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these are a couple of units that i am wondering about i already asked about whether i want to include tomb guard or ushabti and phoenix/deceiver suggested ushabti but i am wondering about other people's opinions (now i know Phoenix has good advice but it's also good to hear from some other players so i have a broader range of knowledge about these units, but feel free to comment pheonix i'm not excluding you) but the bone giant seems very costly even more than the normal giant i've used the bone giant before and it seems to put up a good fight against dwarves but i really don't know if it's worth the points
Well I have used both a bone giant and tomb guard and heres the dealio. The bone giant is something i take to make a game fun, its not necessarely the best unit we have, but it can rip a small group of archers or weak soldiers apart. He also brings in some support(have him flank/be the last attacker to really soften up the enemy). But then there is the risk factor. Hes huge, artillery will kill him and hes damn expensive. In my cases hes been of good use, but im now holding him off until 2.5k games (I switched him for three ushabti).
For the tomb guard.....i love these guys. I have dropped my main core of skeletons and replaced them with these bad boys. I have a king with DoE and typically 19 TG FC. This will hurt anything it touches. the points cost compared to skeletons isnt much different and you get an extra point in ws str and toughness, along with killing blow and armour/shield. Thats simply a point for each of those.
Now if you want to know which one to use, go for the TG...they will be more usefull hands down.
Well rant rant rant, hope it helps.
Bone giants are indeed fun, especially for the look on your opponents face as you keep rolling wound after wound However, his relatively poor weapon skill means that he might kill only one or two guys which wont win you many combats. Also, he will be a prime target for enemy artillery, although you can use this to your advantage to allow other units (chariots/scorpions) to rampage accross the board relatively unharmed.
Tomb guards best feature (imho) is their increased toughness. Killing blow is nice, but without that extra toughness you would hardly ever be in a position to take advantage. I like to drop a king with a flail of skulls in my unit of 25 with the ikon of rakaph and they'll take on anyone. Even dragon lords think twice about charging these guys
thanks but one question, if i wanted to field tomb guard how many of them should i put in a unit? 20 maybe?
Hence, ill just give a quick summary of my opinions.
Bone Giant: Too expensive for his statline. Needs WS4 and T6. Can be deadly against the right foe. Watch for warmachines though.
Tomb Guard: Basically expensive skellies with KB and a slight stat boost. They require the right foe and a bit of luck though.
The high Str and more attacks of Ushabti make them a better all round Killer. Static Res comes from Skellies, and KB from Scorps. Combining roles into one unit limits your options somewhat i believe, they cant be in 3 places at once.
althealchemist, if youre wanting a unit of TG then make them 20 strong atleast. Character addition is good. Full Command almost a must, and a magic banner is a good choice.
I have both units as well.
As many have already said the Bone Giant is alot of fun. That being said I have only ripped through one unit with him becuase of his low weapon skill. I don't field him any more.
I love my TG! I put the King with the DOE in it and go to town! The king gets 2 chances to get smiting off which makes the DOE much better! I put him in with a unit of 20 TG.
I went 6 wide. SO on smiting I got the DOE special attacks for the 2 units in base contact with the king and 5 attacks from my TG. Add that with the 6 attacks from my TG in the combat phase and another round of the S7 DOE special attacks and it kicks A$$.
Last match I flew my Hierophant into the unit of TG on turn 5 for his own protection and used his magic to raise some fallen TG. It was a very strong unit and worked out nice for the last 2 turns of the game. (I would never start a match with the priest in the unit as well.)
TG have worked for me.
I have always preffered the Bone Giant over the Tomb Guard myself. But it is because I play a chariot based army and the bone giant gives my chariots some survivability as well as he has the ability to keep up with my army.
Tomb Guard are awsome especially with the Icon of Rakapth are so nasty... Giving a unit 360 degrees of sight effectively and a potential charge range of 16" its great not to mention WS 3 S & T 4!!! Love them but I don't normally run an army that they will fit into.
I like both units. I'm always pretty fond of an armies 'elite bodyguard' infantry (Tomb Guard, Eternal Guard, Black Guard, etc). But the Bone Giant is a beautiful imposing model.
A lot of people complain about his stat line, but here's the thing - majority of the time, a Bone Giant who flanks into an enemy RiF usually means dead enemy. You're only losing by one before combat begins (You have flank - they *probably* have standard and outnumber). Against anything Str4, you're pretty safe due to high toughness and good armor save. And unless you completely wiff out (I am guilty of this on several occassions), you should typically kill at least three guys. So you'll win, but not by much. It's all about how lucky you get with the unstoppable assault. I've completely missed before, and other times, I've won combat by as much as 11!
A unit of TG in the flank of an enemy will usually mean enemy death too (You have flank, a few ranks, standard, maybe outnumber - they *probably* have standard and maybe outnumber), though it's harder to get a TG unit into an enemy flank because they move a lot less and have to wheel. But TG can do things a Giant cannot, like receive a charge pretty well and still be around in your next turn.
Both units have plusses and minuses. If you're looking for help deciding, look at the rest of your army so far. How many Rare/Special choices are you using and can even have a slot for a BG/TG. Do you need more RiF + good unit for Characters, or a fast moving monster with high strength attacks? Also look at how much each thing costs. A Giant is $45, whereas to make you TG unit effective, you'll need a command blister and about 20 guys (which is probably a little more expensive - stupid GW removed TG from the online store, WTF?)