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Hello guys, I am completely new to warhammer, only 40k so far, and I started Tomb Kings. I would like a few comments cause I am really walking in the dark.
(Don't know where I should post the army list, if I am wrong here sorry and could you sent me a link of where to go?)
TOMB KINGS (1365 Pts)
Lords: Liche Priest level 4 Wizard (210 Pts) (Hierophant obviously)
Heroes: Tomb Prince (100 Pts) (fights with Tomb Guard)
Core Units: 30 Skeleton Archers with Musician (190 Pts)
30 Skeleton Archers with Musician (190 Pts) (no failure second archers)
Special Units: 40 Tomb Guard with Banner of the Undying Legion (500 Pts)
Rare Units: Necrolith Colossus with additional hand weapon (175 Pts) (originally Bone Giant but I can't find him in the Codex and this is my best bet)
Plan: I relax back and unleash salvoes of arrows in combination with "Ptra's Incantation of the Righteous Smiting". Then when the enemy gets close enough I use the "Incantation of the Desert Wind" (or how ever it is called) in order to boost my movement speed and claim the charge. If I don't get the charge, then I hold ground while the Colossus takes care of stranglers or flankers. During the assault a few more spells to boost the combat effectiveness of the Tomb Guard, of course Resurections and the Skeleton Archers continue to shoot against unengaged enemies.
As you have noticed I haven't got the slightest clue what limitations apply on the categories and don't know anything about the special items in the rulebook, so if you can with each of your propositions write what each objekt does please. Also I have 135 Points remaining which I would like to invest on upgrades and magic objekts, but I am open to proposals. So what do you think folks?
OK, you must have at least 25% of your points in core, so in 1500 that's 375 points which you have yet to met. Put in some chariots, or some more archers if you want to go full shooty.
Get also some protection for the Prince. The Armor of Destiny from the main rulebook works fine. Give him a weapon too, perhaps a great weapon for S6 attacks. Tomb Guard are good at S4, but sometimes you need that extra OOMPH for tougher foes.
The Colossus IS the Bone Giant, haha! They just decided to rename him.
The problem with the TG horde is that they're slow...no enemy unit is going to have trouble avoiding them, and they're a third of your points.
The problem with the archers...well, they're okay for a 6 point model, but you could get 80 swordsmen for the same points as your 60 archers. Oh, right, the problem, I was getting to that. I used to use two blocks of 30 archers...using the old army book. See, then I could guarantee that they get to shoot twice a turn, so I was pumping out 100 arrows a turn...that's a lot of dice, and they actually have potential to do some damage. As it is, you have 380 points invested in...seventeen S3 hits per turn (unless you get the boosted smiting off). That really only makes sense if you're shooting at expensive T3 models with little or no armor...like elves. Against anything else (5 point empire halberdiers? Bretonians?), they don't do much of anything.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
Thank you guys, I am really slow at finding the replies and I actually found the army list location so I reposted there. I also made a corrected army list there and I would be very grateful if you could review it too and tell me your opinions.