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  1. #1
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    Where to fit it all?

    I was trying to see if I could come up with some variations for a list at around 2k points but it honestly doesn't seem like there is much. After your Characters (running 2 HLP's, 2 TP's and 2 NT's), 500pt's min. Core, including the archer bunkers for the HLP's, and your spell boosts (casket and heiro) it doesn't feel like we're left with much to play with for anything else in the army for either specials, full commands or magic banners etc.

    Where should I look to possibly shave some points? I was thinking of dropping the necro's maybe but that would leave the TP's more vulnerable.

    The Special Units I was hoping to fit in were TG, Ushabti and/or a Sphinx of either variety (was thinking of the Necro for monster/ warmachine hunting)

    With everything it almost looks like I'm looking at 2500-3000 point games though, which would once again increase the min core size

    So where do we fit it all?


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  3. #2
    Son of LO Marnepup's Avatar
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    ~shrug~ You pretty much have to choose between emphasizing hammers and emphasizing magic. If you go the hammer route, drop one of the HLPs, maybe taking a L2 instead, or none at all, and drop the heirotitan. If you want to go magic-heavy, you're stuck with...anemic hammers, like units of 3 ushabti or units of not more than 20 TG. There are things you can do to squeeze out a few points here and there...for example, a lich bunker won't have the best LOS, to the wisdom of giving them bows at a 50% points premium is questionable...
    IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
    Brets 1997-1999 __ TK since 2009 __ Empire since 2010

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    Thats a lot of characters for 2k. you can shave points off there easily. Like marnepup said - drop a LHP and take just a LP. Do you really need two Tomb pirnces and two necrotects - without Items or upgrades thats 160 points for one set, which can get you 40 extra warriors to fight with.
    But the best way to look at our list is this: what do you want it to do - then build it around that. Magic heavy needs 2 casters, Casket and Heirotitan, then something to hold up the enemy with - large blocks of skellingtons or a warsphinx or two. add in a catapult to take out monsters and possibly a bsb, and your done. Lots of little spells with the buff of the Hierotitan and the casket means somethings will go through, just when you need it. (and dont forget you can purple sun your own troops if needed for extra power dice, then bring them back...)
    Combat heavy needs to have just the 1 LHP - with the earrthing od, and lots of thick blocks of infantry. back it up with chariots and necropolis knights for hitting power, and go for the big aoe spells to buff everything at once.
    And pick your fights - you cannot win against most equivalent troops withou support, but you know that you woont break or run until EVERY model is destroyed. use this and hold up things you dont want to take on yet.

  5. #4
    Senior Member Karrain's Avatar
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    The surest way to be outwitted and, IMHO, to loose, is to get stuck with a model, ie: That you must have the Princes/'Tects, Hiero/Casket. I don't have characters for each of my units and I'm often fighting with WS 2 skeletons against superior troops...however, those superior troops don't stand back up (unless there's a Lore of Life caster around somewhere, in which case he's probably wasting his dice) and those troops aren't necessarily superior.
    Last edited by sirkently; November 6th, 2011 at 04:39.
    "Take their gold, burn their homes, kill their familes and enslave their souls. Show them no mercy...oh and could you post these letters while you're out?"
    -Malekith, Witch King of Naggaroth.

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    wow u have way too much stuff for a 2k game
    at 2k ur looking for 4 characters max, drop a LHP and a necrotect (drop them both if u dont have tomb guard)

    then the hiero and casket, is the extra D3 worth that many points just for your now 1 caster?
    the casket can be good but if u ever plan on using it u will probably only ever get 1 extra power dice but i would still take this anyway

    once that is sorted u have space for your tomb guard and chariots and possibly a warsphinx, what else do u want in 2k?

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    Son of LO Marnepup's Avatar
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    Quote Originally Posted by jgascoine011 View Post
    then the hiero and casket, is the extra D3 worth that many points just for your now 1 caster?
    the casket can be good but if u ever plan on using it u will probably only ever get 1 extra power dice but i would still take this anyway
    Viewing the casket as a power dice generator is a mistake. Unless it's moving, it should almost always be popping out the light of death, which consumes at least all of the free dice, if not more. It's worth taking for the light of death in its own right...therefore, the number of priests in the list has no bearing on its usefulness. In fact, it may be more useful, not less, if you only have the heiro, since you are more likely to have spare dice to power the light of death when it only gives you 1 free die, what with fewer casters competing for the communal dice pool and all.
    IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
    Brets 1997-1999 __ TK since 2009 __ Empire since 2010

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    Member The Shadow King's Avatar
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    I was lucky enough to but my TK on the table for the first time in nearly a year. it was a 1500 pt game. Since I am still waiting on my 8 boxes of skittles I wasn't running any hordes of sword & board but I did have all the usual units; Tomb Guard, casket, shabs archer bodyguards and chariots. I ran a single HLP and 1 Tomb Prince.

    I agree with marnepup, if you see the casket as a power dice generator then you are missing the whole point of it. With only one hiero there was plenty of dice to boost all the spells i needed to cast and have atleast 3 dice for the light of death. I had the kanopi & Standard of undying legion and didnt end up using either, the banner I would still take but I think the kanopi was abit of a waste, especially when points are a premium. I would actually suggest a dispel scroll for the HLP or use the extra points for the ruby ring of ruin, I felt at times i would of liked a bit more offence on in the magic phase rather then just the casket.

    I am also now against archers being used as meat shields for the liche at this points level, its just too soft and it ended up being easy victory points for my opponent once he got them into combat, the archers crumbled in the 1st round taking the hiero with it. I would take a leaf out of karrian's book and have a horde of spear warriors protecting him (which he has mentioned in many other threads). This may of made my opponent think twice about charging them and keep them tied up for a couple of rounds for support to help the skittles out. Otherwise everything else worked as expected.
    Last edited by The Shadow King; September 28th, 2011 at 11:11.
    Warhammer Armies: High Elves, Tomb Kings, Daemons of Chaos
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  9. #8
    Son of LO Marnepup's Avatar
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    I've reconsidered the use of archers as a lich bunker, as well...but for a different reason...Archers need LOS, and unless your casters need LOS (um....ours don't), you want your casters to be hiding behind the center of your battle line, prefereably your hardest anvil, since that's where it'll be hardest to get at them...that obviously conflicts with the archers' need to see what they're shooting at. So what sort of bodyguard to give them....well, spears have one less strike against them if they're escorting the heirophant....which is that the 6+ regen he grants is a perfect substitute for the parry save they don't get. The only real problem is that you need the bunker to be three deep to get any use out of the spears, so at miimum, fifteen models. That's not a terrible size for the bodyguard, but even then, you're paying fifteen points for potentially (you are I2, so assume that you're taking casualties before that third rank gets to swing) five WS2 S3 attacks. And that's for fifteen models...if the unit is bigger, you're paying even more points for that same number of attacks. The only real upside to spears in this case is psychological. They look more threatening, and that may just make the enemy hesitate. And of course, if the lich in the bunker isn't the heiro, then you have the problem that you also paid not just 3+ points per bonus attack, but also gave up the parry save in the process.

    Personally, I'm really thinking about more of the same...more 4 point skellies. They have the same offensive output as bowmen in melee AND a 6+/6++ that the bowmen lack...for a third fewer points! I might keep a block of 20 archers in my army just to have some shooting (20 should put a wound on a T5+ monster from 24" away...two, if I give them double shots), but as bunkers...I'm currently paying a 50% points premium for bows that I'm not supposed to ever fire.

    As for the kanopi...overall, it's probably not worth much...but in larger games (3k and above), it's not much of a waste if it doesn't get used and can be a great help if it is...especially in terms of dispelling vortices without meeting their casting values with your precious spell dice. In the shorter term...isn't gut magic chock full of RIP spells? And aren't we going to see a rash of bandwagon OK players? Other armies are going to envy us the global purge that the kanopi provides. At least until OK fervor dies down and they're just another fringe army again.
    Last edited by Marnepup; September 30th, 2011 at 07:42.
    IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
    Brets 1997-1999 __ TK since 2009 __ Empire since 2010

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