skulls of the foe = 110pts

    Total Army Cost: 1500pts.

    We think that terror might just come in handy as it even works on undead or daemonic units ... but if it's total waste of pts just tell. I wanted him to keep the carrions for taking out enemies fast cavs. I bet nothing is more irritating than anoying fast cavs. The scorpions and swarms are there to take away smal enemy elite units and warmachine crews. The catapult is... well it crushes things ... hehe nah accually he just want to learn guessing the fast way.
    I don't understand why the Icon bearer is so bad... ok he can't cast incarnations... but he reduces the amount of wounds taken if you loose combat.
    Aaaany way the priests will be busy casting incarnations left and right. I gave once liche priest staff of sorcery mainly because that he will be facing me alot at the beginning and I play DE... the +1 to dispell somewhat nullifies the +1 to cast from my mages. But we don't want advice on an anti DE list now... cause he will be playing other armies as well at a local hobby shops and such.
    Ok so he likes tomb guard the most, but I don't know if they're cost effective such smal games... or even cost effective to buy ($ wise), after all he must pay almost 50euro for 20 of them. Do you think it's worth it to replace 25 skellies and a scorpion a with unit of 25 tomb guards and a banner? another question... are bows worth it?
    Last edited by zhaf; February 6th, 2006 at 09:28.
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  5. #4
    stupidity just kicked in! zhaf's Avatar
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    aww c'mon!... don't anybody read theese threads!?... I can't belive that none have any advice to a new TK player other than Phalanx!... at least say if the list is good or bad!
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  6. #5
    Now 17% more helpful gingerninja's Avatar
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    I will give it a go, although my knowledge of Tomb kings is limited.

    The thing your army really lacks is punch. There are no chariots or Ashabti, and at this level that could be costly. I would suggest the following alterations:

    1) Drop the spears from the skellies. They don't need the extra attacks and the hand weapon shiled combo in combat will increase there survivability.
    2) Drop one tomb scorpian
    3) With the spare points get a set of 3 chariots with a standard and musician.

    I hope this helps :ninja:
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  7. #6
    stupidity just kicked in! zhaf's Avatar
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    hm... do you think that the 3 chariots will make it up for the scorpion in this case? At 1500pts I think that not many armies will have alot of hard hitting units and even fewer have monsters at that pts size. What 3 chariots gives me is 3D3 impact hits on the charge and 12 S3 hits every round. Scorpion will give me 4 S5 hits and killing blow and it has magic resisance 1.
    I think the scorpion is better shuited to kill hard hitting units than the chariots. Mainly cause I gets guaranteed 4 S5 hits every turn and they're killing blow. Witch makes even the best armoured units think twice before engaging the scorpion in combat.
    The chariots gives a mighy 3D3 impacts hits witch can be better than 4 S5 attacks the first round, but the remaning rounds it'll be pretty weak with its S3 attacks... witch I already gets from loads of skellies. but... I may be wrong what do others think?
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  8. #7
    stupidity just kicked in! zhaf's Avatar
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    Here's a alternative list where we've replaced the cataputl with a casket. What do you think?

    Heroes:
    Tomb Prince
    Magic Items: Deathmask of Kharnut, Enchanted Shield
    Equipment: Flail, Light Armour
    149pts

    Liche Priest 1 Hierophant (casket liche)
    Magic Items: Staff of Sorcery
    165pts

    Liche Priest 2
    Magic Items: Cloak of Dunes, Nefrra's Plagues of Mighty Incarnations
    165pts

    Core:
    24 x Skellies + shield + light armour + Standard + Musician = 231pts
    25 x Skellies + shield + light armour + Standard + Champion = 245pts
    2 X tomb swarm = 90pts

    Special:
    Tomb scorpion = 85pts
    Tomb scorpion = 85pts
    5 x Carrions = 120pts

    Rare:
    Casket of Souls = 165pts

    Total Army Cost: 1500pts.
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  9. #8
    Tyranid Warrior Fanatic Phalanx's Avatar
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    Skeleton musicians and champions are pretty worthless. I'd cut them for another skeleton or something. Also, the mobile liche priest should be the hierophant- the casket one is too stationary and can easily be killed by scout units, flying units, and pretty much anything that manages to get to your flank. The Dunes unit can run away. With the Cloak of Dunes liche, I would say drop the plaques and give him the jar that allows him to use a second spell. That way he can move up with the carrion, use the moving spell to move the carrion another 20 " (so 40" in total), and then use the jar to retreat with the liche. Its a good 1st turn warmachine/ mage kill, I think.

    Since you have the liche with a casket, it maybe be good to lower the 2 skelly units to 20 and make a ten-man unit of skeletal bowmen (adding another skeleton when dropping the champion) since the liche with the casket can allow them to shoot a second time.
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  10. #9
    stupidity just kicked in! zhaf's Avatar
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    Ok with your advice his list will be like this:

    Heroes:
    Tomb Prince
    Magic Items: Deathmask of Kharnut, Enchanted Shield
    Equipment: Flail, Light Armour
    149pts

    Liche Priest 1 (casket liche)
    Magic Items: Staff of Sorcery
    165pts

    Liche Priest 2 Hierophant
    Magic Items: Cloak of Dunes, Heiratic Jar
    165pts

    Core:
    10 x Skellies + Bow = 88pts
    19 x Skellies + shield + light armour + Standard = 181pts
    20 x Skellies + shield + light armour + Standard = 190pts
    3 X tomb swarm = 135pts

    Special:
    Tomb scorpion = 85pts
    Tomb scorpion = 85pts
    4 x Carrions = 96pts

    Rare:
    Casket of Souls = 165pts

    Total Army Cost: 1499pts.

    -----

    But some questiones still remain unanswered:
    1. What do you think of the characters equipment and items?... good bad?
    2. Do you think replacing one block of skellies and a tomb scorpion is worth a block of 20 tomb guard?
    3. Is the casket or the catapult better in this army?
    4. Do you recommend other units? (eg Ushabti, Bone Giant etc etc) Over the ones he have on the list?
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  11. #10
    Son of LO strewart's Avatar
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    1. I do not think the deathmask is worth it, other than that they're good.

    2. Hell no, skellies and a scorpion are worth far more than TG.

    3. Hard to say... The army looks fairly slow, I think either would work. Personal preference.

    4. I would say the list looks slow, and chariots would be a nice addition. I don't know what you'd replace though... TK aren't that great in under 2k.
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