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Thought I'd share a little tactic that I used some time ago in a 1k game. Units you need:
-Screaming Skull Catapault
-Horsemen of some kind or carrion
-Lots of Magic
Basicly, use Incantations to get the SSC firing in the magic phase. With some luck, things die, and the enemy flees. Then, cast Urgency on one of the fast units above to declare a charge, catch em and kill em. The OK player i was against conceeding 2nd turn when I did this to his biggest unit.
It not much, but hey.
Nice idea, i may have to look at setting my carrion so i can try this out sometime. Ofcourse depending on the army you may find it more of a suicidal move for the carrion.
Looked into this a while ago. The only panic test taken at the end of the phase is the one for 25% casualties. All others are insant tests, hence your tactic will still work.
Alright! Man, did I feel dumb for a second there...
Thanks guys, Tim
Or even better is to have five Carrion (so you're at unit strength five) fly behind the enemy lines. Then if you cause something to flee because of the catapult (in the magic OR shooting phase), they flee through your Carrion and are destroyed.
There are a few reasons, personally, why i dont like that idea/tactic though. Its far too dependant on the enemy, Their setup alone can screw it over, if they have missiles, magic or warmachines 'protecting' from behing their main troops.
Also against high Ld troops, your having to hope the right unit fails Ld, after placing the Carrion. If they dont, its bad newa. With the original tactic in this thread, the Carrion charged after the failed test, giving you more control and denying the enemy any upper hand. Basically balancing the odds and risks in your favour.
This isn't a tactic I use. I was merely mentioning it in reponse to the original thought of the thread. If you think about it, that tactic is harder to pull of than mine - first you need to have someone early in the hierarcy cast smite on the catapult so you can still have someone available to cast quick on a unit to have them charge. Not only do you have to get all that going in one turn, but you've also got to guess correctly with the catapult, get a bullseye, cause a wound and have the enemy fail its panic check. With all those variables, it's not very likely to happen, and basing a strategy around it probably won't win you many games.
Flying US5 Carrion behind the enemy not only insta-gibs bad guys if they panic from the catapult (or any other missile means), but it also blocks the enemy from fleeing from charges - which can be devestating to us if someone flees a chariot charge and leaves our prize chariots out in the open to be countered.