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Ok so I have two scorpions and they always leave me dissapointed most the time, i just dont think i understand how to use them, tho again i think i do. I would use them to kill any caster running around. But i never seem to fight someone with something so vulnerable. So if i can simply kill a lone caster, wut do i do? I just want an idea of what everyone else does with their scorpions. Plus im relatively new to using scorpions too.
Do you make use of ICFB? If the enemy has warmachines, choose the 2 most threatening to you and place the markers near them, ideally just infront but watch out for other enemy units. Or if the enemy has a line of warmachines on a hill, put one scorp each side, from where they will easily be able to charge and overrun across the hillside.
If the enemy has nothing to make ICFB useful, then their role is usually more difficult. I generally start mine within my battle lines, and aim them for enemy Characters, even on suicide runs where the characters are in decent units occasionally.
They are pretty good for going after skirmishers too and holding them up, maybe even winning. Also use them for lone Flank charges on Knights or the likes. They wont be enough to get and bonuses, but if they can kill one Knight then the enemy cant attack back and the Scorp will hold the Knights in place, maybe even eventually winning.
The four main uses for Scorpions are; Hunter, Assassin, Redirector and Bully.
Hunter: If the enemy has several gunlines or warmachines, you'll want to hunt them. Either use ICFB or get in his face quick and destroy them. If the enemy has only one gun/archer line, it's usually a waste to devote a Scorpion to it and instead use your Scorpions for a different purpose. I rarely use this tactic with my Scorpions either because the enemy has no warmachines/gunlines or my Carrion can do it more effectively.
Assasssin: I find myself using Scorpions for this purpose more than anything. Charge into a unit that contains a character in it. Put all your attacks into the character, hope for a few poison or killing blow and kill him - then you get destroyed due to combat resolution crumble. It's usually worth the points of the Scorpion to take out the enemy BSB or an enemy mage. Lords level characters can be difficult to down as they usually tote heavy ward saves or other nifty survival tricks. If casters are on their own - you probably don't need ICFB to get them. You should be pressuring them by turn three (turn two if you support the Scorp with magic) and either running them down or making them hide. And your magic resistance will help protect you.
Redirector: Since TKs can't flee, we can't use the very handy bait'n'flee tactics to mess up the enemy battle line like other armies can. And since few people will invest in light cavalry, and Carrion line up to the enemy instead of the enemy lining up to Carrion, a Scorpion is a good way to influence the enemy into charging at an angle so we can counter with a devestating flank charge. Run the Scorpion right up to the enemies face (but don't charge) and position him at an extreme angle so he has to wheel a lot when he charges - exposing himself. If he doesn't charge and tries to shimmy out of the way, move the Scorpion back into position and keep him in check (and punish him for not charging with magic missiles and bow fire).
Bully: Scorpions are ideal for running down low combat res skirmishers and fast cavalry. Their speed, manueverability and toughness means that you can relatively easily take down things like Waywatchers, Pistoleers and the like. Just lookout for Skinks who stand and shoot with poison attacks.
A note on ICFB. I do not like ICFB. It never seems to serve me well, and the time when I absolutely need it to trigger, it either fails to do so or misfires. Also, the earliest it can occur is turn 2. If you're hunting warmachines, Carrion can do the job just as well, and perhaps on turn 1 with much less randomness factor (also if you have five Carrion, you can then go on to 'flee block' enemies).
Big no-no's for Scorpions:
Throwing him into combat to save a dying unit: If the enemy is dwindling your skeleton unit, charging your Scorpion into the fray will most likely mean the enemy is now dwindling your skeleton unit and your Scorpion.
Taking on the big boys: Remember, Scorpions are bullys. They prey on the weak and annoying, not the big and threatening. TEQs and Giants and the like will squish a Scorpion relatively easy.