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Hey guys just wanted to know some thoughts about facing Khorne, they have a high number of dispel dice and their Knights and Chariots kill any thing they get to. I guess the casket is helpful here cause he will just dispell it. Khore while frenzied are immune to physology.
THX ~ dapope
The best thing to do vs. Khorne is to try to get in bogged down in big tarpits of skeletons and then hit him in the flank with your heavy hitters. If he flees from close combat, he will lose frenzy.
Also, the SSC as always is amazing against Khorne and their expensive troops with high armor saves.
Just to correct you there a little Spec. If they Loose combat then they immidiatly loose Frenzy, before their break test is taken.
As for taking out Khorne, your best bet is to max out on magic and take a SSC or two. The casket can still be handy, its unlikely the Khorne player will have any scrolls. The opponant still wont want to let it cast successfully, so it will draw dispel dice away fom your other (more important) spells.
Make Knights and Warriors the prime targets for your SSC. Denying their armour save is the easiest way to get rid of them fast. Saying that, look at the no save weapon for your King maybe if you have one.
When they get to your lines (hopefully sufficiently weakened) make sure you have plenty of skellie units to keep them tied up. One thing to bear in mind, if a 20 skellie unit gets charges, and is reduced to just a few models, the best thing to do is to flank with Ushabti or a Scorp, but dont bother trying to resurrect the Skellies at all, just let the unit die. Otherwise its just easy Cres for your opponant, and your flanker will crumble too.
Except that Khorne players (HoKhorne) 99% of the time have a hero or unit with MR 2, so the casket wont actually be drawing dispel dice away (maybe 1) because he can just use that.
Aha good point. Ahh what a shame, youll just have to take two SSCs then Just make sure you still have the casting potential. A High Priest, or even Khalida, may fare quite well for you. (Remember Khalida has her irresistable smiting spell cast as if a priest, as well as having the MWBD of a Tob King.)
I've officialy decided for my use that Khadila does not have MWBD, but her Queen's Command spell can be cast like a Liche Priest (within 12" of her).
Well having some good big Tomb guard unit would be nice, 2 scorpion would be nice to stop all fast heavy units (knights or monster units (ogre's, trolls).
As said big units of skeletons are good to with handweapon and shield, don't ever take bows.
All flanking are good but really hard to do! He will have 1 or 2 unit less than you.
Back on subject, Hordes of Khorne are definitely the Tomb Kings' toughest fight, almost like they were designed to counter everything we do. Plenty of DD, MR, Immune to Psych (until beaten in cc anyway, good luck with that) all tacked onto fighters that are much tougher than our counterparts.
TK is unique in that we are the only army that cannot bait Frenzied units into a charge and then flee out of range (even VC have two living units). If you want to bait a khorne unit into a charge away you're going to have to sacrifice the unit doing it. Swarms work well enough for this, or after that, units of 5 light horsemen (cost less than 8 naked skellies and can get into bait range better). Frenzied units MUST overrun so only bait them with units that are certain to die in one round of cc. The Swarms have to line up to their chargers but if you use Horsemen, make sure you're angled so that the chaos unit ends up way out of the way. If we can't bait them on endlessly we can at least keep them out of our hair for 2-3 turns.
Keep your units in pairs and trios and make sure you keep the sponge unit of the pair closer to the chaos units than its flank help. Do not EVER let a unit get charged that you can't support it with a flank charge on your next turn, and do not charge without flank help. Their units are harder than yours, accept it.
Forget about your magic. If you manage to get some off, great, but assume that you won't. This changes the outlook on some weapons like the Destroyer of Eternities, which really isn't worth the point cost and vulnerability if you aren't going to get to use Smiting. Opt for a mundane GW and some real protection for your King/Prince. They don't have any reason you really need magical attacks.
SSC is win. Even if it can't cause panic checks.
KB is win. Anything that negates armor.
Pray a lot.