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Basically my gameing group is about to make the jump from 40k to FB (very excited) and i was planning on running ogre kingdoms till I cracked open the TK army book! In short I love the fluff so I bailed from the ever hungry ogres to an army that needs to be run with a lil more strategy behind it than an IG deathstar.
Basically just looking for what Choices i should be looking at for a all comer 2.5k horde TK list.
My main opponents are shapeing up to be:
New Empire: i understand they are very versitile but they just got a new book with some really cheap monster calvary
Skaven: Huge blocks will probably be a concern to cut down
High Elves: not to concerned with them in combat but will probably be a tougher magic phase
Dark Elves: Dunno much about them except a lot of hate towards hydras
So far planning on a Horde TK strategy with sword board skellies
As for my TK units I really Like
Tomb Guard: in a large-ish block
Heirotitan: More magic power? yes please, thank you! and loving the conversion possibilites
Casket: I like magic what can i say
Main concerns on units in TK
Almost all Special options look good on paper but the only one that seems solid is the Tomb Guard because I'm think a horde style army
Necro knights: Seem awfully expensive and I'm thinking chariots may a better hammer unit in 2 squads of 4-6
Ushibati: Should i bother looking at them?
Stalkers: most of my opponents seem too high in the "I" department for them to be effective
Warsphinx: like the idea of it going up the middle just not to sure if it would work with horde style TK
Other than that
Is horde TK viable?
Archers or no archers?
How many Priest is too many?
I like catapults but i'm strechted thin on my rare selection i.e. Best options for horde TK?
And would the Necrotect be good for hatred?
Sorry that this was such a long post, I just want to get all my bases covered before I start buying things.
i'm gonna follow this i'm new to tk's too
High Elves - As a long time HE player you should not under estimate them in combat. Yes they may be T3 and wearing nothing but robes but they are a Glass Cannon, they will die easily but hit hard. A lot of a HE magic phase will rely on the use of magic to protect the army (usually lore of Life) until it gets into combat.
Dark Elves - Like their cousins, T3 and little to no armour hurts them but they make up for it. Yes watch out for Hydras, they WILL do damage if left un-checked. Also capable of a dominant magic phase (but potentially more offensive then the HE) and having hatred will dish out some hurt in the initial phases of combat but they will struggle in a drawn out fight.
Skaven - A horde army at its best. Expect around 250 models in a skaven army at this points level (at the minimum). They will struggle against TK as Skaven will rely on using their hammer units to break the enemy engaged with them, like the elves they do not like drawn out combats. Watch out for their "toys", as they will hurt A LOT!!! (Warp lightning cannons, doomwheels, weapon teams, warlocks, etc, etc)
Empire - I cant tell you much about the new empire book, might leave that to Marnepup.
Last edited by The Shadow King; April 16th, 2012 at 14:12.
Warhammer Armies: High Elves, Tomb Kings, Daemons of Chaos
Warhammer 40k Armies: Chaos Daemons
Bloodbowl Teams: Mean Machine (Dwarves)
Greatly appreciate that input and yes i'm hopeing marneup can fill me in on the new empire stuff cause that'll be my rival's army
I was actually quite surprised at the suggestion of Ushibati mainly cause I just came from considering ogre kingdoms and Ush's seem expensive for what they do but I do see thier benifits in a prolonged CC phase.
I'm actually starting to conjour up my list today and I have a few questions on this front:
Definatlly thinking 2 lvl 4 high priest one light one Nek: Would lvl 2 be fine instead for light?
Thinking 2 princes for my large skelly blocks: Would it be wise to run with a hero with my TG? Necrotect better?
Other than that my list seems to be coming together nicely and should be posting that in the army list section within the week.
put a prince in the TG, let us lnow how your list goes
K hit my first real snag. I'm plannin on 4 total L/H choices and i'm deciding to run with khatep and possibly 2 princes and a necrotect for my large blocks of skellies. Problem is that I keep thinking to my self that it may be better to run with 2 priest either both level 4 or a lvl 2 with life.
Main thing I'm wondering is Can Khatep hold his own in the magic phase. I like the reroll staff and thats a big reason I'm siding with him right now. I'm really just debating if lore of light is worth it for a horde based army or not.
As an added side note I love the percentage system for FB! So much more thinking involved that 40k in making a list
from my 2k list i run 1 high priest at lvl4 liche lvl2 and 2 princes
I think the main thing for TK is that we can't rely on any one component to win us a game. It is (in my opinion) one of the most tactical armies in WHFB because of the combined arms element to the army. You need princes/kings to lead your troop blocks and you need priests/high priests to support said troops. Without either component it will be tough to win.
That said, I would recommend 2 princes and 2 priests at this level. That will give you a prince in your sword n' board and another with your tomb guard, then you can use Khatep and another priest to support. A lot of people prefer Lore of Light for their 2nd priest, but its entirely up to you. The great thing about Khatep is you don't have to run a 2nd Nehekharan wizard, so you're free to experiment with light and death.
Dont discount Ushabti, while they are overcosted, they still provide quite a punch and can decimate most infantry. I think for a horde list, ushabti would be the best fit as a hammer unit, as they move at a similar speed to your other infantry, so your attacks should be well coordinated.
Best part about Khatep isnt the scroll, or the staff, but the fact that he knows ALL Nek spells.
I used him for the first time the other day and the staff saved me on an IF, but the coolest thing was no matter what situation I was in, I had right spell for it. I had plenty of healing spells to choose from, and when I my 25 sword and board skellies got charged by 10 cold one knights, I killing blowed the skeletons, made the knights flee and ran them down.