| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
| Tomb Kings My Will Be Done |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| KILL THEM ALL! ![]() Join Date: Jul 2006 Location: Maryland, United States Age: 22
Posts: 1,908
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 58 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | .
__________________ ![]() ![]() |
| | |
Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!
| | #2 (permalink) |
| Not a mod, still a King! ![]() Join Date: Feb 2007 Location: Lancaster / Warwick, UK Age: 21
Posts: 7,065
Thanks: 1
Thanked 2 Times in 2 Posts
Rep Power: 100 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Woo! Good to see this thread up. I have quite a long list, so ill be editing quite a bit. Watch this space! (post...) Ok, so to get things rolling Characters: Tomb King mundane Heavy Armour option Curse: D3 wounds on enemy Character / D6 on unit. No saves Monstrous Mount, Sphinx. Sphinx ~ 200pts? M8 WS4 BS3 S6 T5 W5 I3 A5 Ld10 Massive Undead Construct (same but with 3+Sv, D6 impact hits) Large Target Tomb Prince mundane Heavy Armour option May rise Skeletal Steed Curse: D2 wounds on enemy Character / D3 on unit. No saves Hierophant May have +1 Incantation per turn for +xxpts Icon Bearer MWBD 1D3 per turn Heavy Armour, Shield, GW, Flail options Core: Skellies 6pts basic +1pt for Bows, Shields, Spears, Light Armour options. Cavalry 12pts basic +1pt for bows, Light Armour, Spears, Shields. +2pts for Heavy Armour, Flails (hence providing Light, Mid and Heavy Cav) Special: Ushabti 5pt reduction, Heavy Armour. Tomb Guard Heavy Armour, Great Weapons Rare: Bone Giant 180pts basic +10pts for extra HW, Shield. +20pts for Great Weapon, Bow. Special Rules: Undead Construct + Magic Resistance 1 Magic Banners: Banner of the Hidden Dead (modified) - Raise a unit Pre Charging, so they could charge they turn. OR - Add +1 to ICFB arrival, and also you didnt scatter. OR - You could ICFB wherever you wanted to at the time, with no need to place set markers pre game. 4 x 25pts banners, each containing one of the four incantations as a Bound Spell Power Level 3 Marching Banner (75pts?) Any TK unit within 6" of banner may march.
__________________ Last edited by Phoenix; March 29th, 2008 at 15:57. |
| | |
| | #3 (permalink) |
| Junior Member Join Date: Sep 2007 Age: 24
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 27 ![]() |
Cheaper Liches (or more effective magic wise) 1 heirophant per 1500 points (so that TK can scale up better). I mean this as 1500 points or under the army is so small the will of the tomb prince can keep the army going. 1500- 2999 1 heiro. 3000-4499 2 heiro's etc. Id love if the SSC came with protection against misfire (with points increase to match) to emphasise the reliableness (an army wide theme of TK) even if it was ignore the first misfire or have a friendlier misfire chart. Heavy horsemen ATleast WS3 Tomb scorpian can increase in points by a tiny bit (asf armies mean the scorpian is not quite as effective). Ushabti faster. Bone giants extra weapon rules official and WS4. or big points decrease. icon bearer more useful, possibly with a free bound spell? I do not want a monstrous mount for the TK as i think a TK should be a stand with the infantry or charge with the chariots type leader. Do not want to see us able to raise new units. Undecided as to raising units above starting number (maybe an arcane item letting us do it? still undecided anyway.) Thats all.... for now |
| | |
| | #4 (permalink) |
| Member Join Date: May 2005 Age: 25
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 55 ![]() |
I would like to see Tk move more away from VC, units shouldn't look so much alike. Tomb guard should have other stats and special rules, not just be a light armoured version of grave guards!! Maybe +1 tougness and flammable making them more like kings and princes. Like 99% of all ppl I would like the icon bearer to be usefull. The drunken GW worker that said "make undead fast cavalry"!!! Light horsemen is the most useless unit in the game! They can't shot anything down (hitting on 5 is not going to cut it), they can't really use the fast cavalry rule to anything! With 8" in movement and no march moves make them just as slow as inf. units?! They can't flee when they get charged... I have to say with the army lists coming out. High elves with ASF, vampires getting 200 point of powers and magic!! The best heavy cavalry in the game and if true dark elves hatred to all and other cool stuff. The chances is that TK is getting some super cool new rules (I like the ones we have, but I would like some more tactics options) |
| | |
| | #5 (permalink) |
| Newly Ordained Lichpriest Join Date: Mar 2008 Location: Windsor Age: 28
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 21 ![]() |
Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx!!!!!!!!!! Oh, and a higher WS for the BG! |
| | |
| | #7 (permalink) |
| Newly Ordained Lichpriest Join Date: Mar 2008 Location: Windsor Age: 28
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 21 ![]() | lol I'm a fan of all things undead! And as HE created the tomb kings.......... Well thats what i've always figured anyway!!! lol;Y 15:40- is this better?!? he he! Last edited by andyman9200; March 28th, 2008 at 16:41. Reason: sig change! |
| | |
| | #8 (permalink) | |
| Member Join Date: Dec 2007
Posts: 222
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 24 ![]() | Quote:
I would like to think that the sphinx should be a large target. This gives it the ability of being able to take on a a dragon or other big tough things. It should definately cause terror. Hope you like the suggestion.
__________________ Sunday 20th July Wood Elves vs. Brettonians Mission: Flank Attack (Brettonians attacking) Score: Wood Elves - 4181 Brettonians - 0 | |
| | |
| | #9 (permalink) |
| The Timeworn Join Date: May 2006 Location: Annapolis
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 44 ![]() ![]() |
I would also have to actually argue against the inclusion of the sphinx as a monstrous mount. Fluffwise, the only sphinx capable of action at the current time is that of Sehenesmet (Vizier of Quatar). Suddenly providing access to a sphinx for every lord who wants one seems too much of a deviation. In addition, the concept of a monstrous mount doesn't really fit the theme of the TK. If it were a construct, it would be showing up the images of the gods in the Ushabti. It would also devalue the chariot, which was supposed to be limited to the nobles. Game-wise, I would rather see all our units become useful before introducing something new. If we really need a monstrous creature to take on the dragons and such, why not buff the Bone Giant to the point where its able to do that?
__________________ Look on my works, ye mighty, and despair! Nothing beside remains |
| | |
![]() |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Promisance Wishlist | Blackhat | Promisance | 31 | March 12th, 2008 22:40 |
| New Codex Wishlist for GK | CaesarSneezy | Daemonhunters | 317 | October 20th, 2007 00:26 |
| NEW eldar wishlist | OneManSharpened | Eldar | 14 | November 9th, 2006 22:12 |
| What's on your wishlist? | Joker | General Discussions | 18 | December 6th, 2005 23:24 |
| Necron wishlist | tiaxrulesall | Necrons | 12 | November 14th, 2005 05:28 |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |