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Hey im kinda new to Tomb Kings. I builded a small army up and just want to know how many thats using Bone giants and in what kind of army they fit ( 1000p - 5000p?) and if they are any usefull. Same with Scorpions, can see alot of people are using em, but they dont look too good to me tbh with you. Please give me some advice.
First off, in smaller games if you're playing TK you might run into some problems as you won't have a huge amount of magic to help your army with. Once you hit 2000 points however, TK really start to shine magically .
Now, about the 2 units you asked about:
The Bone Giant is a nice unit and he can be devastating on the charge. However he is expensive (costs as much as 2 SSCs) and his WS is meh. That and a cannonball can still one shot him. If the Screaming Skull Catapult and Casket of Souls weren't such amazing units, you would likely see more of the good old Bone Giant.
The Tomb Scorpion is arguably the best unit available to us. He is the best "assassin" type character in the game arguably, with poison, killing blow, a large amount of attacks and wounds, high toughness and strength, and the undead construct rule. Every army should contain atleast 1, most contain 2 or 3 at 2000 points. Oh and on top off all that, he's dirty cheap.
If you would like some more info on the Tomb Scorpion or some other units, check out the LO TK Community's Work in Progress Tactica (Arise and Reclaim Your Empires: A LO Tomb King Tactica)Arise and Reclaim Your Empires. There is an excellent article on the Tomb Scorpion in there written by Carnifexus among other great articles.
Like Spector Said Gaint Is A Giant Loss Scorpian Is Cool And Works
If You Look At Both Stats And Points Wise The Scropian Is Half The Points And Has Better Wp Skill Same Inivtive 2less Wounds And 1 Less T And S But Better Movement And It Has Killing Blow And Poision So For Half The Points Its Worth It It Even Has Other Abilities Too! The Bone Gaint Normally Gets Charged And Dies
"Advance, or it will not be daemonic blood that stains my hammer this day."
Inquisitor Lord Hephaestos Grudd, addressing Colonel Molain of the 223rd Gudrunite Rifles.
I've been looking into TK myself.
I'm a long term warhammer player and even longer wargamer.
Just looking at the stats of your units isn't the whole story.
With TK the magic is a big thing.
The way the WFB magic system works you cast and the opponent tries to dispel.
So if you can stop him dispelling you increase the incantations you get off.
Kill his magicians and he can't dispel.
That means mage hunting is a big thing.
There are several units can go mage hunting but essentially you want high move or came from below to get there.
Your options are:
Fighting character with flying cloak, Carrion (flying), chariots, scorpion or swarm.
The latter are a bit doubtful seeing as how they can get there (eventually) but the chance of success isn't necessarily too great.
The flying king is doable but potentially risks someone you don't want to be throwing away - your general isn't really someone you want to expend.
The argument for carrion is interesting.
They can possibly be charging the opposition mage on turn one.
Scorpions have 7 inch move, so cannot since 7 inch plus 14 inch charge is 21" and 3" short of the minimum separation.
Burrowers only appear on turn 2 onwards and are unreliable.
Hiding magicians way at the back out of sight went out of fashion with wfb v7 but the odd army might still do that and of course the scorpion can handle footslogging rather better than carrion.
So whilst some say you must have a scorpion and are mad not to, some also say that you should have carrion instead of scorpion.
I've not seen anyone suggest forgetting both of them so perhaps consider which models you prefer.
To my mind, the tactical flexibility of carrion is a winner.
Fly behind enemy to march block and destroy flee-ers.
Give outnumbering support to chariots.
Attack war machines on turn 1.
Flyers are really good in warhammer and they got better in v7.
The Boney Giant doesn't look so great to me at fighting but for flanking it can fit in a narrower space than ushabti and terror can occasionally be handy.
Overall I think I prefer Ushabti.
My giant isn't a GW one and I'd tell you where you could get a far cheaper, far better looking substitute if it wasn't against forum policy.
Tomb Scorpions are one of the best units we have as people have said. as a general rule, always take atleast one, though they do work best in pairs.
As for the Bone Giant, most players, including myself, prefer the other options available. I always take a SSC, and once at 2K most players prefer a casket, or the dual SSC combo.
Saying that, if you play a fast offensive list then the Bone Giant can be a great addition to your army, if a little pricey. Make sure you keep them out of sight of cannons etc, and try to hit flanks. They negate ranks and can do decent damage vs most things.
Okay Thanks for the fast replys and think iv'e made my mind clear about both Bone Giant and Scorpions and have already ordered a Scorpion to join my army
Best regards - Zaptex