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Sorry if someone had asked this question but i was not able to find it so i apologize for bring it back up.
I do not understand how this spell works if i cast it on my Heros, core units, special units, or rare units. If anyone could explain to me and give examples that would be great.
If anyone can help i am greatful and thank you for taking the time to help me.
Is there something specific that you do not understand about the spell? It is a spell to summon back wounds on tomb king models. You can either get back either wounds on multiple wound models or summon back single wound models.
This spell can be used on ALL tk units. It brings back the highest roll out of 2D6 worth of skeleton models, D6 woth of tomb guard, and D3 of EVERYTHING else.
This spell will only heal models and units back to thier original unit size\wounds stat.
You must target specific units with this spell. as in you cant heal a king in a skeleton unit if you selected the skeletons you must target the king and any excess healing is ignored.
Can you bring back a catapult if you still have the crew?
War Record Since Sept 2005
Old Codex 48-20-9 Dark Eldar
New Codex 1-0-0 Dark Eldar
Everything can be resummoned except for totally wiped-out units (such as a lost unit or a lost Basket, just for example )
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Oh ok so reviving skeleton warriors or other core units its a 2d6 and out of those 2 i pick the highest roll i got and thats how much men comes back, so in total i can revive 6 skeletons. Then for tombguards its a d6 roll. Then for the rest of my army they are d3 for my heros rare and special units.
Umm for the SSC lets say the crew died but the SSC is still up i can rez my crew men and i would roll a 2d6 to rez them since they are just Skeleton warriors. Also if it was the opposite way and my SSC was destroyed but the crew was alive i could the SSC back on a d3 roll.
Is that correct?
Last edited by ChinaMan; June 28th, 2009 at 19:31.