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I am just starting to get into Fantasy after playing 40k for about a year, loving the models and fluff so far. I managed to get a rule book off my friend and was looking at which army to play and am really liking the Tomb Kings story so far.
That and I love the models, Bone Giants, Ushabti and rank upon rank of skeletons makes me feel all fuzzy.
But because they will be my first Army in Fantasy I wanted to ask if there is any big things I absolutely have to do or have to avoid.
I was looking at getting the Army Book (obviously ), a few boxes of Skeleton Archers and a Liche Priest, since they seem cool and like a good start. Anything else you all can reccomend?
I would suggest that you wait until the new Holy Rulebook is released, and MAYBE also until the new TK army book is released
Good choice, picking TK!
Id point you to my Beginners Guide, stickied in this forum... but i fear it may soon be obsolete The day i've feared for many years is fast approaching, next ed. TKs...
Yeah, but a new one with only a few small changes. Instead we're probably gonna get all streamlined, just like beasts. It seems GW is currently against uniqueness and individuality
To be fair, comparing Beasties with 8th edition changes their alterations do make a lot more sense. So I grudgingly admit there isn't so much fail there
There are also terrain pieces which will be of great interest to us in the rules, so they are considering all armies and what they can bring to the table, so to speak.
For now, the 'current generation' of changes that will be most obvious that WILL come, whether we like it or not are:
0-1 choices will be going
multiple slot choices will be going (for obvious reasons)
swarms will not count towards core choice minimum requirements
It Came From Below will be changed
Ranges for the spells and leadership benefits will be changed
As for units, I can't think, directly, of any alterations, however there will likely be another rare choice at least and a revamp of magic items and spellcasting. Spellcasting will probably still follow a different schematic from other armies (I noticed in the alliances btw that the two armies that utilise wholly un-standard magic are the two neutral armies - Us and Ogres)
As Neutral armies in the new alliances table, theorhetically we should have greater leeway with how unique we can be and how 'out there' some of our rules can go, as we cannot be used in many other armies and most armies cannot be used with us effectively therefore we don't have to worry about making our army play nicely to slot in with fleshier beings.
Another trend is the designers are snorting sherbert while reading current armybooks and going "NEEDS MOAR SHINY" while a mildly hungover writer/designer is going "jesus guys, how the hell am I meant to balance this? NOW WHERE DID YOU HIDE THE DAMN COFFEE?!"
So I'm guessing new units and options will be on the cards.
I hope you like conversions as well because the same guy that needs coffee is meant to be handing those designs over to the sculptors and they have their hands remarkably full, especially with the sherbert induced yellings of "AND IT NEEDS THREE LEGS AND A SHINY FACE" "er..." "THE BOOK IS OUT NEXT WEEK :3"
Overall I am rather pleasantly hopeful for the new edition and proceeding armybook, though I may flinch while reading it initially.
Fantasy: Wood Elves, Dark Elves, Beastmen and Tomb Kings.
LotR: Misty Mountains and Rohan
It sounds like I need to pain a lot more skeletal bowmen...fast. Blocks of 30 in a 3x10 formation means 25 of them get to shoot, and all 30 of them get to fight.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
Ok so I am getting 2 Boxes of Skeleton Warriors, a Liche Priest (foot and mounted), an Icon Bearer (foot and mounted) and a Tomb King with a Great Weapon.
Unfortunately I am at work so don't have the Army Book but I wanted to ask if a Tomb King/Prince with a standard Great Weapon, not magical or anything, was a viable choice. I am thinking of getting a few chariots and making one up for him, maybe even getting it so that I have 2 units of Chariots available for each game.
So far the Heirophant is looking to be the most important model in the army, so he will definetly need protecting. I was thinking of getting a unit of Tomb Guard for him, and maybe in bigger games getting a casket of souls? More for the model itself than the rules, although they are good, who could pass up fielding the Ark of the Covenant against somebody? Nothing says "DIE DIE DIE" better than an Ark!
Ultimately, I am not getting Bone Giants, mainly because the Screaming Skull Catapult is too cool. It looks like a good war machine and it throws flaming skulls of the enemy! Ultimate psychological warfare right there!
What do you think? With the next few purchases my army will look something like this all put together....
Tomb King (on foot or on Chariot)\
Liche Priest (on foot and Mounted)
Icon Bearer (on foot and Mounted)
32 Skeleton Warriors (most likely bowmen, going to buy a few more down the line)
15 Tomb Guard (going to buy 2 boxes and a command box)
Maybe a few Ushabti
Screaming Skull Catapult
Casket of Souls (even if I never use it, I am buying one just to set my army up around and be like "yeah, I've got an army of skeletons, led by a mummy with a Liche Priest and the Ark of the Covenant. What have you got? Nothing.")
First of all: NEVER PUT YOUR HIEROPHANT IN CASKET SERVICE!
"Why not?" you might ask. If you do, there is only one single target on the board. You cannot possibly hope for either the Hierophant or the Casket itself to survive that long.
Tomb Prince with Great Weapon is cheap, not my favorite, but quite usefull