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I've noticed that Ushabti do not have a maximum unit size. My question is, has anyone out there ever used units of a lot of them such as 10 or more?
As useful as they are/can be, it seems like they'd be absolutely terrifying if they had ranks to back them up, but I've never seen anyone talk about using more than 5. I'm wondering as I'd really like to do a themed construct army at some point and it just strikes me as a 'more is better' situation, especially as you're limited on Special unit slots anyways...instead of filling them up with multiple regiments you could just take one humongous regiment with all the ones that you were going to scatter about. Is this just stupid or could it work?
I would think that it would be far too expensive to be effective. Ushabti are expensive points-wise, you'd need a whole second rank, five models, to gain a single +1 static bonus. Add onto it that the second row is sacrificing three attacks each that they would have gotten as a second unit and it doesn't really seem to be worth it.
Look on my works, ye mighty, and despair!
Nothing beside remains
Heh, but think how much fun you could have with a Tomb King, Banner Bearer w/ Undying Legion banner, and 3 ranks of Ushabti
Not to mention the fact that it would look cool as hell on the table!
I have to agree that it would look pretty damn scary to face, though I would only try this If i had enough room to move such a force. I actually may try something crazy like this, since i think new tatics are always fun, even if they fail miserably.
4 is your Optimum, 5 maybe in huge games, and 3 at around 1K. Never go over 5. Any wider and they're impossible to handle, and ranks are a waste. Gotta admit, multi ranks of them would look sweet though.
At this point I think it'd probably be a tactically wrong decision, but I'll more than likely do it anyway just for the cool factor. I'm also planning on using the alternate TKs list (the construct one with the Bone Giant Liche commander since we don't have any 'official' fantasy tourneys here anyway), and since Ushabti are core units in the list, I can have a metric buttload of giant scary things out there and love every minute of it.
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
I'm guessing you haven't seen the experimental alternate rules then yet. There's a special character (who just happens to combine the abilities of a Bone Giant AND a Liche Priest) who allows a different army makeup if he leads your army:I'll also add that the supplement implements the ability to equip your Bone Giants differently:The Army of Quatar
The army of Quatar is very different to that of other Tomb Kings cities, and the following rules apply:
* Sehenesmet is both the Hierophant and General of the army. No other characters may be included.
* Core Units: Tomb Scorpion; Ushabti; 0-2 Tomb Swarms; 0-2 Skeleton Warriors
*Special Units: Bone Giant; Skeleton Light Horsemen, Skeleton Heavy Horsemen
*Rare Units: Screaming Skull Catapault; Carrion; Skeleton ChariotsI'm looking forward to hooking up some of them with bows...they're S5, do D3 wounds and shoot & penetrate ranks like a bolt thrower! Also, Arrows of the Asp applies as well, so that just makes them even more mean.Weapons & Armor: Hand weapon, heavy armor
* May be given one of the following: additional hand weapon (+xx pts), giant bow (+xx pts), great weapon (+xx pts), or a shield (+xx pts).
Now granted, this isn't exactly 'official' Warhammer, being experimental rules and all, but as i said earlier...we don't have tournaments here to worry about being told no and this just screams "use me in friendly games because it's cool as hell".
Lastly, a metric buttload is significantly more than a standard buttload, but not nearly as much as a metric butt ton
as you said I've also never tried more than 5 of them, and I actually think they weren't worth it. As they cost you a lot. I preffer the basic 3 as this gives you a quite hardhitting and pretty high manouverable unit.
Last edited by eirik; April 11th, 2008 at 23:50.
My eventual goal is to be able to run an entire construct force, so I'll just have to wait and see how that works out for me