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I've been planning on starting up Fantasy soon what with 8e coming out, but there's something I've noticed from reading through the forums that troubles me. From the looks of it the two strategies you can use with TK are Chariots/Cav Fast Attack and Turtling with Archer Skeletons/SSC's/etc. Now that's all well and good, but what I want is an undead foot-slogger army: the sort where you take masses of infantry and slowly march towards your foe and slam into them. What I want to know is whether or not TK do this effectively, because from the looks of it VC can support this style of play better.
I dont collect TK but i do know that these are all rumors. I personally think you should wait a couple more days, buy the rulebook and read it for your self.(Im from Australia comes out in a week or so). I have to verse my older brothers TK(defensive) and friends TK(Both).
There are 2 main strategies-Offensive and defensive.
Offensive is charging the enemy marching towards him using Incantation of Urgency to boost your movement.
Units used for this tactic include Light and heavy horsemen, Chariots, carrion and for less speed and more power get Ushabti and bone giants.
Use Incantation of Urgency mainly and maybe Vengeance on the turn before you charge to get ride of a rank and certainly righteous smiting on the turn you charge especially on the chariots(you get normal attacks again + the impact hits).
Defensive is to wait for the enemy to come to you, using Incantation of Righteous smiting to potentially double your shooting capabilities.
Units used for this tactic include Archers, screaming skull with skulls of the foe, Carrion and scorpions to flank the enemy or to march block,large blocks of spear-men or Tomb guard (20+).
Continuously Righteous smiting on Screaming skull catapult or a large blocks of archers to maximize the damage dealt by righteous smiting (20+).
If you take a rank out on every squad before they charge you will be more likely to win combats. In combat use Incantation of Summoning to stay in the fight.
I personally think defensive is better as we have low speed, good shooting capabilities and awesome magic.
I'll send you two army lists soon.
The Offensive army i made is a bit like death star with my chariots
Tomb prince - 172pts
Chariot of fire
Liche Priest - 123pts
5 Light Horsemen - 70pts
11 Heavy Horsemen - 229pts
Banner of undying legion
4 Chariots - 250pts
Icon of the Sacred eye
3 Carrion - 72pts
Tomb scorpion - 85pts
Total point cost of 1001pts
This is a small 7th edition army list which could easily turn into a legal 8th edition army by taking away the carrion and tomb scorpion and adding more horse men or start a horsemen new unit.
The scorpion will be able to take out any war machines or rear charge a unit to provide more combat resolution. The carrion would be able to flank charge units to take away their flank bonus.
The Tomb Prince goes with the other chariots and Priest goes with the light horse men.
The chariots should be able to break any enemy unit in combat and you get 2D3 + D6 + 1 impact hits due to chariot of fire , all hits on the first turn get +1 to hit (including steeds )because of the Icon of sacred eye.
This is a aggressive fast mobile army., combined with TK's awesome magic you should be able to smash even the toughest opponent.
One more left.
Ok, last but not least is a defensive army.
Tomb Prince - 108pts
Liche priest - 115pts
20 spearmen - 225pts
20 Bowmen - 160pts
15 Tomb guard - 210pts
3 Carrion - 72pts
Skull catapult - 110pts
Skulls of the foe
This is once again 1000pts of TK but this time rather than charging the enemy sit back and blast them with a hail of arrows a catapult and magic that lets you fire twice a turn.
15 tomb guard and 20 spear-men will be able to deal with any units left from the fight and 3 carrion will be able to march block and should be able to get you another turn of shooting.
If you are unfamiliar with any war machine you may want to swap this for more bowmen but the screaming skull catapult skulls with foe its awesome is deadly. If it one or more wounds occur because because of the catapult they automatically take a leadership test, with skulls of the foe your at -1 Leadership when taking the panic test.
The first game i played i got a massacre because on the first turn as he took out 30 orc boys as they ran off the field that they caused another unit of 30 to run off the board.
I hope you learnt something out of this and hope you enjoy Warhammer as much as i do.
AAAAAARRRHH! So sorry didn't even read your post properly.
TK aren't a very good foot slogging army i'd suggest VC as well. Tomb kings are slow and have a high point costs they aren't a bad army but they're a bit old and haven't been updated for a while(nearly a decade). However they are easy to paint have a great starter kit and fun history.
VC have more better looking models and have great magic. With the new edition miscasts happen a lot more and are more devistating. Harder to paint and far more expensive.
If you have lots of money get VC if not get TK is my recommendation. If you want to win more often play VC, Tk are better in larger armies 2000pts+.
Both have pros and cons go to otherr posts and find out more info go to
Home Page | Games Workshop
To see more prices of warhammer models here and tactics for other armies VC tactics include
Undead Tactics | Games Workshop
This has 8 pages of tactics for VC. In the end its your money your choice hope you have fun collecting sorry for my mistake but hey theres 2 good armies for TK, enjoy.
You know what? I would highly recommend THIS army...
... The one you think is coolest from a fluff perspective...
... Just ask yourself: "Do I like Pharaos or Vampires? Turquoise wooden or rusty metal shields? Light chariots or hairy beasts? Scorpions or ghosts?"
Ask Nagash! Click on the banner...
WiP TK Army!
Go with what you like the look of most! Who cares about competitive viability? Even with the softest list the rules of chance dictate you'll win sometime, and if you don't, who cares? You're doing what -you- want with -your- army, and in the end that's all that matters.
*Cue classic Disney medley as we fade to black*
+++XENOS SPOTTED+++ thrilling battles within the Vitorina subsector: http://xenosspotted.blogspot.com/
Precisely. I play TK because I love them, not because they're competitive. In fact, I even took them to Adepticon, fully knowing that I'd most likely finish in hte bottom quintile because I wasn't playing the army/list du jour. I had a blast. One of my scorpions KBed a high elf general on the top of turn two. My prince killed a nurgle lord with the curse. My catapult saw a 600 point BSB bus off the field with a turn one basket of skulls, and in another game knocked a dragon rider off his mount, which promtly cowered in full view of my casket, which ground it to dust over the course of a few turns. Great fantastic fun moments tied to the unique quirky features of the TK book.
I love my chariot-mounted king, in spite of the fact that I'm "supposed to" give him the destroyer of eternities and the collar of shashep instead. I love the status of the TK, along with OK, as the vanishingly small "middle class" of neutral armies. There's a lot to love about TK...and none of it has anything to do with WAAC.
On topic, though...VC do make a better horde army. Their troops are cheaper, and you can magically raise them above their initial number, which we can't. What TK can do extremely well is gunline. Blocks of 10x2 or 10x3 bowmen with up to 40 or 50 shots going out per turn is pretty sweet, especially backed by a pair of skullapults. The one nice thing, though, is that you get to move your full four inches and still shoot those bows 24" without penalty...so against another gunline, you can actually go agro, firing as you advance. You'll end up denying them 200 points worth of table quarters by crossing the centerline, be firing twice a turn to their once...be able to reraise your casualties...by the time you get across the board, you may end up having ground off enough wounds that your 20-30 craptastic sword-and-no-board skellies are in a good position to charge into melee. That's only reasonable against an empire or maybe a dwarf gunline, though... against any other type of army, a TK gunline needs to stay home. So for an all comers undead infantry list, go VC all the way.
Last edited by Marnepup; July 6th, 2010 at 18:21.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
Thank you so much Nagash, this is totally awesome as i comes from a experienced player and the liche priest of LO.
Once again really sorry pw02 i didn't properly read your post.