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  1. #1
    Member Stoutzombie's Avatar
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    Tomb kings 2000K army trial turny list

    I have 3 tournaments coming up in August all of which are 2000 pts
    their is no one in my town who plays TK's and the only advice i have is from the shop owners who mostly play 40K.

    I play casual. i usually go up against dwarfs and ogre kingdoms. But seeing as they are joining the turnys i thought i go along to.

    So i built a 2K army list and have nothing but good things to say so far. It's just i don't know how well this would do pitted against forces i have never encountered. Vamps, Brits, something called a Pegasus army...

    I know it's not all list, or all numbers. but i would greatly appreciate someone with some TK experience to see if i did ok building a list for a first time turny player.

    Any way i spent over a month tweaking numbers and looking at points and different scenarios. I think this has the best over outcome for a majority of situations. But I'm always trying to be better at my army.

    High Queen Khilida (gen)

    Liche Priest (herio)
    CoS
    Dispel scroll
    Heritic Jar

    Liche Priest
    Talismen of protection
    Enkhil's Kanopi

    Icon Bearer + steed
    Mirage Standard

    3X 10 Skeleton Warriors with Bow, Blessing of the Asp, Light Armour

    3 bases Tomb Swarm

    2X 10Tomb Guards

    2X Tomb Scorpions

    1 Screaming Skull Catapult with Skulls of the foe.

    This army is exactly 2000 Points.. so long as i got my math right ..

    The main plan was to force people to charge or hide away from my CoS while thining their army down with poison arrows SSC and Holding things back with the Tomb Scorps and Tomb swarms, playing clean up with the tomb guard and high queen herself.

    I'm Sorry if i broke rules posting or something being new to your forums.
    Thanks for taking the time to look at it, if you do.


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  3. #2
    i am da Wahhchief Digger's Avatar
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    hey um, in august, are you sure that is a 7th edition tournament? :p

    - whats your plan with the icon bearer?
    - against bretonnia pegasus list: icon of rakaph = win win win (perhaps on a unit of 20 tomb guard or skeletons?)

    andum
    Welcome to LO, if you see some weirdo called Nagash, dont believe all he says
    Eternal Newbie

    Warchief Diggah o da Bloodmoon Squiggahs

  4. #3
    Member Stoutzombie's Avatar
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    Quote Originally Posted by Digger View Post
    hey um, in august, are you sure that is a 7th edition tournament? :p

    - whats your plan with the icon bearer?
    - against bretonnia pegasus list: icon of rakaph = win win win (perhaps on a unit of 20 tomb guard or skeletons?)

    andum
    Welcome to LO, if you see some weirdo called Nagash, dont believe all he says


    2 of them will be 7th, 1 of them will be 8th.

    The icon bearer was gonna be in the back of the army, next to the queen and 2nd LP, The idea was everyone would be hard to shoot, forcing them to go into melee. While thier trying to get to melee, tg, archers with poison.

    Never used they guy before, and my assumption is, that the icon bearer gave everyone with-in 12inches the abilities of the standard.He didn't have to join the squade.

    If'm i'm wrong i'll yank him out and put 2 more swarms in and perhaps some champs..

    Also, was reading alot of the forums before i joined. Nagash seems cool ><

  5. #4
    High Priest of LO Nagash's Avatar
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    "if you see some weirdo called Nagash, dont believe all he says" - well, here he is..

    Quote Originally Posted by Stoutzombie View Post
    I have 3 tournaments coming up in August all of which are 2000 pts
    their is no one in my town who plays TK's and the only advice i have is from the shop owners who mostly play 40K.
    Hai, and welcome to LO! Glad that you found these forums as a source of knowledge, and that you appearently signed up in the end

    Quote Originally Posted by Stoutzombie View Post
    I play casual. i usually go up against dwarfs and ogre kingdoms. But seeing as they are joining the turnys i thought i go along to.
    Wise choice! I'm sure you'll learn alot during the Tourney. How long have you played TK?

    Quote Originally Posted by Stoutzombie View Post
    So i built a 2K army list and have nothing but good things to say so far. It's just i don't know how well this would do pitted against forces i have never encountered. Vamps, Brits, something called a Pegasus army...
    First off, I could recommend that you'd check out the army forums. There are alot of valuable information there, just like the info you can find here. If you want some tactic examples (with TK), you should check out this:

    Fantasy Votewar

    Many armies there, but check out mine and Marnepup's tactics if you're in search for TK.

    Quote Originally Posted by Stoutzombie View Post
    I know it's not all list, or all numbers. but i would greatly appreciate someone with some TK experience to see if i did ok building a list for a first time turny player.

    Any way i spent over a month tweaking numbers and looking at points and different scenarios. I think this has the best over outcome for a majority of situations. But I'm always trying to be better at my army.
    I'll try to help you!

    Quote Originally Posted by Stoutzombie View Post
    High Queen Khilida (gen)

    Liche Priest (herio)
    CoS
    Dispel scroll
    Heritic Jar

    Liche Priest
    Talismen of protection
    Enkhil's Kanopi

    Icon Bearer + steed
    Mirage Standard
    To be honest, I wouldn't field Khalida She are too expensive for what she does here. In a tourney, you want a list that is competitive vs MANY other armies, not just a few. Swap her for a well equipped King.

    Quote Originally Posted by Stoutzombie View Post
    3X 10 Skeleton Warriors with Bow, Blessing of the Asp, Light Armour

    3 bases Tomb Swarm
    I may have missed something, but I can only see two Core Choices. You need at least three in a 2k list! I would add some Chariots (4 in a unit, naked)

    I want you to think about it a while... Exactly WHAT will your Swarm unit do? I won't say that it's no good, but it fills different purposes in different lists, and the size of the unit is very important,

    Quote Originally Posted by Stoutzombie View Post
    2X 10Tomb Guards

    2X Tomb Scorpions

    1 Screaming Skull Catapult with Skulls of the foe.
    I see no reason to have two small units of TG. Bump them together into one. And give them a banner (coming later in this post)

    Quote Originally Posted by Stoutzombie View Post
    This army is exactly 2000 Points.. so long as i got my math right ..
    I have no time to count points (more than changes), and I will assume that your math is correct

    Quote Originally Posted by Stoutzombie View Post
    The main plan was to force people to charge or hide away from my CoS while thining their army down with poison arrows SSC and Holding things back with the Tomb Scorps and Tomb swarms, playing clean up with the tomb guard and high queen herself.
    What you try here, is to cover ALL areas, and it isn't a possibilitywith a Khalida list I've written about this one time before (within a month ago, I think) so it should be easy to find it. It's probably in my Ask Nagash thread, found by clicking on my banner in my signature.

    Shortly, Khalida has her command that cannot be dispelled. When playing her, you need two SSCs.

    Quote Originally Posted by Stoutzombie View Post
    I'm Sorry if i broke rules posting or something being new to your forums.
    Thanks for taking the time to look at it, if you do.
    One minor error You posted in the wrong forum. When posting Army Lists, do it in the Army Lists section of this forum. Additional questions about this: PM me.

    Quote Originally Posted by Digger View Post
    - whats your plan with the icon bearer?


    Quote Originally Posted by Digger View Post
    - against bretonnia pegasus list: icon of rakaph = win win win (perhaps on a unit of 20 tomb guard or skeletons?)
    Here comes the banner! Icon of Rakaph is important ( IMO ) in a tourney list. Give it to a unit of TG.

    Quote Originally Posted by Digger View Post
    if you see some weirdo called Nagash, dont believe all he says
    Ehummmmmmmmm... *Nagash sharpens his blades* I would like to *cough* speak with you for a while...

    Quote Originally Posted by Stoutzombie View Post
    2 of them will be 7th, 1 of them will be 8th.
    Well, your list for 8th ed will be out later, eh?

    Quote Originally Posted by Stoutzombie View Post
    The icon bearer was gonna be in the back of the army, next to the queen and 2nd LP, The idea was everyone would be hard to shoot, forcing them to go into melee. While thier trying to get to melee, tg, archers with poison.
    Rework the list a little, and be sure to ask yourself:

    Why do I need this?
    What is its purpose?
    How much should this cost?
    How could this unit be used in combination with other units?
    Which items are good to my list, which are just waste of points?
    Will the unit earn its points back?
    Etc...

    This will help you to locate where problems are

    Quote Originally Posted by Stoutzombie View Post
    Never used they guy before, and my assumption is, that the icon bearer gave everyone with-in 12inches the abilities of the standard.He didn't have to join the squade.
    He has to join the unit if they're going to benefit from the Magic Standard. However, his BSB aura covers an area, yu just got the rules a little bit wrong

    Quote Originally Posted by Stoutzombie View Post
    If'm i'm wrong i'll yank him out and put 2 more swarms in and perhaps some champs..
    Or just a Liche/Prince?

    Quote Originally Posted by Stoutzombie View Post
    Also, was reading alot of the forums before i joined. Nagash seems cool ><
    LO is da BEST! Didn't you think I would check this post? Thanks btw!


    //Nagash

    Ask Nagash! Click on the banner...
    WiP TK Army!

  6. #5
    Member Stoutzombie's Avatar
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    Sorry it took so long to respond. had to do 2 reinstall of my computers OS.

    Any who, i need to apologize again cus theirs 4 core units. but my bad lingo makes it look like 2.
    3x 10 skeletons is 3 squads of 10 each
    and the 1 squad of 3 bases of tomb swarms would make
    4 core groups.

    Thanks for clearing up that whole deal with the icon bearer. hes out ><

    I'm thinking I'm gonna make a squad of 20-25 tomb guard with full command and icon of ra
    add a squad of carrion.. was thinking 5 but can do 7
    keep the casket, add a prist and 2 squads of chariots 3 models per

    but whats better for the tomb king general. i plan on running him in with a squad of skeletons,then running him to regroup with tomb guard if need be. So I'm at a toss up, Destroyer of eternities, or Flail of Skulls, either way hes getting the collar of shapesh.


    sorry about posing in the wrong thread or whatever... i don't join a whole lot of forums.. i think the last one i joined.. over a few years ago.. was a porn one

    also. i figure someone might read this. I noticed after i had started the tread i put 2000K army. that's one big ass millita

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    I haven't played TK that much, but my few times I've played it's been against dwarves and I haven't lost yet so I'll throw my 2 cents in on them since you mention you might come up against these guys....

    High Queen Khilida (gen)
    I've tried to conjur a Khalida list against dwarves on paper, but I always come to the conclusion that arrows stink against dwarves, even poison ones. Unless of course you spam the hell out of them, then maybe they can be effective.

    Liche Priest (herio)
    CoS
    Dispel scroll
    Heritic Jar

    Liche Priest
    Talismen of protection
    Enkhil's Kanopi
    Now since you have Khalida and 2 priests, you have one un-dispellable spell and 2 2d6 incantations. Against dwarves, the 2 2d6 incantations will probably never go off. They get 4 dispel dice to start with plus an extra for each runesmith or +2 for a runelord. Your magic will virtually be non-existant with this list against dwarves. Again, another reason why I don't like Khalida versus dwarves.

    You mentioned you've ousted the BSB, so I'll leave that alone; good choice! I definitely recommend a 3rd priest to help with the point I made above.

    3 bases Tomb Swarm
    2X Tomb Scorpions
    Dwarves can spam warmachines so I see this as a good inclusion.

    2X 10Tomb Guards
    Definitely combine this into 1 unit as you said you now intend. I've had some success against dwarves when using them.

    I don't see the inclusion of Ushabti here; I love these against dwarves as long as you can protect them from any gunlines they might use. Probably the only unit we have that can do some decent damage against their elites.

    1 Screaming Skull Catapult with Skulls of the foe.
    The obligatory inclusion. I personally don't use Skulls of the Foe because of the high leadership of dwarves. 9 is the lowest leadership they have so the SotF only includes the roll of a 9 from 2d6 (10 if the general is around); not a great upgrade there. Probably good against other oppenents though. Aim this sucker at their elite units and fire it twice if you can.

    Overall, I see this list as lacking; Khalida in a 2k list will do this. I'm not sure what you're going to try and pound away with against tougher oppenents with no chariots and no Ushabti.

    Some general comments....

    Dwarves win by attrition; they usually don't win by beating you, they win by outlasting you. You need units that can hold up in combat (which includes raising the dead) and then hit them with heavy hitters in the side. A little softening with the catapult does wonders.

    Be afraid of the lord in a unit of hammerers.....I'd recommend avoiding this unit at all costs.

    Don't get caught by surprise by a unit carrying the ability to double their unit strength or by a unit that has no flanks.

    This probably goes for any oppenent, but there's nothing more demoralzing for a dwarf general than bringing your fallen back from the dead. As I said they win mainly by outlasting you and if you keep bringing back the fallen, it totally defeats their main method of winning.

    Take dwarves apart piece-by-piece. Focus on 1 unit, break it, then move on to the next. We don't have enough power units to deal with multiple dwarf units; even their core infantry are really good.

    Well, I hope that at least some of this will help if you run into dwarves in this tournament.

  8. #7
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    And now after re-reading, I just realized that you said you do play against dwarves normally. Oops, a misread on my part.

  9. #8
    Member Stoutzombie's Avatar
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    I have revamped my entire list. Reading some tactics from Nagash, and disputes on horsemen and chariots and what not, i have come up with what I believe, to be a damn good exactly 2000 pts army list meant for a multitude of armies in Tourney play.


    1 Tomb King (gen) with Collar of Shape and Flail of Skulls = 240

    1 Liche Priest (hiero) Cloak of the Dunes, Dispel scroll = 160

    1 Liche Priest Casket of Souls, Enkhil's Kanopi, Dispel scroll = 325

    15 Skeleton Warriors, Bows, Light Armour, Mu, Champ, Standard Bearer, Standard of Undying Legion = 185

    20 Tomb Guard, Mu, Champ, Standard, Icon of Rakaph = 310

    5 Tomb Swarm = 225

    5 Carrion = 120

    1 Tomb Scorpion = 85

    3 Skeleton Chariots 0 upgrades= 120*

    3 Skeleton Chariots a 0 upgrades=120*

    1 Screaming Skull Catapult with skulls of the foe = 110

    * {these are two separate units}

    Main tactics are to use the Tomb Scorpion and the Carrions to kill the enemy wizards. Use the Tomb sSwarms to protect the COS and SSC, use the unit of bowmen to shoot in front, regroup before an enemy can charge straight at them. After the enemy does their charge into melee, they have the rush of the chariots from both sides of the archers to deal with. The Tomb King will be right behind the archers with the squad of Tomb Guard behind him, The priest will be behind the Tomb Guard. The CoS will do it's thing, depending on field, and the SSC will be shot twice a turn.


    I'm hoping for a lasting Herding effect and Preying to Settra i don't get flattened by rolling boulders from Leadbelchers or something.

    This is a list built from reading your forums, Nagash's helpful advice, and some Proxy play testing.
    I hope i did the Gods of LO Proud.
    Last edited by Stoutzombie; May 26th, 2010 at 12:26.

  10. #9
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    I think this is pretty good; I definitely like the additions of the 2 chariot units. Couple minor things I might adjust:

    Drop the light armour on the bowman (6+ save just isn't that appealing to me as it's too easily negated and not that effective even if it's not negated) along with the champ. I'd get rid of the musician too but that's more personal preference.
    I'd also drop the musician on the TG as well.

    If your TK is in the TG unit, I'd drop 1 TG to make the whole unit 20.

    And then I'd drop 1 swarm.

    All this should add up to another scorpion with a couple leftover points (by the looks of it you only have 3 specials), beef up your bowman unit with a few more, or add a chariot to each chariot unit. I'd vote scorpion though, as I tend to favor those guys; they have so many uses!

    If you dropped the skulls of the foe as well along with the other drops I mentioned, then you could add a prince with a great weapon into the bowman unit to help get them firing twice or add another priest, though if I did my math right you'd be a couple points shy of the priest. In this case I'd vote for the prince to add more hitting power.

    Just some possible minor tweaks/ideas like I said. Good luck in your tournies!

  11. #10
    High Priest of LO Nagash's Avatar
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    I will try to help you trim your list

    ------------------------------------------------

    Increase the Chariot units to 4 each Do this by decreasing your Tomb Swarm unit by 2. 1990.

    Swap the Hierophant's scroll for the Hieratic Jar. It will be more helpful (since casualties can be resummoned anyway).

    Drop a Tomb Guard.

    Unequip the Bowmen so they have no armour. Don't bother the BotUL here either. Champ and Standard Bearer could be dropped too. 60.

    I would swap the 5 Carrions for a Scorp. Difference here: 35 (Why I do this is because I notice that your army do not FULLY rely on shooting. The extra points for five Carrions are worth it when you have more Bowmen.)

    So... We have 123 points to spend now. You have a few alternatives now:
    • You could afford the same Carrion unit, leaving you with three points.
    • You could get a Prince. Equip him with Vambraces of the Sun and a Great Weapon. Four points left to spend.
    • You could get a Priest. Mount him on a skeletal steed or get an extra Bowman.
    • You could get a third Scorp. Use the remaining points to increase your Bowmen unit.
    • You could get an Icon Bearer, if you like the character. Give him a Chariot (replace one of the additional chariots, so they form a unit of 4) and Icon of the Sacred Eye. Three points left to spend.
    • You could get an additional Chariot unit of 4 models by decreasing the Swarms by one more model. In addition, you could get a Bowman.
    • You could spend all of it to get more Bowmen.
    • You could spend it on Horsemen, if you think they will be good for your pre-set tactics.
    • You could combine these choices in any way you like... There are of course even more available choices (or alternatives to my tips), but these are my personal preferences.

    Hope It Helps!


    //Nagash

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