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Okay so I would like to get back into warhammer again and this time the Tomb Kings army has caught my attention.
However much I care about army looks and how it plays, I also care about fluff. Another interest of mine are the High Elves, and I like their fluff. I also like how there's always a good reason for them to fight in any place of the world, really - they have got outposts in the south, they have to defend their homeland against Druchii and man, they are also in the old world helping mankind and/or dwarves to fight orcs and chaos, or they have fought dwarves in the War of the Beard.
Tomb Kings, however, seem to be a mind-numbingly boring army in this aspect. What's the reason for any Tomb King army to fight? Defend it's territory or treasures of the Tomb King. The only place and reason I can imagine a tomb kings army to fight is in their desert homeland battling against foreign armies that happened to venture too close to a pyramid or something.
I can't think of any reason for Tomb Kings to venture anywhere out of their land of Khemri and and thus the only battlefield that would be fluffy for Tomb Kings to fight on, would be deserts.
So my question is, is there any reason whatsoever why Tomb Kings are an interesting army fluff-wise to play in for example, campaigns where they'll fight in deserts, mountains, forests and ice-covered wastelands? Do the armies of the Tomb Kings ever leave their deserts???
A Tau Ethereal was thought to have been killed today by a Bloodthirster. However, many Tau were seen fleeing the scene and are considered suspects.
Simple answer NO they don't explore too much.....however with enough imagination you can find fluff anywhere.
I mean these are a really ancient people, were talking about the time of Nagash before even Vampires had been created, and in their living days they were always pushing for more land and more wealth to prove that they were the most powerful around. Although they are undead now I can't see any reason why they wouldn't have the same drive as before if not even more so to push the boundries of their land and they are going to run out of desert eventually. I mean what else are they going to spend their time doing...having huge feasts....I don't think so.
I still can't see a reason why they would be in the snow capped mountains of the empire apart from at a stretch trying to recover some lost treasure but as far as other types of terrain are concerned there more than sand in a dessert...a huge oasis anyone or perhaps a port city. In fact there's a theme there for you there. Why not have a King who's sole purpose is to defend this one oasis. You can go crazy on jungle terrain or any other type you can think of.
Khemri is also fairly close to the Southlands and their is a lot of gold there so why wouldn't one particularly greedy king want to mount an expedition to get some of it?
The truth is that Tomb Kings will always be the Egyptian army of GW and have their base in the deserts and I really can't see why they would concern themselves with something like the Storm of Chaos but really the only limit to what you can come up with is you.
Not sure if this helps but please don't be put off TK just because you can't think of fluff behind your armies. They really are one of the deadliest armies out there and play differently from anything else in fantasy.
As mentioned above, I'd take a look at either them going to other lands to reclaim some lost treasure/artifacts that were stolen from them.
Also, Settra is one of the greatest warlords ever to walk the Fantasy world. Who says he wouldn't want to conquer the world since he's now immortal .
The Kings od Khemri were always looking to gain more land and power. That driving force has continued after death. They are still looking for more land more power. However, when they were alive, they weren't all alive at the same time. Several different kings could rule over the same land, just at different times. Now they are all awake, they all want land, and there just isn't enough. Even though they control mostly just desert now, they are certain to expand beyond into the other lands around. There are even some kings who have navies, and could threaten any peoples with access to the sea. They may not be threatening the Chaos Wastes(yet) but they are on the move. The kings that can't take land in Khemri and who refuse to serve another are on the march. And they come for you.
For the greater good, my will be done!
Tau- 4k~~~~~~~~~~~~~~Tomb Kings- 2.5k
Thousand Sons- 1850 ~~~~~Night Goblins- 900
If I remember reading the army book fluff correctly the book set the tone that their short term goal is to regain all the land that Khermi consisted of. Keep in mind the empire was HUGE and covered a giaganitc portion of the coninent and much of it is now inhabited by the lesser races (humans, orcs ect.) However, once all that was once theirs was recovered I got the impression the next step was to start expanding the empire again. So it is concievable to find TK expeditionary forces probing into almost any area looking for future lands or looking to recover looted artifacts (as someone else suggested).
The second reason they could "fluffwise" go anywhere is that they are basically at war with the Vampires, that rouge offshoot of Khermi that originally destroyed their kingdom and since vampires can be anywhere there is death, the Tk's would go anywhere to follow them to bring them to justice.
I think the best fluff about the TK's is that they are not happy with the way they are. They got immortality but it was not as it was promised to them. Things were supposed to be bright and glorious when they arose from their tombs, but instead they find their empire in runis and their spirits trapped in the dried out and rotted husks of their former bodies. They are pissed. It's time to set things right, its time to reforge the empire and search for the glory that they missed.
This is a rather large diversion from the three standard GW themes. 1. your race is a people fighting the forces or chaos and trying to preserve the light (cliche) 2. your race is chaos and you want to destroy order (double cliche) 3. your race wants to destroy everything in a giant swarm (skaven and orcs) (super lame).
There are very few armies that escape that theme, TK's are one and that adds a different taste to their fluff.
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
Well, in Egypt lots of people take things from tombs and transport them all over the world. It wouldn't be too much of a stretch that explorers removed some bodies from the tombs and took them back home, then they rose as a small band and immediately began fighting from wherever they were taken.
Other than that, in the last campaign (Nemesis Crown) GW's fluff for TK getting involved was that Settra wanted to get to the empire to recover stolen artifacts.
My favorite one for explaining a TK army in any corner of the world is the Stolen Treasure one. Remember tha this Kings have had this things for millenia and most of them hold some kind of religious importance to them.
I like to use the one that a Sarcophagos bering the remains of the child of a TK has been stolen so the remains can be used either for some dark ritual ( chaos,de,skaven), as a curiosity (empire,dwarves, bretonians), as a piece of history to study (high elves ) or as a piece of cool looking loot ( Orks, ogres ) If you are figthing Lizard Men or Wood Elves you can say that in their quest to recover the remains, the TKs army passed through a wood elf forest or a lizard men jungle.
There you go, an excuse to encounter any of the races in Warhammer
TK are one of the least fluff wise armies. full stop. GW haven't given the players much choice, so just make up a reason...wanting to reclaim artifacts is the best one i can think of.