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Old March 23rd, 2008, 02:02   #1 (permalink)
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Default 7th Edition Wishlist

Have something you would like to see in 7th Edition? Discuss it here. Remember folks lets keep this on topic .


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Old March 23rd, 2008, 02:16   #2 (permalink)
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Woo! Good to see this thread up. I have quite a long list, so ill be editing quite a bit. Watch this space! (post...)

Ok, so to get things rolling


Characters:
Tomb King
mundane Heavy Armour option
Curse: D3 wounds on enemy Character / D6 on unit. No saves
Monstrous Mount, Sphinx.


Sphinx ~ 200pts?
M8 WS4 BS3 S6 T5 W5 I3 A5 Ld10
Massive Undead Construct (same but with 3+Sv, D6 impact hits)
Large Target


Tomb Prince
mundane Heavy Armour option
May rise Skeletal Steed
Curse: D2 wounds on enemy Character / D3 on unit. No saves

Hierophant
May have +1 Incantation per turn for +xxpts

Icon Bearer
MWBD 1D3 per turn
Heavy Armour, Shield, GW, Flail options


Core:
Skellies 6pts basic
+1pt for Bows, Shields, Spears, Light Armour options.

Cavalry 12pts basic
+1pt for bows, Light Armour, Spears, Shields. +2pts for Heavy Armour, Flails
(hence providing Light, Mid and Heavy Cav)


Special:
Ushabti
5pt reduction, Heavy Armour.

Tomb Guard
Heavy Armour, Great Weapons


Rare:
Bone Giant
180pts basic
+10pts for extra HW, Shield. +20pts for Great Weapon, Bow.


Special Rules:
Undead Construct
+ Magic Resistance 1


Magic Banners:
Banner of the Hidden Dead (modified)
- Raise a unit Pre Charging, so they could charge they turn. OR
- Add +1 to ICFB arrival, and also you didnt scatter. OR
- You could ICFB wherever you wanted to at the time, with no need to place set markers pre game.

4 x 25pts banners, each containing one of the four incantations as a Bound Spell Power Level 3

Marching Banner (75pts?)
Any TK unit within 6" of banner may march.
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Old March 23rd, 2008, 03:07   #3 (permalink)
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Cheaper Liches (or more effective magic wise)
1 heirophant per 1500 points (so that TK can scale up better). I mean this as 1500 points or under the army is so small the will of the tomb prince can keep the army going. 1500- 2999 1 heiro. 3000-4499 2 heiro's etc.

Id love if the SSC came with protection against misfire (with points increase to match) to emphasise the reliableness (an army wide theme of TK) even if it was ignore the first misfire or have a friendlier misfire chart.

Heavy horsemen ATleast WS3

Tomb scorpian can increase in points by a tiny bit (asf armies mean the scorpian is not quite as effective).

Ushabti faster.

Bone giants extra weapon rules official and WS4. or big points decrease.

icon bearer more useful, possibly with a free bound spell?

I do not want a monstrous mount for the TK as i think a TK should be a stand with the infantry or charge with the chariots type leader.

Do not want to see us able to raise new units. Undecided as to raising units above starting number (maybe an arcane item letting us do it? still undecided anyway.)

Thats all.... for now
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Old March 25th, 2008, 09:48   #4 (permalink)
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I would like to see Tk move more away from VC, units shouldn't look so much alike.

Tomb guard should have other stats and special rules, not just be a light armoured version of grave guards!! Maybe +1 tougness and flammable making them more like kings and princes.

Like 99% of all ppl I would like the icon bearer to be usefull.

The drunken GW worker that said "make undead fast cavalry"!!! Light horsemen is the most useless unit in the game! They can't shot anything down (hitting on 5 is not going to cut it), they can't really use the fast cavalry rule to anything! With 8" in movement and no march moves make them just as slow as inf. units?! They can't flee when they get charged...

I have to say with the army lists coming out. High elves with ASF, vampires getting 200 point of powers and magic!! The best heavy cavalry in the game and if true dark elves hatred to all and other cool stuff.
The chances is that TK is getting some super cool new rules (I like the ones we have, but I would like some more tactics options)
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Old March 27th, 2008, 23:13   #5 (permalink)
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Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx, Sphinx!!!!!!!!!!
Oh, and a higher WS for the BG!
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Old March 28th, 2008, 03:21   #6 (permalink)
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Hrm...if Nagash is your god...why are you here .
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Old March 28th, 2008, 16:36   #7 (permalink)
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Quote:
Originally Posted by Spector View Post
Hrm...if Nagash is your god...why are you here .
lol I'm a fan of all things undead!
And as HE created the tomb kings..........

Well thats what i've always figured anyway!!! lol;Y

15:40- is this better?!? he he!

Last edited by andyman9200; March 28th, 2008 at 16:41. Reason: sig change!
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Old March 28th, 2008, 16:49   #8 (permalink)
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Quote:
Originally Posted by Phoenix View Post
Characters:
Tomb King
mundane Heavy Armour option
Monstrous Mount, Sphinx. Good statline and some nice special rules. Ill expand on this when i think about it more.
Curse: D3 wounds on enemy Character / D6 on unit. No saves
I kinda think the curse of d3/d6 wounds with no save is kinda harsh. I understand no armour saves should be allowed, butt allowing a ward save is reasonable.

I would like to think that the sphinx should be a large target. This gives it the ability of being able to take on a a dragon or other big tough things.

It should definately cause terror.

Hope you like the suggestion.
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Old March 28th, 2008, 18:00   #9 (permalink)
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I would also have to actually argue against the inclusion of the sphinx as a monstrous mount.

Fluffwise, the only sphinx capable of action at the current time is that of Sehenesmet (Vizier of Quatar). Suddenly providing access to a sphinx for every lord who wants one seems too much of a deviation. In addition, the concept of a monstrous mount doesn't really fit the theme of the TK. If it were a construct, it would be showing up the images of the gods in the Ushabti. It would also devalue the chariot, which was supposed to be limited to the nobles.

Game-wise, I would rather see all our units become useful before introducing something new. If we really need a monstrous creature to take on the dragons and such, why not buff the Bone Giant to the point where its able to do that?
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Old March 29th, 2008, 02:44   #10 (permalink)
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I think a sphinx would be too campy for our -relatively- accurate egyptian themed army.
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