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The casket is potentialy the most powerfull item in the whole game. I wonder if anyone has a story to tell about thisXD;Y
Once I played a 2 vs 2 6000k match against Orcs and Goblins and Delfs.
It only worked in the 2nd round, but in that round it took out all enemy artillery and halfed most enemy units. After some calculating I found out that the casket had singlehandedly taken out models for 2000 pts. The match ended in massacre for us and is one of my favourite match of all times8Y
Mine is actually from the first time I ever fielded the Casket of Souls. It was a 1k game against an Empire player. He didn't know what it was and what it could do (though to be honest I only had a vague idea myself) and wasted his Dispel scroll and Dispel dice on my other Incantations. So when we got to the Casket I asked simply. "Got anything to stop it with? Any scrolls or such?" When he responded no I simply replied, "Ok then I'll just roll for effect then."
Needless to say very little of his army was left standing and several that were ended up running off the board after a failed panic check. He surrendered at that point.
Never gotten it to do that again but the fear factor that it's first showing instilled made for a very effective psychological tool. Never have I watched a player sweat about killing a single thing in my army more then that Casket.
Havent exactly used it much in 2kish games but in a larger like 3k game and over it has to be quite brutal given the relentless nature of our magic phase. Granted it has been useful in 2k games as well.
Then there is the overall coolness of the unit as it inevitably gives you flashbacks of the Raiders of the Lost Arc movie.
Even with some units who have magic resistance it has alot of uses, especially if manage to lock into combat before the release of the arc´s light of death(Khorne armies comes to mind).
The other useful penelty for the opponents casting is another sweet deal
""What's the matter? Don't ya like clowns? Don't we make ya laugh?" - Captain Spaulding.
I always find myself playing opponants who treat my Casket as a 'Must Stop' spell. I still find it amazingly handy for getting my other Incantations off successfully though, as well as its numerous other effects.
The devestation ive seen a casket cause was vs a Lizzie Southlands army. 2nd turn i think... Casket Dispel fails and it preceeds to take 5 tooled up Skink Priests. (needless to say it hurt the rest of the army too) Not a lot the lizzie player could do after that...)
Will player complain or do you loose points for army composition if you put a casket in a tournament army ?
Let slip the dogs of war.
Bretonian (over 5k points)
Tomb king (over 5k points)
Ogre kingdom (4.5k points)
Tyranid (3k points but not even half assemble,new army)
All it takes is one magic resistance item in LoS and all of a sudden your casket is nullified for the most part. It's too easy to destroy in my opinion. A cannon ball could blow up the guys guarding it or a couple of repeater bolt throwers, or a ambushing unit or warmachine hunters, the list goes on. Not worth it imo.
Everyone can remember that one time the casket massacred their opponent. But that's just it, the one time.
I think it is a bit much in 2k points and too easy to counter. I find it much harder to play against Khemri when their spell casters are moving with the rest of the army forcing those crucial charges.
It does look very cool though, and that alone is reason enough to take it.
Well the thing with the Casket is, someone has to be on SSC smiting duty, so the immobility isn't a huge issue, and I don't take the casket expecting it to slaughter the army. I take the casket expecting it to eat 3 dispel dice or a scroll for the first 3 turns. That is where it earns its points value. Have the priest mobile doesn't mean jack $#!+ when you don't have enough casting dice to really get the mobility spells off in the first place.