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Hi, I am new to Tomb Kings, and am playing a 1000 point game against my Dark Elves freind this weekend. I have a thread with both our lists there, but if you don't feel like looking there, his army is straightforward CC with little range. My list has virtually no range either, relying on a SSC for support from afar. Any advice on how to handle this kind of list would be greatly appreciared.
Don't know how much help I can give you having never played Dark Elves myself, but i would suggest taking lots of magic as in 2 Liche Priests and as many magic items as you can squeeze into your list. Staff of Ravening is a good way to kill lots of toughness 3 enemies with low armour saves. I have also found out in my last game that casting Sekhubi's Incantation of Vengeance works suprisingly well on most elves if they do not have that much firepower at 1000pts. Other than that I would advise you to get your Priests to cast Righteous Smiting on your catapult so that you can fire it twice per turn. Other than that use chariots hit his flanks and scorpions/swarms to hit his rear and attack his bolt thrower crew or missile units if they are vulnerable. If you gave us an idea of what is in your army and what your opponent will most likely field then we can give you some more ideas on what you can do to combat his army. Hope this helps.
Dark elves generally have smaller units then other armies, break them with outnumbering fear causers (everything in the Tomb King army).
Dark elves also rely on being able to out manouevre the enemy, get lots of chariots and priests and cast urgency alot to really annoy him.
Dark elves are also really vunerable to shooting. If you can, get some bow armed skeletons to quickly reduce his T3 not that great AS troops.
Kay. Thanks to you guys for coming up with some ideas. I know that Fear is a great tool, but how do you deal with their fear units? (Cold One Knights). Also, how do you deal with War Hydras? They just scare the heck out of me.
Scorpions will eat cold one knights, ushabti will mangle a hydra and catapults will squash both.
Whights will also win against heavy cavalry, if you take Khalida (2000+) archers will deal with any hydras/ manticores in the vicinity.
Okay, that sounds good. But how do you face DE mages? My freind is kinda famous for making flying assassins, and I'm sure that is a popular tactic among others. Also, sorry for the fragmented ideas. I'm just looking ove the DE codex and seeing if there is any stuff we should have trouble with.
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Fantasy Battle - Tomb Kings
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Dark elves are an ineteresting army to fight... They are not that tough and lack armour... Assasins seem scary but they come at a hefty price and hence not worth worrying too much about. What you have to fear are things like Manticores and Hydras but yo can bring them down with most things...
If you go for an offensive army with lots of chariots and support it with a few other nasty things like Bone Giants and the like Dark Elves would really have a hell of time trying to stop you. One of the most annoying units they have are Dark Riders but a Cav heavy Tomb King army has the speed to run them down and beat them up in close combat.
Scorpians are another great thing which you should use to get at his wizards and once your enemy has no wizards then he'll be in a lot of trouble as you will be able to dominate the magic phase, and if you do that with TK or VC you've just about won.
If you want to play a more defensive army make sure you have you deck out your magic as best as you can and have as many bowmen as you can... its amazing how quickly your they will fall... and of course you have those tomb scorpians to scare those bolt thrower crews...
Just some thoughts I play with both armies but you shouldn't have too much of a problem facing them... A mix of both an offensive and defensive army can be nice against Dark Elves but you'll have to hold your force back and then counter with your close combat troops.