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Hi all, I'm playing in a tournament soon and my first opponent is TK and I'm playing as Wood Elves ( it's 1000pts), I'm just looking for some advice in bringing them down I think I have a general game plan I'll put my list up later but any pointers, tips, things not to forget and advice would be greatly appreciated.
- Should I bring scrolls/magic defense or just ride the storm and snipe the casters
- Should I go combat heavy? I've heard tell the best way to beat TK in 1500pts or less is to swamp them with combat troops and snipe characters
-Best way to deal with chariots without Str. 7 units ?
- And what do you think I should worry about most ?
By the way, here is the list I'm thinking of taking
Alter Noble – 158 points
Helm of the Hunt
Hail of Doom Arrow
Spell Singer - 140
2x Dispell Scrolls
10 Glade Guard- 120 10 Glade Guard – 120
8 Drayds – 96 8 Drayds – 96
7 WarDancers – 133
5 WayWatchers – 132
Fighting tomb kings at 1000pts you are already at an advantage, tomb kings don't really get strong until 2000pts when they have access to the lords.
That being said your main goal is to take out the Heirophant (the head Liche Priest) if you can do that as early as possible then it is a good start.
I notice that you are worried about chariots but in 1000pts there won't be many units of them as they are a special choice and with the points restrictions not many would be fielded. However wood elves have the advantage that they have wood elf long bows so at short range you will be wounding them on 4s and they only have 3 wounds... I find that it is best to think of chariots as ogres of sorts.
That being said things like Tomb Scorpians are something that you should worry about they are cheapish, fairly quick, tough and strong so be wary of these things. They would be one thing which you should worry about and I am not sure how you could deal with them in the list.
If you just stick with a hit and run away tactic of Wood Elves you should give them a good run for their money no matter what they have though...
There is nothing more annoying when your Wyches with Plasma Grenades get "Always strikes First" for their combat drugs!
Thanks a lot.
Possibly better to post this type of thing over in the WE forum. If you have one there too thats cool though
Taking 2-3 mages will easily shut down a TK magic phase at 1K, and hence probably win you the game... But your list looks decent
I did but the mods hammered it into the wastes.
No offence but kinda strange asking how to defeat TK in a TK forum..lol
Ps: alot of magic will shut down TK like Phoenix advice
Never interrupt your opponent when you know he is making a mistake!
Last edited by Phoenix; December 30th, 2008 at 11:59.
Phoenix, I interpreted that he meant that he took three casters in his original list and the mods hammered that decision...
Jeremiah, you should really be a bit clearer about who/what you are responding to, hehe
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
i agree asking TK players how to kill themselves is kinda strange. Outside of taking enough magic to attempt to stop all the "spells" is a good idea. Also remember that your long bow is going to have the range on TK. TK can not march so if you play like most wood elves (aka run and hide) you should be able to stay away from TK archers and slower units. Another point would be to look at where scorps are planning to be coming in from and avoid those areas.
"Ah, but the truth is like an expensive whore, Jerek. She comes in many dresses and will bend over for any with the money to pamper her." ~ Konrad von Carstein