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As my Tau force slowly builds up, I'm beginning to turn a wary eye to the more mature and less smurfy version of Warhammer, with nearly every single army having something appealing. (Except those lizards and rats. I have no intention of leading an army that is easily defeated by a nice cold breeze, nor do I intend to lead an army easily defeated by a well placed trap and some peanut butter.)
The big three, however, would be the Dwarfs, Dark Elves/Wood Elves, and Tomb Kings. Yes, I know that's actually four, just that in my mind, both Delfs and Welfs can be considered as the same, highly strategic armies that theoretically crumble apart if you don't have a good plan. (And they're both pretty. Anyways~)
I had originally intended to have TK's be my second Warhammer army, something easy to paint up, as well as offer something that my original first army would not have, that being a magic phase. Something that will crumble away in close combat (like the Tau), but still stick around with a few skellingtons pulling themselves back together (so... not like the Tau).
Then it occurred to me, an easy to paint army? While playing around with the Warhammer starter set I was having the usual issues of indecisively picking a theme for the dwarfs, as well as dealing with something rather foreign to me, metal. (Oh sure, I could probably find a metal Tau theme, but still...)
Seeing how I'd probably be a bit exausted from painting the fickly bits on firewarriors, mass producing skellytins would be a welcome break before going on to something more complicated like faces, beards, and armour (granted, it's more beard than anything, but still, Tau don't have beards! Or faces! If anything they're more skeletal with a bit of hair on top.)
So the Tomb Kings are growing all the more appealing as I think of it... sure, they probably don't classify as a newb army (But then, what is in Warhammer? Furthermore, Warhammer can't really be called newb friendly compared to 40k), but I'm not too worried about losing a few games, nor am I expecting to win tournaments right away.
Still, I don't intend to intentionally gimp myself, and yet I sort of do.
As the title states, I'm planning on playing the TK, but without certain key essentials, that being the scorpions, and the screaming catapult. Why? Two reasons: The important one being that people think that those two unit choices are essential, and I don't really want to do exactly what everyone else does. Secondly, I'm not too keen on the scorpion (doesn't meet my aesthetic values), and I rather loathe the looks of the chicken feet catapult.
My vision of a TK army as it is would be wave of unrelenting grinning bones marching steadily forwards, the fallen getting back up from the sands to silently hack away with their hand weapons, with archers providing support on the way. For a heavier punch I'd like to have Tomb Guards and Ushbati, with chariots providing flank charges on the way. A general lack of anything crawling up from behind, and a lack of long range support forcing panic tests. Well, perhaps the casket, but that's a perhaps. For higher point games.
I understand the fragility of the Ushbati and Tomb Guards, and how they're hardly a replacement for some screaming skulls, but I'm thinking more of an alternative playstyle than the generally accepted one.
Do pardon my rather complicated way of posing a question, but I suppose I'm looking for equally complicated answers as well... or simple ones. Simple ones work too, I have plenty of time to mull it over while I wait for my ebay Tau purchases to finally come in the mail to paint...
I know it's possible to create an army without scorpions and SSC's (since they're not a 1+ option. ), but have people actually played such armies for serious(ish) games, and not for fluff reasons?
While i'm inexperianced compared to the other players of this forum, i can still offer advice, in the few battles i've had so far, only used scorps in 2 of them, and in the rest i had carrion instead (1000pts, so small-ish)
While for the most part, a single SSC shot can win the game, you could win witout them, providing your army supports its self, if you have numerous skelingtons in 4x5 blocks, or just in archer blocks, that march forward and shoot, or try to charge (yay for no marching ._.)
then it can work, but depends on the foe,
Supported by carrion unit(s) however, it could get good,
Hmm, for a 2000pt game, you could take chariots as core, backed up by 3-4 units of carrion
and due to the mobility, it might actually be fesible to take a unit of 10.. though 5 is probably the limit as run out of space to get attacks from,
The main dissadvantage however to all skeles, is the speed, TK is the only army slower than dwarfs, as they can at least march, and if you depends on magic to move you, if 'some' are dispelled, your army is all different speed'd
Instead of the SSC, you could take a casket, which are very potent (though expenisve) in 1500 point games, and more fesible in 2000pt games, especialy if you take your maximum allotment of lich, though that would leave chariots as special (however without scorps, you have 1-2 more spaces than usual)
Finaly, if you don't take either, you should probably at least grab a unit of swarms to arrive behind the foe & annoy them, like a mini-scorp
So! while that was a bit cluttered, hope it helps ^^;
I'm currently playing with a highly mobile Chariot, Carrion army no SSC and no scorpions.
So far I've romped through most of a deaomn army and been smashed by a combined grail knight & errant knight charge.
It is fun to play with and with the additional movement phase with TK magic it can be pretty fast.
I'll post more comments as the amount of games played increases.
I realise that this isn't the same as your legion of skeltons moving slowly (very slowly) towards the enemy but it doesn't use the SSC and scorpion.
Finally getting round to finshing my Tallarn Imperial Guard Army (2K)
Everything else has been sacrificed on the Altar of eBay...
Lizardmen easily defeated? You underestimate them!
It truly is all about your style, and how you like to play. Now, this does not spill over into insanity, like using tomb swarms, but still functions as a basic rule. For example, I like to blast my opponent from far away, mocking them as they ask why I never have any negative modifiers to shooting, and how come the shots are poisoned. I supplement this with magic, and an aggressive block of chariots to side swipe units that stray to close to my archers. I do all of this without any scorpions (don't even own one) and rarely using a skullchucker.
If your style is more close up and in your face, just build your army around that, Khemri can win in a variety of ways, more than people give us credit for, so just play on the army strengths and your personal style/strategy. As a suggestion, you might want to consider taking a Casket or, I think this would be much more up your alley, a Bone Giant. Never mind that they look to be wearing chiquita banana hats, just try one out. If you like it, convert one, I did so to mine and love it.
If you are really curious I can try to find a pic of it. A Bone Giant can single handedly wiped the floor of entire unit. Just make sure that its a non mechanical unit, otherwise the relentless assault rule will be negated.
0/0/0 Dark Eldar 0/0/0 Skaven0/0/0 Chaos Dwarfs
Starting on January 1st 2010
Oh good, nice to see a few example of varied armies. <3
I was musing about swarms as well, maybe (though Carrion don't seem too bad either, but for the limitations of special slots), though the Scorpions wasn't exactly the big issue anyway... (besides looks, but I suppose I don't have to paint it GW style with those nasty looking claws that seem like they have flesh in the middle... *shudder*)
The big issue being the SSC, and the ability to win in a single turn bit... I loathe coin tosses, and I'm sure the opponent would loathe it too.
Anyways, looking like I'll be getting the box set in a few months then (finances permitting).
(Though I still have a few questions, like why is a penguin hugging a pokeball? )
Lol, good spot with the penguin Pixie.
Just to chip in (better late than never ), There is no reason that an army without an SSC or Scorps wont work. Its perfectly possible to build a decent army using whatever units you like (yes, even Heavy Cav! )
When you come up with and post your list, remember to add a little note reminding people not to recommend the SSC / Scorps, cos otherwise i will forget and probably recommend them
I'm a bit worried of actually making a list though... mostly because I have yet to play a single warhammer game. That is, I know how the game is played, I just don't really know how to play the game, I think. What with the wheeling and the proper formation and all the non-40k bits.
Still, I figure I can't go wrong with skellies, skellies with bows, and chariots... with maybe some Ushbati if I still have some points to squeeze in after the obligatory full "hq" of Tomb Prince and priests. Yep, can't go wrong with that at all. *starts gluing spears onto his skeletons* Ooo~ maybe I can dual wield spears... that means they'll be twice as good, right?
What you might want to do is go out and play a few proxy games, get a feel for how the unit's play, then build a list. Being as Ushabti are rather pricey ($20 US a piece) You'll want a feel for how they run before you go spending a ton of cash on them. I also wouldn't be horribly suprised if by next summer (summer '10) that there is a new TK book out.
I've found that skellie archers can be vicious, especially if you can get them on a hill, they always hit on a 5+, even against things like Lone Charecters etc. I Feel that tomb guard are a good buy as well.
I know your trying to stay away from Scorps all together but I cant help but recommend using one, for their cost they are wonderful.
The Camden Brigade
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