Welcome to Librarium Online!
Alright, if you run through the TK army book and go to page 65, you will run across 3 characters; King Phar, Prince Tutankhanut and finally Sehenesmet, Vizier of Quatar! I am going to challenge people to come up with rules and conversions for these models!
Sehenesmet is basically a skeletal hippogriff, because he made a body that looked like a bird and a lion so for him, you could give a ushabti some wings from the carrion model and with some green stuff you could really make him look pretty cool! As a rule, you could make Ushabti a core choice if he is in the army. After all he created them!
Next up is Tutankhanut. You can find a conversion for him if you go on an internet archive website and search up the TK section of the old GW site. Basically he should be given a very high armor save and should have a high balistic skill! Also, if you bought a settra model to make him, you could put him in the chariot!
Finally, we have King Phar Basically I would use a King model and convert it to have a flail and possibly make the model have a few more details so it looks unique. Don't forget when converting that he uses a flail of skulls! Also, we could make his army have hatred to all other TK armies. Finally we could make him cause terror because of the flail of skulls that he wields! Also, use the rules for the flail of skulls. He is also a formidalbe opponent (strong enough to challenge settra) so make him stronger than your average King.
And that's all the advice I can give you! Hope you all do your best to try and make these models if you have all the time, skill and money to do so! Also, please give me your input on what their stats and rules should be! Happy converting and rule writing!
Tutankhanut's article seems to have vanished unfortunately
King Phar is a favourite custom Lord amongst TK players There have been many threads concerning him in LO history.
For some interesting threads (including input from yours truly ) perform an advanced search on LO of the three names (individually i mean) in the TK forums. Ahh memories...
PS: Careful not to necro threads! (unless your input is amazing, necrod threads will be locked lol.)
Last edited by Phoenix; May 2nd, 2009 at 22:49.
Whoops my bad! Oh well, I guess we could still try and make rules for Tutankhanut. In the article they never provided stats for him. I'm glad you pointed out the bone giant thing to me (though I much prefer what the book says about him being an eagle/lion construct to the bone giant idea. I guess with a little more conversion work I could make my BG into him though. I'd still like to see some of these models made though. I'll look up King Phar though! I think Tutankhanut deserves some rules though, he's my favorite! Also, Sehenesmet's rules aren't exactly my cup of tea. I really prefered the idea of him flying around as a Ushabti/Lion/Eagle rather than a boring old Bone Giant
Last edited by AltheAlchemist; May 3rd, 2009 at 01:49.
Do you know what the title of the thread was about king phar rules? I really want to find it!
These threads are good for Phar:
http://www.librarium-online.com/foru...king-phar.html (Army of King Phar)
http://www.librarium-online.com/foru...onversion.html (flail of skulls conversion)
And this one for Tut:
Remember, no Necromancy But you can always quote from those threads and post them here
M WS BS S T W I A LD
4 6 4 5 5 4 4 4 10
Weapons: King Phar's Flail of Skulls
Armor: King Phar's Armor
Unit: King Phar rides His Blessed Chariot of Fire
Undead: King Phar and his chariot follow the rules for Tomb Kings Undead
Flammable: King Phar is Flamable
Hates Tomb Kings: King Phar and any army using him Hates other Tomb Kings armies
Terror: Because of the Terrifying nature of the cackling skulls on his flail, King Phar causes terror
King Phar's Army: King Phar may never have another Tomb King in his army. However he may have Tomb Princes in his army. King Phar is always the general.
King Phar's Curse: in addition to the standard tomb kings curse, if the unit responsible for his death is a tomb kings unit, then it must suffer 2D6 wounds with no saves of any kind.
"My Will Be done!"
King Phar's Flail of Skulls: King Phar's Flail of Skulls operates as a normal "Flail of Skulls" but in addition for every wound it causes, subtract 1 to the enemy unit's leadership during their break test.
King Phar's Blessed Chariot of Fire: King Phar uses "The Chariot of Fire" found in the Tomb Kings magic items list, but in addition, the chariot has a 4+ armor save
King Phar's Armor: King Phar uses a set of blessed armor that gives him a 3+ armor save to him and a 4+ ward save. Combined with his chariot, King phar has a 2+ armor save
King Phar has a unit strength of 2 and his chariot has a unit strength of 3 so altogether he has a unit strength of 5
How's that for rules
PS: I added in Phoenix's suggestions
Next up, Tutankhanut!
Last edited by AltheAlchemist; May 3rd, 2009 at 01:39.
You missed his T stat. Id assume 5.
Very nice character! Note the normal Flail of Skulls also has magical attacks anyway. The addition of the SotF rule is a moment of genious! Except that units in combat are immune to panic checks It would require a bit of wordy rulings to get the same effect in CC. Maybe just have it as ''addition -1 to break test for each wound caused" or something?
Maybe make it just a 4+ Ward save and give his Chariot the same. He cant use Shield + Flail so...
All in all, thats an amazing job
Hold on one sec.. all these awesome threads.... have i repped you yet? If not then you have my apologies, consider it done! If so, then damn the restrictions!
Wow, I was waiting for that rep! Lol YAY MY FIRST REP STAR EARNED! Francois was just telling me about how I deserved some more respect/rep around here! It's time that people RESPECTED MY AUTHORITY!... Sorry got a bit carried away! Anywho, I agree with all that you said, so I'll just make a few edits to the current stats!
Prince Tutankhanut takes up two hero choices or alternatively he can take up a Lord choice.
M WS BS S T W I A LD
4 5 7 5 7 3 3 3 9
Weapons: Hand Weapon, Bow
Armor: Golden Body and Death Mask
Undead: Prince Tutankhanut follows the rules for Tomb Kings undead
"My Will Be Done!"
Golden Body: Prince Tutankhanut has a body fashioned out of gold made by the liche priests of numas. He has an armor save of 1+ and with his chariot he has a 0+ armor save. He is not subjected to the Flamable rule as he is comepletely covered in gold. In addition, his gold body is an ispiration to his warriors, so any units that are within 12" of him get +1 to their combat resolution. They may not take +1 to combat resolution from the standard bearer if they are already within 12" of Tutankhanut.
Tutankhanut's army: Prince Tutankhanut must have at least one unit of numas warriors. These warriors use the same rules and stat llines as tomb guard with the following exceptions; They may not be revived, they do not have killing blow, they do not count as undead, they cost 10 points each.
Death Mask: Prince Tutankhanut wears a a horrifying death mask made of gold. Surely such a mask would strike fear into the toughest enemies. Prince Tutankhanut causes Terror.
Eye of the Carrion: During his lifetime, Prince Tutankhanut was a renown bowman, he may fire up to 3 shots using all three of his attacks.
May ride in a chariot (+60 pts)
May use a great weapon (+8 pts)
Those are my rules for Prince Tutankhanut! Hope you like them!
Last edited by AltheAlchemist; May 3rd, 2009 at 15:16.