Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Does everyone use these often? I was thinking of including one in my tournament list as i'm so sick of those war machines killing my warspinx before it can do anything. Where do you place it when it arrives so it doesn't get killed by a war machine before it can charge it? How far away should I place it so it doesn't mishap? Thanks.
Right problem, wrong answer. When scorpions could charge on arrival, they worked well enough. Usually died, but did something. Now, they have to sit for a turn, eating cannonballs, before they can do anything. Even if they survive to attack, it's no earlier than turn three. Use horsemen, chariots, a necrosphinx, or even carrion before you consider scorpions for this job. The only use that I can imagine for scorpions now is deploying aboce ground to counter light cav, but chariots do that better, so why bother?
I have two scorpions gathering dust on my shelf that were rock stars under the old army book.
Same here. I however think i found away to make them a bit more usable.
Since they cant charge they turn they come out. you set them up to help redirect an enemy unit. Popping up forces enemys to target the scorpian, if they don't kill it they face a rear or flank charge. So that war maching targeting your tomb gaurd now has to turn a differnt direction and shoot the scorpion keeping your guys around and bolstered for then next turn. or perhaps you get them behind a small elite unit who does an about face exposing thier rear or flank to your chariots.
I belive they are no longer assassins. I think there main use now is to get the enemy to move in dirctions you want.
sacraficing you knight so your queen can check mate the king.
Still, 85 points for a unit redirect might not be cost effective in most games, unless this is your play style. ^.^
You can use them to speed bump an army. Also, if you get a direct hit on where you place your little token, you can place him right in front of a wizard so that unit has to reform, wait a turn, or charge you and since you are so close that scorpion will be right on top of the wizards face.
Also, the thing gets Swiftstride so it can charge pretty decently and allow you to get rear attack CR bonuses even if you have to wait a turn to charge.
*I've used sand guys to charge small archer units who bunker Teclis and other high value wizards. Won combat, and ran down many a wizards. Nomnomnom
Last edited by AshBorn; May 21st, 2012 at 03:00.
In that case, what other alternatives are there for war machine hunting? I'm thinking of using horseman because I have a bunch of them that I haven't build. How would I run these, and how should I deploy them?
Sepulchral Stalkers can shoot the turn they pop up.. They could effectively warmachine hunt I think.
Mmm yes I might use them in my 2k list. For small points I think I might use the "heavy" horsemen. Anyone ever ran them before, how did it turn out?
I think a general rule of thumb is to avoid anything on a horse from the TK army, at least from what I've browsed in the forums . What I am trying to say is , nobody had anything good to say about them but ultimately its all up to you , and how you use them !
There are some people who use the light horse effectively, but only because they get a vanguard move and are okay (by no means great) at war machine hunting.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010