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| Tomb Kings My Will Be Done |
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| | #121 (permalink) | |||||||||||||||
| High Priest of LO. Cursed Join Date: May 2009 Location: - Nagashizzar -
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Rep Power: 16 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Some good Ideas over there I will only quote the ones that I want to discuss, the rest of it was good, I think ![]() Quote:
It is one of the charms being a TK Player; General and Hierophant... Quote:
Maybe instead we should have +1/+2 to cast? ![]() Quote:
But there could be a fifth spell that only the High Priest knows. Thoughts?Quote:
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Additional ritual blade: It could be hard to balance those blades if there were one in each hand of the Ushabtis, agreed? Quote:
It would fit well to my "Legion of the Carrion-King" too! ![]() Quote:
Maybe the soul of the Guard would keep the other souls at bay, correcting them where to go. This could, as you said, add D3 to the effect - great Idea! ![]() Quote:
Yeah... Quote:
(Enemy - Poison) Undead - Holy Water Humanoid - Chemical Dirt Daemon - Holy Water Construct - Anything that makes the construct corrosive Quote:
More Magic Items for the Win! ![]() Quote:
//Nagash
__________________ Knowledge is for everyone... When it comes to experience, it is quite individual. !!!Nagash's WiP TK Army - Click HERE to check it out!!! - Click "Nagash" !!!LO TK Army Project - JOIN NOW - Get a TK Title!!! - - - and "View Blog" | |||||||||||||||
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| | #122 (permalink) | ||||||||
| Keeper of the Casket Join Date: Mar 2009 Location: Hagerstown, MD Age: 35
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It pleases me to know that my suggestions were not entirely without merit! I have been lurking here for some time, but only recently have I begun to make my presence known (and played my first full game with my TK army...that I lost...barely. ) Anyway, here goes!Quote:
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Before deciding firmly on TKs as my first real army (I had an Empire army in 3rd edition and haven't played since), I pondered over WoC, OK, Dwarfs and Brettonia. They have SO many cool (Throgg is among my favorites in the entire game) special characters that aren't Lords...why don't we? Note: My gaming group frowns heavily on SC Lords, but don't seem to mind the Heroes. I wasn't sure about this one...but if they are slightly different statistically, then why not? ![]() Anything is an improvement imo. I just want them to be slightly more effective without the necessity for a SC Lord. As they should be...I just feel that they are a bit too weak as is under the current trend of uber mainstay units with their tricky dance moves and high impact gyrations (snicker) and ItP/Unbreakable crap out there. Price isn't an issue so long as I'm getting a fair shake...against many of the 7th edition armies, we simply aren't. Quote:
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Anything is better than we currently have. Taking a quick gander at my normal opponents, all of them could easily negate my magic phase with their standard lists without even trying (except the Wood Elf player, who hates his lores and only fields one wizard at 2k, if he fields one at all). To compound that, I'm always hard pressed to put a dent in their magic phases. The High Elf player carries 3-5 more PD than I have DDs regularly...so does the Lizardman and the Skaven player. While usually having as many DDs as I have "effective PDs". I just want a chance to get spells out without having to squeeze in every bound item on our list and the casket (I will be running the Casket anyway, but there are times when I may not want the BotUL or Enkhil's Kanopi). | ||||||||
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| | #123 (permalink) | ||||
| High Priest of LO. Cursed Join Date: May 2009 Location: - Nagashizzar -
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I'll try to shorten this conversation a bit Feel free to continue on other points aswell ![]() Quote:
First of all, I would suggest that you convince Phoenix to make a special Hero to the 6.5th ed ![]() Quote:
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I think the awesome S6 of the Ushabtis already comes from that enormous blade... Maybe, if say adding +1 S ( total of S7, enough to beat Chariots - more Strength would be Overkill) or +1 A depending on how the Player wants his Ushabtis to wield their blades?Quote:
![]() //Nagash, the Corrupt
__________________ Knowledge is for everyone... When it comes to experience, it is quite individual. !!!Nagash's WiP TK Army - Click HERE to check it out!!! - Click "Nagash" !!!LO TK Army Project - JOIN NOW - Get a TK Title!!! - - - and "View Blog" | ||||
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| | #124 (permalink) |
| I have wasted this title Join Date: Jul 2009 Age: 17
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As far as named characters go, I imagine it would happen something like this: Lord - Settra, another king (Phar?) Heroe - Khalida, the prince in golden armour (would make an awesome model), then maybe a Liche Priest special |
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| | #125 (permalink) | |
| Keeper of the Casket Join Date: Mar 2009 Location: Hagerstown, MD Age: 35
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I wouldn't be adverse to Settra being a Lord available in 2k. I only wish he generated more dispel dice seeing as how he's the only Liche Priest you can field. I really don't see him as a power dice liability if you build your army to take advantage of his special MWBD! I'd like to see one more Lord choice (keeping our current two), and 3-4 special choices with one character built around running a construct heavy army. | |
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| | #126 (permalink) | |
| I have wasted this title Join Date: Jul 2009 Age: 17
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| | #127 (permalink) |
| Jaguar warrior Join Date: Feb 2009 Location: Lustria
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Rep Power: 10 ![]() | Perhaps they could use Prince Tutankhanut who had a golden body made for himself, automatic 5+ construct save anyone?
__________________ Herald like to think he's an above average Lizardman player, and an average O&G player. When really hes a craptastic Tomb King Player.... |
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| | #128 (permalink) |
| Junior Member Join Date: Aug 2009
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Sorry if this has been posted already, but how do people feel about combining the two horsemen choices? Essentially giving skeleton light horsemen spears and either shields or light armor or both.
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| | #129 (permalink) |
| Senior Member Join Date: Aug 2009 Location: Midwest
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Pretty huge list, I don't really have the patience to read through it all so just going to list a couple of things. Overall I think the army is very good and I don't see a lot of glaring problems with it. I think I'd like to see a 4+ save on Ushabti and Scorpions, but it's not necessary. I think the bone giant needs a WS buff. It's got a lot of raw power but it's no good if the thing can't hit. Either that or it needs special rules like a regular giant. I like the magical movement phases but I think there should be a more reliable way to get your minions moving. Perhaps units containing a hero can march, or units within a certain range of a hero. Both light and heavy cavalry need help. I think light cavalry should be able to do the feigned flee like regular light cavalry. Both units should be able to march. The heavy cavalry is extra crappy. Slow, unarmored and low attack power. It needs to be buffed up so it can actually hit like heavy cavalry. It's worthless for any purpose right now. Just make chariot units core already. This ridiculous, core if it's led by a tomb king or special if it's led by a priest is just silly. As far as heroes go I have several ideas. 1) Scrap the icon bearer, princes carry battle standards 2) buff the icon bearer. Perhaps his icon can cast a bound spell similar to the princes in addition to being able to be a magic banner? 3) either make icon bearers not take a hero slot, or give us an extra hero slot in each point category. Other armies that are forced to take 2 specific heroes get an extra hero choice if they wish. |
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| | #130 (permalink) |
| Keeper of the Casket Join Date: Mar 2009 Location: Hagerstown, MD Age: 35
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Those are good suggestions, Wafflebob. I also think the army overall is pretty good. I have some issues with our various skeleton units in today's unbreakable/stubborn/ItP/elite-stats-but-core-slot environment, but otherwise I'm actually very happy. Most people seem to not want Princes as Icon Bearers in my travels. What's odd is that Icon Bearers have the same stats as Wights from the VC book, and serve the same purpose yet I don't think people complain about them in that context. How would people feel about giving the Icon Bearer the ability to generate 2 dispel dice? I was thinking about alternative ways to make him more attractive above and beyond the standard "give him an incantation." It's no secret our army has issues with magic defense. This might be one way to alleviate this issue, without overpowering the character. I finally got around to looking at the Vampire Counts book this weekend, and while I have no desire to be anything resembling a copy of them. I was surprised by the amount of choices they have. Choices/options = good! Needless to say, I'm very glad that no one in my gaming group runs them...although I felt a slight temptation to build me a VC army now. For which, I deeply apologize. |
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