Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Since last summer I've been playing warhammer with my friends. I started off with High Elves and really liked their shooting and magic. Unfortunately I'm not a huge fan of elves in general so I decided to move on to Tomb Kings. Boy am I glad I did! Their fluff and tactics fit my style perfectly. I lurked around all summer on this forum getting tips and I've finally purchased my starter army :
Liche Priest Booster
My plan is to use both Priests (one standard CoD/Jar and the other mounted/ SoR) and all the others. My question comes with the battalion. Obviously I will make the chariots, but I am unsure what to do with the rest. I know bowmen seem to be the preferred choice, but for some reason I really like the HW/S in close combat. I was thinking 19 HW/S and 12 bowmen (which leaves one for bits). Also was going to make a unit (5-6) of light horsemen to stick my priest in.
Also I was wondering if it's worth it to give the HW/S block light armor. When I throw LA on them they seem to last a lot longer (like the +1 makes a huge difference), but is it a waste of points/am I getting lucky with saving rolls?
Finally I was wondering about a color scheme. I like the bleached bone/turquoise scheme but it seems to be overdone. I was thinking about doing a dark grey/black bone, since only very well preserved bones would be white (such as the Prince/King). What do you think?
Sorry for the long post and thanks for any input.
Firstly welcome to Librarium Online - I'm not a Tomb King player by trade but I do know a lot about them so here goes:
I think the general consensus with TK seems to be that the bowmen are worth it for the couple of rounds of shooting they provide, and that they are not so different in combat that it makes too much difference, especially if you have the standard of summoning skeletons back.
If going for hand weapon and shield it probably is worth getting the light armour as a 4+ save in close combat is nothing to be sniffed at, especially for your unbreakable units - They can also be your hammer combat unit if a tomb prince or king is included in their ranks.
The light horsemen are a good hiding place for the heirophant, although you must be careful to never let the enemy get a good round of shooting in.
In terms of the colour scheme it is up to you, but worth considering that the bones which have lain in the desert sun for millenia will be bleached almost white, Tomb King armys look great with strong colours to contrast the bone, like red, gold, black and brass.
Any way - good luck with your first TK build :-)
Arms are an instrument of evil, No measure for thoughtful men until there fail all other choice but sad acceptance of it.
Sun-Tse : The art of war
I'm new enough to TK that I'm not going to try to give you advice on the tactics portion, but I have a scheme for painting bone that works really well in my opinion.
1. Spray with black primer
2. Paint over with skull white, leaving the recesses (such as the gaps in the rib cage and the pelvis bone) black.
3. Make liberal use of a brown wash of some sort.
4. Dry brush with bleached bone.
This is almost identical to some of the painting instructions in the back of the army book, I know. But the key is in the wash and the dry brushing. If you dry brush lightly enough, the brown wash still shows through, and gives the bones a very dirty, weathered look. I sometimes purposefully do a very shoddy dry brushing job just to make sure that the bones don't look too "clean."
As for color scheme, I personally use Black and Red as my principal colors, and Gold for the weapons, metal armor, and ornamentation. I also have a bottle of Liche Purple that I use ONLY on my the ornamentation of my more powerful units (Tomb Kings, Liche Priests, Bone Giants, Tomb Guard, that kind of thing). The purple really compliments the other colors, and it really makes my "valuable" units stand out.
I've gleaned the impression from reading the armylist that the Tomb Kings army hasn't lain under the stern gaze of the sun for thousands of years. There's a passage somewhere telling of how, after a Priest King's death, the living warriors loyal to him were burried alive as they stood in rank within underground chambers that were filled with sand.
As for painting, I'd go more along the lines of...
- Brown ink wash
- Darksun + Khaki
- Devlan glaze
Though I've only painted skeletal horses like this up to now and it is only a quick job, I do personally prefer it to the bleached white on GW's boxes. I absolutely adore the character that the artwork's limited palette of yellows and browns communicates.
Thanks for all the feedback! I guess I'll go with my original HW/S and Bows. In the end (once my army is 2000+ points) I'll have so many skellies it won't make a difference if I decide to change them.
And yes the idea was that my army had been buried underground and have just risen back to defend their lands, hence the darker bones.
Speaking of bones, do you guys have any tricks to get the flash off those damn horses. Their spines make it a tad tedious to knife them all off
Anyways thanks again for all the input, hopefully once I get the core assembled I'll post pics.
I'm a fan of hand weapon/shield blocks, and yes you should definitely give them light armour. If you are going to thr trouble of making them a combat unit you want the extra save from the shield, 4+ save means 50% of wounds will be saved compared to just 33% without it, and against s5 you will still get a 6+ save which passes occasionally. For starters, 19/20 combat and 12 bows sounds good, after a bit of play testing you will be able to see what you like best.
The blue and gold does look very very good on TK, but you are right that it is overdone. I'm using a darker shade of blue, and more blue rather than blue/green for mine, but and reasonably dark combinations work well to contrast the bone.
And for getting flash off, try using the knife backwards. Rather than cutting, angle it slightly the other way and rub the blade across the surface. You can use a fair bit of force this way and not destroy the model, you are also less likely to cut yourself, and it works well for getting enough off picky things like horses. But being skeletal, you can get away with leaving a little bit on them.