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Tomb Kings My Will Be Done

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Old September 1st, 2008, 09:04   #41 (permalink)
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Quote:
Originally Posted by Spector View Post
1. Tomb Guard in Heavy Armour would not fit the fluff. Wearing Heavy armour in the middle of the desert would cause extreme problems from troops.

2. You would have to bump up their points even higher, which no one wants to see. I'd say they are fine how they are.

3. Noooo. Heavy Cav are the only source of static CR available to a mobile TK list. It's just that people expect them to function similarly to Bretonnian Knights and then are immensely disappointed.

4. Agreed. A 1 point reduction would be fine.

5. Needs to have a point knocked off its price in order to keep in line with what Vampires got.

6. Nah the big guy is good, just needs tweaking. Needs to be dropped in price by about 30-40 points, and be given more weapons options. See the White Dwarf Bone Giant list for more info on that.

7. Agreed. It's just fine.

8. Agreed. A points reduction would be nice. However if they stayed the same I wouldn't be too bummed.

9. Honestly, these guys need a points increase. They are really, really good for their current price. I could see them getting bumped up to around 100 points each and I doubt too many people would say it was unfair.

10. I think a buff is in order here, especially after Vampires got a fair amount of our abilities (movement spells and army wide healing).

11. Icon Bearer needs to be fixed. Some minor buffs may/may not happen to the other characters. I'm sure more special characters will be in the book. Settra needs to be changed to 1 Lord only so he is useable at 2000 points.

12. God no. Our magic item selction is HORRIBLE!!! We have roughly 10 useful items. Our high point magic banner blow. Every 7th edition book for the most part has had amazing magic items and banners. I think GW has done an outstanding job with this and I look forward to TK having their items revamped.
1. Maybee, they need an option like great weapons or spears
2. Disagree, they price is high inought, and they need tweeking, look at High elves units combos and what they can do with Ushabti one on one
3. They are not flufy for me, maybee some Camell riders
4. OK
5. You right
6. I like to change it to Ancient Scorpion, not big target and with it came from below rule
7. OK
8. OK
9. Can be 90pt
10. For me it is more than good, our magic phase is one of the best, i dont care about VC powers, they still need to cast succesfully
11. OK
12. I didnt see beter combos in other new books than we have, Vampire magic items are horible for me, I found much better Banners in our section for more realistic price
Please give examples of other races good items and i will discus them.


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Old September 2nd, 2008, 16:07   #42 (permalink)
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Well my ideas are the following:

- Create a bigger difference between high liches and normal liches, for example increase the effectiveness of high liches. For example: Vengeance deals 2d6 damage on a liche, and attacks made by rightious smithing in combat count as having Killing Blow. Shooting with smithing may re-roll to hit, or reroll scatter.

Add 2 new incantations:

One that causes panic test on an enemy unit within 12 inch. And one that Doubles the Unit strengt of a friendly unit within 12 inch.

Another idea is to give the Hierophant 18" range instead of 12".

The Casket this time movable, and always within a unit of tomb guard or skeletons. Counts as Large target!

Icon bearers can be taken as an upgrade to a Tomb King (not counting as a hero choice).

Several Icons (magical banners) can be taken by icon bearers casting an incantation with power level d3+1.

MORE DIFFERENCE BETWEEN TK AND VC BY:

adding living units. Immuner to psy tho, and stubbron when within 6" of a TP or TK.
Incantations dont effect living units but they can march and dont crumble (duh). a Low-armored on foot unit with double hand weapons and a caflery unit replacing the light horsemen.

Horsemen now only as heavy, but when horsmen have full command their standard bearer counts as casting urgency on its own unit with power level 2 at the start of the magic phase..

Chariot units can be upgraded to Royal Guard. The Crew teplaces with Tomb Guard.

Tomb Guard now come with Great weapons and hand weapon and shield standard, same cost.

Servants (new unit).
Can be taken only if Tomb King is present.
Has Zombie like stats with Regeneration. They can start the game in reserve and enter in the same way as the standard of the hiddin death, the Tomb King general counts as being the standard for range.

Tomb Scorpions become rare choice but 2 for one choice.

Ushabti are now armed with Huge ritual blades with counts as armour ignoring weapons (magical). Killing blow in addition. Same cost.

Skeletons decreased to 7 points, bows count as +1pt upgrade.

Several new magic items which are Hierophant or General only.

For example:
- an item that lets all Tomb King models slain within 6" make all their attacks b4 being removed from the unit, even if that model has already performed its attacks that turn.

- an item that allows the caster to choose one type of unit and let its summing incantation have effect on all units of that unit type.

Several new Chariots which are not magic items (thus can be taken more then once).
Seeing ofcourse the chariots of fire, and more stubborn ones.

Just some of my ideas.
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Old September 7th, 2008, 00:20   #43 (permalink)
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i think you are right that skelies need to drop in points the heavy armour would be to much, i mean look at all the old movies they go around half naked just with a little decoration to help them stand out!

maybe just a thought if a liche priest was in a unit of tomb guard could the casket go in the unit to, hear me out, the size of that thing would be difficult to move at the moment, but in all the old images and stories its carried around by four what looks like trusted warriors (tomb guard?) and then it could move abit but if the unit was destroyed then the casket is lost, the liche priest would have to stay near it to help control it but yeah just a thought!

bone giants cheaper, magic needs work but other than that i love tomb kings!!!!
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Old September 7th, 2008, 00:29   #44 (permalink)
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That's not a bad idea Ranu. Make the Casket like a Slann in that he hides in the middle of the unit and is lifted up to allow the Casket and the Priest work their magic. Maybe even make it an upgrade to a Tomb Guard unit. Arms them all with Great Weapons and 2 attacks each and makes enemy units strike last.

Granted they would be bloody expensive but they should be.
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Old September 7th, 2008, 11:52   #45 (permalink)
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Expensive yeah, so maybe in games of over 2000points, coz i mean it could still be really nasty, but i would be a rock hard unit and the tomb guard with great weapons and two attacks backed up by the liche and a casket then ive the unit the banner of undying legion it would be devistating in both combat and in the magic phase
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Old September 26th, 2008, 23:18   #46 (permalink)
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as i run a large block of tomb guard i would like to see them get more attacks and the possibility of adding great weapons. They are the royal guard right??? come on.
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Old November 16th, 2008, 11:46   #47 (permalink)
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Here is my Tk wishlist:
  • Kings getting regeneration and a new type of my will be done?
  • Liches cheaper
  • The icon bearer being an upgrade for a tomb guard banner bearer
  • Tomb guard, KB on 5+, flammable, 2 attacks, option for great weapons, generally made more 'Royal'
  • Ushapti, slightly cheaper, T5 or getting some sort of armour, M6?
  • Cheaper Skeletons
  • Heavy horsemen, WS 3
  • Bone giant cheaper
  • Not sure about sphinx rumours but a mount would be good
  • A new type of universal armour to represent what the people would have worn in the baking hot desert.
  • A way of using Tk at a lower point value
  • Curses more powerfull i.e. TK D6, TP D3 wounds, no armour saves, no leadership required
  • A more powerfull my will be done
  • Blessings of the gods, Blessing of the asp makes bowmen hit on 5's what about the other gods? Being able to bless characters, ushapti, bone giant, units of Tomb guard?
  • Better magic items
  • New unit, something like mummies?
  • A Tomb King being able to call upon the Desert to do some sort of sandstorm or something like that.
  • New characters, Phar? Tutankhanut? Special liche priest?
  • Settra, Very powerfull curse, Lord and hero, not 2 Lords, A better my will be done? Cheaper?
  • Like the idea about being able to carry a casket in the middle of a Tomb guard unit.
Model hopes:
  • Plastic ushapti
  • Plastic Tomb guard
  • Plastic King on foot and mount?
  • New liches?
  • Plastic casket?
  • New screaming skull
Those are what i would like to see in the new book. Not sure when we would get the book. GW are meant to be releasing 3 Fantasy and 3 40k books in 2009. I believe 2 out of: Tomb Kings, Beasts or Skaven, as lizardmen are already confirmed. For 40k, Guard, the inquisition or necrons/dark eldar. However lord of the rings will have a big release next spring, and i cannot wait for it!
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Old December 20th, 2008, 21:14   #48 (permalink)
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I would like to see some magic equipment to come down in points cost, bit cheaper Tomb Guard (plastic preferable please), and the Hierophant with some extra protection or rules.

If we can have an extra Hierophant for every 1500p it will be better. I saw the other day a 3000 battle and the Hierophant died on the first turn from a stupid Deamon spell. It wasn't fun to see the army crumble like that from turn one.
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Old December 20th, 2008, 23:52   #49 (permalink)
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I like the idea of having a Sphinx, perhaps could be an improved version of the Ushabti, but larger and a rare option - perhaps a maximum of one per army.

I used to be incredibly interested in egyptology as a child and am currently looking into Tomb Kings as my fourth fantasy army for when my other armies are completely painted.

More spells may be interesting, perhaps a small series of curse spells that can be applied to your own units under certain conditions? For example casting a spell causing a Storm of Flies that strike the unit that causes the first casulty, or engages in close combat first. Perhaps like the Flies of Valour strong warriors were rewarded with.

Perhaps a troop of mummified animals would be interesting to see even if statwise it would be appalling Big cats, hounds, crocodiles - Perhaps 'bodyguard' models that you can take with character? So a Liche Priest could be flanked by mummified crocs for protection. I know it sounds daft but I like the mental image

Perhaps a unit of living fast cavalry, there is a city that has the living and dead co-existing, it could be possible then that a group would fight for the living dead - for a price.

Also clarification on some units, Ushabti just has Equipment: Large Ritual Blades, which from that and the model it seems to mean great weapons.
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Old December 23rd, 2008, 11:19   #50 (permalink)
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I like the idea of a general on a skeletal steed, but I think the option would be a little too good...so maybe a special character? Can't have a mundane prince or king making our "heavy" horse actually useful, can we?

Besides...a tomb king riding on a horse instead of in a chariot is...unfluffy!
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