Welcome to Librarium Online!
EDIT: Some point totals removed to respect GW copyright. ~DavidVC04
This is a new list with the new 7th Ed. rules in mind, The King goes with the Guard, the Prince with the Chariots and the Hierophant with the larger unit of skeles. feel free to be critical!
273: Tomb King Rakaph II
Flail of Skulls, Crown of Kings, Enchanted Shield, Light Armour
160: Hierophant Khatep
Collar of Shapesh, Cloak of Dunes
165: Liche Priest Enkhil
Dispel Scroll, Dispel Scroll
: Casket of Souls
201: Tomb Prince Rakaph III
Chariot, Chariot of Fire, Brooch of the Great Desert, Great Weapon, Light Armour
: 10 Archers
: 15 Archers
259: 17 Tomb Guard
Tomb Blades, Light Armour, Shields, Champion, Standard Bearer, Musician, Banner of the Undying Legion
: 6 Chariots
Standard Bearer, War Banner
: 4 Carrion
: Tomb Scorpion
: Sreaming Skulls Catapult
Skull of the Foe
Last edited by DavidWC09; August 13th, 2006 at 16:03.
You won't be able to use the enchated shield in combat with the 2 handed flail of skulls. I also don't think it is a good idea to use the flail, the blade of setep would serve nicely.
But then again I wouldn't send a king in combat without at least a collar of shapesh for some degree of protection.
the jar could complement the flying priest, he could get in tights spots and make your incantations happen.
I would try to fit in a second rank and file unit, 20 skeletons will make a great tarpit for your enemies.
The Enchanted Shield counts as Armour not a shield (odd I know.) Personally if I didn't take the Flail I would take the Crook and Flail of Radience, but the destruction of magic armour is tempting now you mention it. I would love to fit the jar in somehow. The problem is that in the new rules Characters can be targeted as normal unless they are in a unit. Now in theory it should be fine to 'hide' my hierophant in trees/behind rocks etc, but then you get someone using the Lore of Hevans and such where some spells do not require line of sight and, bang, their goes your Hierophant. However, if the Archers unit is about to get charges by something really nasty, I though keeping the cloak on him was a good idea to get him out of there. Also if playing beastmen or undead or the like who have very little/no shooting, I can then revert to normal hierophant tactics. The thing I am actually most tempted to drop would be the Scorpion. I know it looks good in theory, but it is only Unit Strength 4 so can even get a flank charge, let alone negate ranks, and now that characters will almost have to go in units, he looses purpose as a character hunter.
I would sue the scorpion to snipe caracters fro within a unit, charge in, allocate all your attacks on the caracter and get the job done.
You wold still have to put the priest awful close to a unit to use the collar's 4 inches, might as well put him in a unit, or give him the ankhra.
It is rivised to be used as a shield, and cannot be used while wielding a 2 handed weapon.