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| Tomb Kings My Will Be Done |
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| | #41 (permalink) | |
| Member Join Date: Nov 2005 Age: 31
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2. Disagree, they price is high inought, and they need tweeking, look at High elves units combos and what they can do with Ushabti one on one 3. They are not flufy for me, maybee some Camell riders 4. OK 5. You right 6. I like to change it to Ancient Scorpion, not big target and with it came from below rule 7. OK 8. OK 9. Can be 90pt 10. For me it is more than good, our magic phase is one of the best, i dont care about VC powers, they still need to cast succesfully 11. OK 12. I didnt see beter combos in other new books than we have, Vampire magic items are horible for me, I found much better Banners in our section for more realistic price Please give examples of other races good items and i will discus them. | |
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| | #42 (permalink) |
| Junior Member Join Date: Aug 2008 Age: 19
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Well my ideas are the following: - Create a bigger difference between high liches and normal liches, for example increase the effectiveness of high liches. For example: Vengeance deals 2d6 damage on a liche, and attacks made by rightious smithing in combat count as having Killing Blow. Shooting with smithing may re-roll to hit, or reroll scatter. Add 2 new incantations: One that causes panic test on an enemy unit within 12 inch. And one that Doubles the Unit strengt of a friendly unit within 12 inch. Another idea is to give the Hierophant 18" range instead of 12". The Casket this time movable, and always within a unit of tomb guard or skeletons. Counts as Large target! Icon bearers can be taken as an upgrade to a Tomb King (not counting as a hero choice). Several Icons (magical banners) can be taken by icon bearers casting an incantation with power level d3+1. MORE DIFFERENCE BETWEEN TK AND VC BY: adding living units. Immuner to psy tho, and stubbron when within 6" of a TP or TK. Incantations dont effect living units but they can march and dont crumble (duh). a Low-armored on foot unit with double hand weapons and a caflery unit replacing the light horsemen. Horsemen now only as heavy, but when horsmen have full command their standard bearer counts as casting urgency on its own unit with power level 2 at the start of the magic phase.. Chariot units can be upgraded to Royal Guard. The Crew teplaces with Tomb Guard. Tomb Guard now come with Great weapons and hand weapon and shield standard, same cost. Servants (new unit). Can be taken only if Tomb King is present. Has Zombie like stats with Regeneration. They can start the game in reserve and enter in the same way as the standard of the hiddin death, the Tomb King general counts as being the standard for range. Tomb Scorpions become rare choice but 2 for one choice. Ushabti are now armed with Huge ritual blades with counts as armour ignoring weapons (magical). Killing blow in addition. Same cost. Skeletons decreased to 7 points, bows count as +1pt upgrade. Several new magic items which are Hierophant or General only. For example: - an item that lets all Tomb King models slain within 6" make all their attacks b4 being removed from the unit, even if that model has already performed its attacks that turn. - an item that allows the caster to choose one type of unit and let its summing incantation have effect on all units of that unit type. Several new Chariots which are not magic items (thus can be taken more then once). Seeing ofcourse the chariots of fire, and more stubborn ones. Just some of my ideas. |
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| | #43 (permalink) |
| Junior Member Join Date: Sep 2008 Location: A void! Age: 21
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i think you are right that skelies need to drop in points the heavy armour would be to much, i mean look at all the old movies they go around half naked just with a little decoration to help them stand out! maybe just a thought if a liche priest was in a unit of tomb guard could the casket go in the unit to, hear me out, the size of that thing would be difficult to move at the moment, but in all the old images and stories its carried around by four what looks like trusted warriors (tomb guard?) and then it could move abit but if the unit was destroyed then the casket is lost, the liche priest would have to stay near it to help control it but yeah just a thought! bone giants cheaper, magic needs work but other than that i love tomb kings!!!! |
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| | #44 (permalink) |
| Forgotten King of Lahmia Join Date: Sep 2007 Age: 25
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That's not a bad idea Ranu. Make the Casket like a Slann in that he hides in the middle of the unit and is lifted up to allow the Casket and the Priest work their magic. Maybe even make it an upgrade to a Tomb Guard unit. Arms them all with Great Weapons and 2 attacks each and makes enemy units strike last. Granted they would be bloody expensive but they should be.
__________________ Do not question the dice gods for their wrath is swift and terrible. |
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| | #45 (permalink) |
| Junior Member Join Date: Sep 2008 Location: A void! Age: 21
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Expensive yeah, so maybe in games of over 2000points, coz i mean it could still be really nasty, but i would be a rock hard unit and the tomb guard with great weapons and two attacks backed up by the liche and a casket then ive the unit the banner of undying legion it would be devistating in both combat and in the magic phase
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| | #46 (permalink) |
| Junior Member Join Date: Sep 2008 Age: 23
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as i run a large block of tomb guard i would like to see them get more attacks and the possibility of adding great weapons. They are the royal guard right??? come on.
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| | #47 (permalink) |
| Member Join Date: Aug 2008
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Here is my Tk wishlist:
Last edited by Geejo; November 16th, 2008 at 11:58. |
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| | #48 (permalink) |
| Member Join Date: Nov 2007 Age: 35
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I would like to see some magic equipment to come down in points cost, bit cheaper Tomb Guard (plastic preferable please), and the Hierophant with some extra protection or rules. If we can have an extra Hierophant for every 1500p it will be better. I saw the other day a 3000 battle and the Hierophant died on the first turn from a stupid Deamon spell. It wasn't fun to see the army crumble like that from turn one. |
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| | #49 (permalink) |
| Junior Member Join Date: Aug 2008 Age: 21
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I like the idea of having a Sphinx, perhaps could be an improved version of the Ushabti, but larger and a rare option - perhaps a maximum of one per army. I used to be incredibly interested in egyptology as a child and am currently looking into Tomb Kings as my fourth fantasy army for when my other armies are completely painted. More spells may be interesting, perhaps a small series of curse spells that can be applied to your own units under certain conditions? For example casting a spell causing a Storm of Flies that strike the unit that causes the first casulty, or engages in close combat first. Perhaps like the Flies of Valour strong warriors were rewarded with. Perhaps a troop of mummified animals would be interesting to see even if statwise it would be appalling Big cats, hounds, crocodiles - Perhaps 'bodyguard' models that you can take with character? So a Liche Priest could be flanked by mummified crocs for protection. I know it sounds daft but I like the mental image ![]() Perhaps a unit of living fast cavalry, there is a city that has the living and dead co-existing, it could be possible then that a group would fight for the living dead - for a price. Also clarification on some units, Ushabti just has Equipment: Large Ritual Blades, which from that and the model it seems to mean great weapons. |
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| | #50 (permalink) |
| Junior Member Join Date: Jan 2006 Location: Colorado Age: 30
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I like the idea of a general on a skeletal steed, but I think the option would be a little too good...so maybe a special character? Can't have a mundane prince or king making our "heavy" horse actually useful, can we? Besides...a tomb king riding on a horse instead of in a chariot is...unfluffy!
__________________ Brets 1997-99 Tau since 2005 IG since 1999 SoB since 2007 DA since 2002 TK since 2009 |
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