Begginers First Attempt- 2000pts - Warhammer 40K Fantasy
 

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  1. #1
    Member cheese58's Avatar
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    Begginers First Attempt- 2000pts

    EDIT: Some point totals removed. ~DavidVC04

    Title says it all really, C+C welcome

    Tomb King- 264pts
    Chariot, Great Weapon, Light Armour, Crown of Kings

    Careers around both killing stuff, and, with his crown of kings, doing a significant amount of my magic.

    Heirophant- 160pts
    Cloak of Dunes
    Heiratic Jar

    The classic

    Liche Priest-

    Not sure how to keep this one safe, maybe it could go with the Screaming Skull Catapult? any suggestions?

    Tomb Prince- 149pts
    Hand Weapon; Light Armour; Shield; Flail of Skulls

    Boosts one of my skelee units

    20 Skeleton Warriors- 190
    Handweapon, Shield, Light Armour, Standard Bearer

    20 Skeleton Warriors- 190
    Handweapon, Shield, Light Armour, Standard Bearer

    The central sponge to my army

    10 Skeleton Heavy Cavalry
    Standard- Banner of the Undying Legion

    Find a flank and charge!

    3 Chariots

    3 Chariots

    One unit accompanys the king which the crunches into whatever it can find. The other flanks.

    Tomb Scorpion-

    With that stat line, who doesn't take one?

    3 Carrion-

    Take out warmachines, and run down anyone who flees from a charge. (That makes me so mad!!!)

    Bone Giant-

    This can go if you guys don't like it, but I think it adds some punch, and is just plain cool!


    Screaming Skull Catapult
    Skulls of the Foe

    From what I hear, this along with the upgrade is essential.

    Last edited by DavidWC09; May 10th, 2007 at 21:45.

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  3. #2
    King of Librarium's Tombs Phoenix's Avatar
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    Tomb King- 264pts
    Chariot, Great Weapon, Light Armour, Crown of Kings
    >>put him on foot, with a unit of 24 skellies with either HW, S, LA for defense, or just bows, as he can shoot them. Arm with GW, possibly the crown but the collar of shapesh is good for a cheap ward. also armour of the ges and vambraces of sun i like.


    Heirophant- 160pts
    Cloak of Dunes
    Heiratic Jar
    >>good

    Liche Priest-
    >>staff of revening is nice, extra magic, keep him near the catapult, but out of sight if possible. (behind a hill if the cat. is on one)


    Tomb Prince- 149pts
    Hand Weapon; Light Armour; Shield; Flail of Skulls
    >>heres your chariot man. flail is nice, but look at the 4+ ward save for defense possibly? the reason for the chariot king/prince switch is that you dont want to loose an unsupported general, as he may end up far from the main army.



    20 Skeleton Warriors- 190
    Handweapon, Shield, Light Armour, Standard Bearer
    >> add music and 4 skellies, put the king here. possibl downgrade to bows, the unit can always reform as necessary

    20 Skeleton Warriors- 190
    Handweapon, Shield, Light Armour, Standard Bearer
    >> just bows imo, add 5 skellies. 25 seems much easier to sustain than just 20 (keep ranks easier) add music


    10 Skeleton Heavy Cavalry
    Standard- Banner of the Undying Legion
    >> NOOOOOOOOOOOOOOOOO!!!!!!!!!!! drop these completely. ''heavy'' is a joke! give the banner to the kings skellie unit

    3 Chariots

    3 Chariots
    >> one unit with prince, possibly boost the other to 4 if you have the points

    Tomb Scorpion-
    >>

    3 Carrion-
    >good, see if you can fit in a unit of 4 ushabti somewhere. (3 is not enough, 5 is too many)

    Bone Giant-

    Screaming Skull Catapult
    Skulls of the Foe
    >> nice rare choices, keep the giant, adds some punch.
    Last edited by DavidWC09; May 10th, 2007 at 21:46.

  4. #3
    Member oldWitheredCorpse's Avatar
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    Remember that carrions are US 1, so in order prevent fleeing you need five of them.

    Also, the main reason to take heavy cavalry is for providing US to a fast flank charge, preferably made by chariots. Heavy cavalry are not nimble enough to be good flankers by themselves and they can't inflict enough wounds to make it on their own.

  5. #4
    PokeSavant Esco Thomson's Avatar
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    Quote Originally Posted by oldWitheredCorpse View Post
    Remember that carrions are US 1, so in order prevent fleeing you need five of them.

    Also, the main reason to take heavy cavalry is for providing US to a fast flank charge, preferably made by chariots. Heavy cavalry are not nimble enough to be good flankers by themselves and they can't inflict enough wounds to make it on their own.
    Yeah ever since 7th edition I have been taking carrion in 5 or more strong. This way they can also utilize the crossfire rule, and I have been nothing but pleased with the results.

    I would advise against a large unit of heavy cavalry. They lack maneuverability, and do not have the sheer hitting power that is needed. You have chariots for flank charges, and quite frankly they do it better for cheaper. Stick with them, and toss the banner into a warrior block instead.
    It's Adventure Time!
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    Member cheese58's Avatar
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    Tomb King- 264pts
    Chariot, Great Weapon, Light Armour, Crown of Kings

    Heirophant- 160pts
    Cloak of Dunes
    Heiratic Jar

    Liche Priest

    Tomb Prince- 149pts
    Hand Weapon; Light Armour; Shield; Flail of Skulls

    20 Skeleton Warriors- 190
    Handweapon, Shield, Light Armour, Standard Bearer

    20 Skeleton Warriors- 190
    Handweapon, Shield, Light Armour, Standard Bearer, Banner of the Undying Legion

    3 Chariots- Standard, War Banner

    3 Chariots

    Tomb Scorpion

    Tomb Scorpion

    5 Carrion

    Bone Giant

    Screaming Skull Catapult
    Skulls of the Foe

  7. #6
    LO Zealot Spector's Avatar
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    131 (x5)

    I don't like how your Tomb King has no ward save. Give him the Collar of Shapesh or the Golden Ankhra. You don't want him to get into a challenge and get killed because he didn't have a ward save.

    For you Liche Priest without gear, I would give him either a Staff of Ravening or 2 scrolls, depending on which way you want to go.

    I think you can make one of your skele blocks a 20 man unit with bows/HW. Line them up on a hill in 2x10 man ranks. When the enemy gets close, reform them into your standard 4x5 man ranks. Not as great in CC as their HW/Shield brethern, but they will be shooting every turn before then.

    Play around with your rares some, I personally like to run either 2 SSCs, 1 SSC/1 Casket, or 2 Bone Giants. Have yet to try the 1 SSC and 1 Bone Giant.

    Hope it helps.

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