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Alright. After some tweaking, I've come up with this list as my 'A' list.
Tomb King Lah'Breah (General)
Spear of Antarhak, Scorpion Armor, Cloak of the Dunes, Shield
(typically starts game in a skeleton unit, and then flies out on turn two or three)
Great Weapon, Light Armor, Shield, Collar of Shapesh, Brooch of the Great Dessert
(this prince always joins the skeleton unit that has the Banner of the Undying Legion)
Great Weapon, Light Armor, Shield, Golden Ankrah
(this prince always joins the other skeleton unit)
Liche Priest (Hierophant)
Hieratic Jar, Dispell Scroll
The Casket of Souls
25 Skeleton Warriors
Full Command, Light Armor, Hand Weapons, Shields, Banner of the Undying Legion
25 Skeleton Warriors
Full Command, Light Armor, Hand Weapons, Shields
3 Skeleton Chariots
15 Tomb Guard
Full Command, War Banner
Screaming Skulls Catapult
Skulls of the Foe
I know what everyone will say. 'Get the Hierophant off of the casket!'
Y'know, I've found that if the enemy breaks through my line, and gets into a position to hit the casket, then the game is pretty much over at that point anyway.
Like I said, I'm 7-1-0 with this list. Just looking for comments here.
Last edited by MobiusPrime; June 9th, 2006 at 20:45.
Skaven skitterleap could ruin your day. But skaven have a habit of ruining everyone's day.
I like the large infantry blocks with the characters in them.
What is skitterleap anyway? I've never played Skaven, so I don't know. I'm guessing it's a spell similar to Steed of Shadows (which I have faced before)?
I usually counter flying threats by:
A: If the enemy has flyers, the casket doesn't go on a hill (if available)
B: The Tomb Guard ALWAYS hang back to protect the casket. This puts a bit of a damper on my army, but has saved my game more times than I know.
Skitterleap is the Level 1 spell of the Skaven Magic Lore (i.e. the one that can be automatically selected) and it essentially allows the Grey Seer to teleport any character, within a certain distance, anywhere on the battlefield. Needless to say, this is generally a tooled up Assassin or Warlord of some sort who is not lending his Ld bonuses to the army itself. You don't see it being used much out outside of the Eshin SoC list as the Eshin Sorcerer version allows you to teleport characters into Close Combat, so I can't say you have to be terribly worried about it. I would be more afraid of fliers, tunnelling teams, or Tomb Scorpions coming from below (and if you have the Tomb Guard there, the Liche Priest seems like a much less attractive target for the Scorpion.)
Yeah i can give an assassin warpstone stars and send him next to your heirophant. I've got three shots with BS5 and S5 which cause D3 wounds - goodbye heirophant.
If you don't play skaven a lot then this isn't going to be much of a problem, but if you're going to post a list only asking "for comments" then i think you should playtest it more (i.e. play it against every race a number of times, each time a competant player)
Unfortunately, the store where I used to game has closed down (idiot owner didn't sign a lease aggrement for the lot, so it got bought out from under him).
The group still meets occassionally at players houses, however, this limits my opponent options to a very few (WE, OK, VC, Bret, Orcs, Chaos, Beastmen), and severely hampers any chance that I'll find a new opponent with a new army to play until I PCS, which could be a while.