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I am just building up a TK army, and at 2,000 points it will probably be a Khalida-style magic & shooty army.
Now, it seems that there is little that can be done about say the new High Elf Dragon. If he decides to kill Khalida or the Hierophant, I cannot see how this can be prevented, whether they are in units or otherwise.
This is very annoying, as it seems that with a Dragon, the whole game comes down to the one thing.
Does anyone have any ideas? I think it CAN be killed with enough Archers and a few Special units, but this would be after it had killed my character- I do not think I can prevent it killing one of my important characters first.
Thanks in advance for your tips!
Challenges are your friend, if you declare a challenge with a champion in a ranked up unit, the dragon and rider can only target your champ, you will bog him down, champion dies, you protect your characters. In your own turn u raise the champ and repeat... works every time. Or just SSC the thing
How do you expect to defeat me when I am forever and you are just a man...
Yes, that sounds about right...a Champion in every unit will really deter the Dragon.
Khalida should be fine anyway as she will strike before the High Elf Lord becuase she is I9 with ASF. However, it is much safer to go with champions on any unit with a character in it.
A word of warning.
I obviously don't know how much WFB experience you have.
To the new player there is a definite attraction to sitting back and shooting the opponent to bits.
No hassle moving stuff.
Not so many decisions - the other guy has to make all the decisions.
It does, however, make for something of a dull game.
You stick your models on the table.
Just sit there rolling dice to shoot...
The interest runs out pretty quick for most opponents.
Experienced players will handle a gunline pretty roughly.
Many players kind of frown on special characters.
Quite a few perform just a bit too well for their points.
Of course maybe you've thought all this through and all that...
Hehe, yes, I have no doubt the Queen can kill the Elf General, but she would then be killed by the Dragon...unacceptable!
I am delighted that there is a solution, since I am a fan of overall strategy as opposed to invincible units running amok.
I can imagine the Champion thing will catch a lot of Generals out first time, since it's not always clear that they are in the Skeleton units!
Even after that, the result would be that the Dragon would be used extremely carefully- which again is a big plus.
Also, being able to get a free round of slashing in on their General via the Magic Phase is AWESOME!
I play WHFB at a friendly club though, so people tend to to get bothered about much. Also, I assume someone WILL show me how to decimate my army- and then I will make modifications- all part of the fun! I imagine any list can be destroyed, and having a predictable list can work against you.
But I need something to start with, and this style, well, I like very much. Also, the Khalida model rocks
Btw I am playing games now at 1,000 and 1,500 points, and obviously not using Khalida. I am however using a few Archers, since I have built the models in this way in preparation for the bigger games.
A dragon wont be able to charge you until the second turn atleast anyway. If you gan get good at range guessing, get yourself a SSC and take 2 shots at the dragon before it gets close.
Apart from that, challenges should pretty much stop it dead.
Last edited by Phoenix; November 27th, 2007 at 00:05.
The Problem with the endless challenges idea is that I know that for my plan, if I knew it meant the Hierophant going up in smoke (and thusly start the crumble) I would put most of my dispel dice and scrolls into making sure that you wont bring the champ back. Then I would just direct all my attacks at the Hierophant next turn and probably splat him.
But, this is just a case of no plan ever being absolute, all in all its a pretty solid way for protecting your Hierophant.
"I am the architect of fate!"