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If theres already a thread on this and i havent found im sorry to ask again, but here goes.
Light cav, always hit on 5s (cool), pants armour, cant march, and imo a waste of magic to make them do so. fair enough the 360 line of sight with shooting, but bowmen seem cheaper and have more shots for 10 points more
Heavy Cav, or should i say medium cav. seem to be skeleton warriors with a constant 4up save and double movement, with twice the cost (presuming the skels arent light armoured). WS2 STR4 on the charge. i guess they could be good in big units, but chariots are better, and so, it seems, are warriors.
any advice on how i can use horsemen? as i have 16 from the battalions
I've never been a fan of them.
They are pretty awful.
The theory is if you take a large unit, 12-16, full command, warbanner, then you can overwhelm infantry units with outnumbering an fear by winning combat. I dont buy it, The unit just looses too many models against any enemy inclose combat.
Best use is to sell them to a VC player to use as black knights.
Well, they can be useful. There are often better choices in an army, but if you want to use them/have spare points/etc then:
Light Cav - Handy in units of 5 or 6. No command. A unit of 5 is good for accompanying a Mounted Priest, often with SoRav. Alone a unit can also be useful for flank annoyance, march blocking and being a general pain to the opponant. The bows should be treated as a bonus extra, as they often wont hurt a thing. You need to look beyond their weapons and use them for their tactical ability.
Heavy Cav - Less useful that Light Cav, but only because you really need to take them in larger, hence more expensive units. Running 10 gives you a good unit strength which will negate enemy ranks and outnumber most enemies. Try and think of these guys as fast skellies. Music and Standard are a must, as is a magic banner (War or UdL). Running 12 or 14 (always in 2 ranks) gives you more attacks, but mainly they are there for the extra wounds.
Cool thanks very much. ill do 10 as heavy and 6 as light?
that sounds completely reasonable. i find them sometimes the heavies to used as a temp hold on units that are dangerous or against other undead when you can outnumber them or do a flank with them. they do cost double the normal skeleton cost, but you also get to attack with the horses which have the same stat-line as a normal skeleton iirc. so a unit of 10 heavies is like having a 20 block of skeletons with spears except you get those additional swings on a charge, have a higher movement, and unlike skeletons CAN have a magical banner without your general actually be a tomb King. they are a effective offensive unit if you have a GOOD idea what your going against and don't put them into combat with the wrong thing. they have a better save then normal skellies when it comes to shooting it's true, but the units have generally half the wounds as a skeleton unit of equal unmodified cost. if you have something else that is drawing ranged fire from your opponent then it can definately be great flank harrasment, chariot support, and attacks per round of combat with the strength bonus on a charge which in melee they are one of few non construct models we have that go above a str 3. the ws is something we as undead i think are just going to have to deal with, i doubt it's going to change.
the negatives when compared to other armies 'heavy' cavalry are easy to point out, but when compared to our other models they can be good points fillers especially if you plan on running good ole boy Settra and don't have a boat load of chariots or tomb guard.
i think i covered all i can on the positive sides of the heavy cav. the light cav plusses were accurately depicted from my view.
good luck with your army bud
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thanks very much
I can pretty much follow suit here and tell you that Light Cav are used as a 'holding cell' for your mounted Liche Priest. It keeps that model from being singled out, and when you're ready to flank charge with them, the priest leaves the unit.
If worse comes to worse, and you -want- to case incantation of smiting on them, you'll get 10 shots instead of 5 (in a 5-man unit). I don't suggest wasting your magic on this though.
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Saim-Hann Eldar: 5000 Points
Everyone on this forum is super nice, and the first thing they will tell you is to play what you like - disregard all other opinion. That being said, if you are trying to make a tourney list or such, the short answer is no.
The long answer is that they are the worst (in my opinion) unit in the army. They cost far to much for the little they do, and get dominated in combat. If you want to use bows just take bowmen, the range is great and tucking them away on a hill nets you two ranks of fire. If you want to crash into your opponent take some chariots - their high mobility and low cost make them devastating on the field.
I own 20 of each horsemen, and in any game - friendly or serious - they're the last unit I choose.
If you are absolutely desperate to use them, they could make decent harassment troops if used properly, but this is a very uncommon TK tactic from what I've seen.
Regardless of your decision good luck with your skelly adventures!
0/0/0 Dark Eldar 0/0/0 Skaven0/0/0 Chaos Dwarfs
Starting on January 1st 2010
Just a thought that struck me...
You could use the unit of Horsemen just because your enemy thinks that they wont do anything. This is just a new tactic that struck me, and I haven't tested it yet...
If you (by a sneaky way of course ) makes your enemy underestimating these horsemen you could make some really great moves with them, these are of course tactical and not really damage-inflicting.
Hahaha xD Just thinking of the scenes here make me laugh Consider using these "tactics" in a battle just to see what the result is to be But before you should make sure NOT too miss the sneaky "pre-work"
- You could use the SLH in the same manner as tha Carrions, making the enemy flee right into them (this with a unit strength of five or more). A cheaper variant of the Carrion tactic, but also far more risky...!
- You could use the SLH/SHH as a bait for other units to flank. Note that this is only worth it if it is "worth it", if you got what I mean
Good Luck to You!
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I personally try to always use 2 units of 5 light horsemen naked, but for a reason not listed above. I will certainly use them as small flank protection, march blocking, and a slight annoyance, but mostly, I use them for table quarters. In my opinion, people grossly underestimate the importance of table quarters. Since the light horsemen are so crappy, people generally ignore them. So, I'll just march them up, 1 on each flank and just park them there. At the end of the game, they will either capture or contest 2 quarters, gaining 200 victory points. Since each unit is only 70, I feel they are well worth their cost. In certain situations, I'll gladly sacrifice them as well. I like knowing that since they are only 70 points per unit, they are quite expendable.