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I've have struggled and struggled with how to keep my chariot ridding king safe for this year's GT against missile fire and specifically things like Cannon Balls and the like and think i have finally cracked it!
Put the king in a chariot and run two units of 3 chariots, one with the BoUL, the other with no standard. Also run a unit of 10 Heavy Horsemen with no banner.
a) If the opponent has a gunline, cannons etc, deploy the king with the Horsemen. They won't slow him down and mean he cannont be targeted by anything, not even cannons unless six horsemen die (in one turn effectively due to raising) thus allowing your King to get into combat safely and not be knocked from his chariot!
b) The enemy is not a gun line, dwarfs or empire - Deploy the King with the Chariot unit with the BoUL as normal and let him reek havoc!
What do you think?
Characters in chariots can only join chariot units (TK army book) even though the horsemen have the same speed.
Also, the Banner isn't going to help keep the King's chariot alive from shooting wounds. It can only heal the unit, not the king or his chariot (all of whom must be targeted separately).
If you have the points for those horsemen you could always try using them as a screening unit. Light would probably work better for this with the free reforms and whatnot. Always keep them turned so the cannons/bolt throwers targeting them are limited to killing one model.
Items such as the Mirage Standard and the Golden Eye of Rah-Nutt or even the Collar of Shapesh work great.
Its the reason ive stopped using chariot characters, they are too easily targetable (at range, woth no LoS and missile shots randomising to ht him. Also if the unt charges and fluffs it, then they can be easily bogged down in combat res and crumble.
Anyway back to survivibility. Arm the king with the Golden eye of Rah-nutt and Spear of Antarhak. Armour of the Ages is a good addition too.
As for the unit, BotUL is good, but as said only helps when the unit has been damaged. Try them with the Mirage standard.
(Also one final point, remember if the king is killed, he chariot doesnt die (FAQ) so you still get to throw that in for impact hits!)
So essentially there is no foolproof way to keep your chariot King alive without sacrificing the things that make it worth taking in the first place! I mean the Collar, Flail of Skulls and Chariot of Fire comes to a hefty 90pts so no more room there, hmm...
Last edited by Spector; August 26th, 2007 at 21:54.
You could always kill your opponent's warmachines on turn one with some quicked Carrion. Failing that, you could charge them normally on turn two.
Best bet would be to got for a very early charge with the unit. Keep them behind terrain until the enemy is in rande, then theyt are fast cav, so lay them up for a magical charge. A casket will really help your incants to work too, and with the kings 2, then use your hierophant to fly close enought to ssist, and the Hjar for additional power. Ofcause if the charge gets off early, just use smiting on them aswell! With 8 horse, 6 skellie and a King attack thats quite a lot of possible damage even before impact hits! (and depending on the rules, could panic the enemy, allowing a pursuit into another unit)
if you're that worried about him dying keep him behing the scenery until scorpions ECT. have killed war machines. or use carrion (exept against dwarfs / khorne) place your carrion 12 inch on and lich with cloak next to it.. fly carrion 20 forward then fly lich close enough to cast urgency to gat a good 1st turn chatge and if it all goes wrong theres always a jar... well theres always a mirage standard....