Welcome to Librarium Online!
So, my freind and I are restarting fantasy,(not played since 6th), i'm doing TK, & he's doing B.
however, i'm unsure how to deal with his mighty death unit, 15 knights, led by a well geared hero, (in 1000 points for now, but it probly won't change once we hit 1500 ),
as they brets, then get the heavy+sheild+horse+barding: 2+ save, and they can get a turn 2 or 3 charge. With 11 of them attacking with lances on the charge + hero + horses, skeletons get uh... killed slghtly, bows bounce off if i shoot them, and skull thrower only hits a maximum of 1 & 5 partials
so, any advice? (he does have 2 of these units, 1 with killy hero, 1 with BSB )(oh, and 5 winged knights, but they easy enough to arrow)
Last edited by boo; November 17th, 2008 at 13:47. Reason: i really need to remember to disable smilys....
Are you saying that in a 1K army, he has 2 units of 15 Knights, AND 5 Pegasus!? Please correct me if im reading this wrong before we proceed...
(Although note, a Catapult getting a direct hit on the centre of a large Knight unit in Lance form will get 1 direct + 8 partials)
I'm also interested. I got an opponent playing Brets as well, and another guy who plays a cavalry-heavy VC-list. (Blood Knights look very very unpleasant...)
I figure something needs to be put in the knights' way, bog them down or something so every other unit we can have can group-hug the knights and wear them down with lots of pointy bits of love :-)
I know this way is boring, but its probably the only way.
Deploy the majority of your army back from the edge of your deployment zone.
Use all your incantations in the first turn when he's praying to give your carrion extra movement.
Place them behind his two main units. (make sure the pegasus knights cant see them)
Now they cant march.
This will give you a good extra couple of turns of shooting.
More than enough time to cause at least one panic test with the catapult.
Slowing them down even more.
General tactics against brettonians is to use large skeleton blocks to tie them up and then smash them in the flanks with chariots and ushabti.
ah, for the 2 knights + 5 pegasus, i was meaning the pegasus are more for when he expands, but i'd still have to deal with them, but the march blocking seems like a good idea,
and i suppose the bait and switch would work if i can incantation it well,
Bretonnians are well know for failing leadership test in epic proportions. They will ultimatel fail their fear tests preventing their charges.
As said above, you first need to march block. Lances of knights are like trains. They hit hard and, but could not stir away from death to save their lives.
Chariots will be a good asset for you. Same reach as the knights, but unlike them, they move as fast cavalry. This means you can easely move them to position yourself on is flank and even rear, while he desperately tries to move around the board with is stiff units.
From what I can see, it doesn't look like he will be bringing a damsel. Load up on magic. This is were your army can truely dominate movement, and there is no shame it in. Without magic, tomb kings cannot succeed. We don't have the ability to march in any way, form or shape.
the screaming skull catapult will be a great asset against him. Coupled with a strong magical support, and it takes is 1 casualty to make him test on a leadership if 7 (with skull of the foe). That's a 50-50 chance of him turning tail at that point. With moderate luck, you can make him test for this twice a turn!
If you do not like the shooting and tendency to misfire of a catapult, look into the casket for 1,500 points.
I Play TK's and Bretonni. Placing carrion behind knights before they get across the table is not a second turn possibility. the bretonni prar means you get to pick who goes first not that you always do, so remember that. You can get around pesky armour saves with Poisoned attacks, and that annoying ward save? make them run, without using specific magic items they looses the blessing if they flee at any time. large units of melle equiped skellies (spears) do ok against bretonni because once they absord the initial damage they attack in two ranks. the real power comes from stoping power, if they can't kill all your models then they WILL remain stationary. use this chance to move your units to their flank and attack. tomb kings are the only army i know of that can charge a unit they started the turn without LOS on. HUGE FLANKS are perfect for ushabti to destroy. and never forget what you can do to flanks and rears with scorpions. (they can charge the turn they emerge)
Try tomb swarms burried beneath the sand. use banners that can hide a unit. TK's require a little thought but bretonnians aren't unbeatable, i thought they where when i started playing them.
Brets are probably my favourite opponent to play against with TKs. At the beginning of the game when they say "I'm going to pray" is the best news for TK players. The reason for this is that the SSC is going to get some free shots at a unit of knights while they are the closest point to the table edge that they will be the entire game. Practice you're guess range, make sure that SSC is firing twice a turn, and put skulls of the foe on it for sure. You only need to cause 1 wound to cause a panic test, and at -1 leadership you are going to make that unit panic at least once in the game which is all you need.
Another note i forgot to make was that pegasus knigts can see 360 under the flying cavalry rules. however a great way to mess with them is to block LOS on your big units (something you will be doing anyway) because they will have to fly over then land before they charge giving you time to cast incantations. Also fast cavalry of the TK army is great for running around and reforming so your always threatening them with either arrows or spears, your choice. this way they are keept in check.....Cheesy ways of killing them also include over guessing on SSC shots and..."accidentaly" hitting them. Keeping in mind stone throwers ned LOS so you most likely won't have them avaliable as a regular target on Turn 1.