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Previously I didn't enjoy playing with my small TK army (which have been in the cupboard for a while) as I didn't have much of an understanding of things like tactical movement (kind of a big deal with TK!). I recently got them out again and would really like to expand up to a decent 2000 points, but I don't have a huge amount of money to spend (really £40-45 is the target area)
I currently have a TK on chariot, 2 priests, a scorpion, and a battalion set (3 chariots, 8 heavy horsemen, 32 archers), which gets me about 1300 points, so I need another 450-500 points of troops (and then the upgrade from Prince to King will get the rest). I'm not bothered about infantry, horsemen, or the SSC, but pretty much anything else is an option.
I could really do with some hard hitting units to deal with big blocks of hard troops or cavalry, but Ushabti, Bone Giants and Tomb Guard all come out fairly poorly in terms of points-per-pound
Another option I quite like is to get a CoS and go magically dominant (with a few items and such I could be getting 7 or 8 incantations a turn...). Throw in another unit of chariots, or maybe another scorpion and a couple of swarms, and rely on getting flank charges etc.
Hopefully you could give me some pointers from your experience, what should I do?
Oh, and if it helps, I'll regularly be playing Lizardmen (first game: outstanding victory. second game: outstanding defeat )
Sorry for such a long first post! Thanks in advance
Give the unit an Icon of Rakaph (occasionally game-winning, sometimes useless) and put the Tomb King in there and they're quite powerful.
If you only have archers so far, try a unit of warriors with light armour and shields, they're pretty good (and only 205 points for a unit of 20 with full command).
I'd also go for a third liche priest personally. TK magic is the best. Add the Staff of Ravening for extra magicyness.
All the old Specialist Games resources are currently being uploaded at the Tactical Command forums, and you can find them here: http://www.sg.tacticalwargames.net/fanatic/.
I've played Lizardmen twice recently and got my behind kicked well and truly.
He plays a floating Level 4 mage priest thing like a buddha in a unit of Temple Guard.
He seems to have something that gives him extra dice for spells and it really winds me up.
If I go TK, 3 LP I don't have enough dispel dice.
If I go TP, HLP, 2 LP I lose out on hitting.
I find him a difficult opponent for his many armies but Lizzies seem to be the most difficult for me.
Luckily his pteradons get scared when rolling to charge and his salamanders seem to disappear quite quickly.
Don't confuse razordons with salamanders like I did - as I watched 3 ushabti disentegrate under 18 attacks. lol
Lizards are a tough, tough army. When your base soldier is WS4, S4, T4, 5+ Scaly Skin, and 2 attacks for less than a dozen points a model, you know that they are tough to break, even without the cold blooded rule. Add their sickening magic phase, and they can lay the hurt on any army. We win combats by static CR, not by killyness so they are really set up to stomp us.
So, try and outshoot him maybe. I'd consider a SSC over a CoS and hope for some lucky panic rolls, or just some outright killyness...
I tried a SSC.
He made it rain on it, I didn't dispell and it ended up only firing if I rolled a 4+
Needless to say I rolled 3 and under EVERYTIME!!!!!
Thanks to all for the speedy replies!
Last edited by lm137; March 3rd, 2009 at 16:38.