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| | #31 (permalink) |
| KILL THEM ALL! ![]() Join Date: Jul 2006 Location: Maryland, United States Age: 22
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Rep Power: 58 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Thanks for your patience guys and gals.
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| | #32 (permalink) |
| KILL THEM ALL! ![]() Join Date: Jul 2006 Location: Maryland, United States Age: 22
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Okay everyone thanks for your patience, I've had some computer issues the last week and LO has been up and down, but I should have the link for the WiP tactica up later today, by the end of tomorrow at the latest.
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| | #33 (permalink) | |
| Shrubs for the Blood God ![]() Join Date: Mar 2005 Location: right behind you Age: 25
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Dwarf Bolt Throwers can be upgraded to St. 7 as well as flaming. Bad for chariots and TK heros all round. Dwarfs do have a cheap rune banner that can make one unit immune to fear. BEWARE: Beware the Anvil of Doom army. If the dwarf has an anvil of doom he can do many magical type effects by striking runes AND YOU CANT BLOCK OR DISPELL THEM!!! 1. Make a unit immune to fear and terror for a turn. 2. cause D6 st4 magical hits to a single unit (REGARDLESS OF LOS) or 2D6 st4 magical hits to D3 units. 3. He can make up to 3 of his units move/charge in the shooting phase. Beware miners comming on the board and using this to charge in the same turn. Beware those slow stunties suddenly surging forward and smacking you in the face. Beware of Oath Stone Thanes. Dwarfs Thanes and Lords can take Oath Stones when they join certain units. As a charge reaction they can opt to "set the stone" making the unit they are in have NO FLANKS and retain FULL RANK's even if charged from every side. (My personal favorite combo for this is a full 20 Iron Breakers with the rune banner that makes the unit immune to fear, join them with an Oath Stone Thane and laugh at fear causing armies. You dont know the definition of a bog unit till you've seen this one in action.) There is one major mistake in the Anti-Dwarf article in this tactica. It mentions somewhere that dwarfs don't get many power dice and that is true...but what it fails to note is that we do still get dispell dice for our Runesmiths, Rune Lords and Anvil of Doom. There is no more magic resistant army in the entire game than dwarfs. A standard 2000 point dwarf list can easily have 7 to 10 dispell dice + dispell runes + runes of breaking (ie oh I rolled a 4+ dispelling your incantation...that caster loses that spell for the rest of the game...so sorry). They can also bring several other runic items and banners to the battle field that can shut casters down. Indeed the dwarfs are well geared to stop any and all magic, dont make the mistake of underestimating that. By the way I've hear it is possible for a 2000 point dwarf army to have 13+ dispell dice but have not bothered checking my codex for the validity of that.
__________________ The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really. -Undead Bonzi Last edited by Spector; October 24th, 2007 at 17:10. | |
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| | #34 (permalink) |
| Senior Member Join Date: Apr 2006 Age: 23
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Nice articles on the Khemri magic items there, keep it going. Sorry I have been busy with uni work recently I will get on with writting my other articles asap. I was just wondering what was happening about this tactica moving to its own page in the tactica section?
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| | #35 (permalink) |
| KILL THEM ALL! ![]() Join Date: Jul 2006 Location: Maryland, United States Age: 22
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Ok the TK Tactica is now up in the Tactica WiP forum. Sorry for the delay, but now we're back on track .
__________________ ![]() ![]() Last edited by Spector; October 24th, 2007 at 17:11. |
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| | #36 (permalink) |
| Not a mod, still a King! ![]() Join Date: Feb 2007 Location: Lancaster / Warwick, UK Age: 21
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I also have to appollogise for my absense... I know i still have quite a bit of work to do on the King tactica. Uni is taking up quite a bit of time though, no real surprise there, but ill try and get around to it asap.
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| | #37 (permalink) |
| Member Join Date: Oct 2007 Location: Liverpool Age: 48
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Looking interesting. eg I didn't realise that the blade of mourning wouldn't double wounds against undead. There again I've not read the item very carefully but it's one more reason not to take it. I think the use of the blade of mourning on a prince or TK on a chariot unit isn't completely mad. If your plan is to rely on flanking to take on large blocks then it has some sighnificant value, I'd think. I notice that there aren't much in the way of detailed tactics mentioned. Listing battle plans is interesting but with TK the detail matters. A lot. Precisely how you position your priests and units and how incantations are to be used is critical to TK. I've played the game a fair bit and never evebn seen anyone play a TK side. As a new TK player this is something I think I would find particularly interesting. Cheers, Keep up the good work! |
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| | #38 (permalink) |
| Member ![]() Join Date: Jul 2007
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We had a small discussion on that aon and decided amongst the veteran Kings and Queens here to keep the tactica objective. The way Deceiver plays would probably never work for me, and my list and tactics probably wouldnt do Carni or Spec a bit of good. The item and unit descriptions are a little more non-biased. However you can find at least 3 of us in chat often if you want to talk about that sort of thing.
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| | #40 (permalink) |
| Not a mod, still a King! ![]() Join Date: Feb 2007 Location: Lancaster / Warwick, UK Age: 21
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Ok i know ive been away for a while, but procrastination from uni work has brought me back ![]() Im thinking if i take the Prince's Article next, as i did the King one it will be pretty much of the same thing. After that ill take The Skellie warriors, and im happy to do the whole section if thats fine with people.
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