In General:
When playing against WoC, much depends on your ability to outmaneuvre your enemy. Play with Ushabtis and make sure that these survives to see combat.
First of all, I will once again suggest (and shortly describe) my little favourite tactic, using
five Carrions, one SSC and a Casket. Place the Carrions behind the enemy lines so they cover the rear of as many units as possible. Make sure that they do not get involved into combat.
Often, your enemy has the choice to let the Casket go through or to let you shoot twice with your SSC. Whatever he choose, it will be devastating. (As long as he do not have any Dispel Scrolls - be careful about this!) Make sure you try to kill as many models as possible of those in front of your Carrions. If you manage to kill 25 % of them, they will have to make a panic test (Or if you have used the SSC, only one Wound is needed
). If the enemy unit flees (directly away from the unit that caused the most casualties) it will get catched by Carrions.
In the Shooting Phase, you'll get an extra chance to do this. With the chance to take out whole units in one turn, it is VERY effective if you want that perticular Unit away from the table edge (the better the unit is, the tougher it will be to break it this way... But with Skulls of the Foe, you'll manage to do alot more). Not only the Shooting Phase grants you a chance to cause the effect, but also the Magic Phase.
Secondly, I will suggest using a Tomb King. PLace him in a Unit of Tomb Guards with Icon of Rakaph. Give him the Destroyer of Eternities and Collar of Shapesh. Let the Hierophant fly (Cloak of the Dunes and Hieratic Jar) beside the unit and resummon TGs that dies. Make sure that an enemy CANNOT charge in one turn, but needs two turns at least to charge our dearest Liche Priest. If they place a unit to make a charge on the Hiero, it will quite often have a flank open for the TGs.
If it all turns out well, and no one tries to charge the Hierophant, you will be able to use the Hieratic Jar in a way to secure a 12" charge with two free reforms (!). (You will have four chances to cast Urgency, a total of 6 dice.)
Next up, watch out for Characters! Counter your opponents heroes with your Prince (Good build is Armour of the Ages, Vambraces of the Sun and Great Weapon), counter his Lord with your King. If you play with a LHP (not my suggestion), you will have some problems to take on a fully kitted Lord - I promise
Watch out for Characters with S7! They will easily break our dear Chariots.
And now, know that I do not know your opponent and what tricks he may use
Be sure to try these "General Guidelines" and see if they will help you
Sneaky Ones:
Casket, Area Limitation: Place your Casket on a place where your opponent can avoid seeing it. I do not say that you should put it behind a forest or something like that, but just make sure that at least one obstacle or forest is blocking other units' line of sight to the Casket. I call the areas you've covered (where your opponent WILL see the Casket if he moves there) the "Secured Area". Your enemy will often try to avoid this area, for he knows the same as you - if he goes there with one unit, he will risk the Light of Death.
This is a way to use the Casket in a more agressive way that reduces your enemies movement limits. It does not kill as much units as it usually does when placed on a hill, but it will grant you many tactical benefits back in return.
ICFB, Range Markers: When you deploy your ICFB Units, place them close to the middle between the units you know you will shoot at and your SSC. This will help you aim more accurately, as well as it will give you some threats that are immune to everything in the beginning of the game. Note that this is a VERY sneaky subtactic. Not many opponents will like it, but until you've learned to guess the range well enough, this "cheat" (it is not anything that will grant you more morale) or "tactic" (it is still not against the rules) can be used to help you out
These Sneaky Ones are the only I will write about today
Hope It Helps!
What's your favourite food and drink?
Not really the question I expected
But I will still answer it, since it isn't THAT personal...
Food: A family meal. Roasted bread, shrimps and a strange sauce with a mix of spices. All this together, put in the oven for a while - Result is Yummy! :dance:
Drink: COCA COLA! Ofc...
Oh, and is the tomb prince in low point games better off in an "anvil" block of spearmen, solitary or with the archers?
I would say that he is best used in one of two ways.
- Put him together with Bowmen to add a little extra shots. This will make hid D6 MWBD more important to dispel in many situations.
- Place him with the SSC Crew. Now we're talking
//Nagash