Welcome to Librarium Online!
Okay so, ive been playing tomb kings for.. several years now, Though i havent played them for a solid year or so. And i was also never really good at makeing a good working List, at any points cost for them eather. So to you, My fellow Tomb Kings, I present to you my latest list for you to nit-pick, Diesect, and Hopefully show me what is good, or what should be fixed in order to make a better force.
Destroyer Of Eternities
Cloak of the Dunes
Collar of Shapesh
Banner of the undying legion
1991 points total
So there it is. What i plan on doing, Is sending my Tomb King in the with Tomb Guard, Which will probibly be flanked on eather side by the unit of 20 warriors. I will have the light cav running around the table, takeing shots at what ever allows them to. The heavy cav with the mounted liche priest, Along with the two units of Chariots will probibly be used to attack what ever gets infront of them, Within reason naturaly. And the Ushabti will be following behind the tomb king, Or just roaming the board.
So, thats my plan as it stands right now at two thousand points. Any ideas, remarks, questions for me would be greatly appreceated on this.
Oh.. but i dont look so good with all those.. tentaclly things..
TK: why give him the Cloak of the Dunes if he's going with the Tomb Guard? Armour of the Ages is a better choice there. I'm also not a fan of DoE since it can be effectively nullified easily, a great weapon is generally a better choice all round. Though the Spear of Antarhak is rather good.
LP2: why make him a close-combat priest? They're suppposed to support your troops with extra Movement and Shooting phases. Remove both the Collar & the Staff, and replace with maybe the Cloak of the Dunes & Neferra's Plaques of Mighty Incantations (I use this, lets him get to where he's needed with his powerful spells, though can't be on a horse in that case) or perhaps the Staff of Ravening.
Horsemen: heavy ones are good, light ones are crap. They can't march, which means at only 8" a turn they can't go very far. They are also not at all resilient, and are only good for flank charges (in which case give them spears).
Warriors: good, but remove the spears on the unit that has spears.
Tomb Guard: these guys are going to get shot to pieces. Make them 20 with FC, as a minimum. More if you have the points.
Ushabti: not bad, but with 3 slow-moving units already maybe take some Carrion or another Scorpion instead, would probably serve you better.