Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I have been playing around with armies and I know at 1000 points it's hard to fit a lot of units in. I was curious how many characters you run and what type in a 1000 and 2000 point game? I have 2 thought myself.
1000 Points, Either 1 Priest and 1 Tomb prince if I am going to keep magic low and go hard hitting, or 2 priests and 1 tomb prince which runs a little less then 1/2 the army.
Also as for magic how does everyone use it? I only see 1 damage spell and everything else is suppost. It seems strange that we can't do more damage considering how powerful their magic is suppost to be.
As for 2k If I am running heavy skeletons (60+) would you use a tomb King or a liche lord?
The power of TK magic is not in direct damage type spells. Those support spells do ALOT for the army. They make you army more maneuverable than any other (Getting up to 3 times your base movement per turn = standard, then magic'ed charge), also allow your units to reform during their movement when their target has moved out of their charge arch, and still get the charge off. Also, the magic allows your other units to either get twice as many shots off, or and extra round of attacks.
In my opinion, if you are not running at least 2 casters, you're wasting your time.
Im my 2000 point army do you think 3 lich's is to much? a lord and 2 normal with the lich lord having the cloak of dunes, the 4+ ward save one, and the item that allows me to reroll all of my dice if I want.
At 1K, i always run TP LP LP, and this continues up to 1999pts. When i hit 2K, i go for TK LP LP LP.
As for the TK spells, the Magic Missile is rarely used. The other 3 spells are far more tactically vital, for getting in key charges, shooting the SSC twice, and granting Ushabti (et al) extra attacks. The Spells do damage indirectly through making the rest of the army work at its maximum potential.