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So basically, i play my friend quiet often, we play 2k points and i usually play something like, khatep, lvl2 priest, tomb kin + prince all with various items. 2 blocks of about 30 skelies ( sword + board ) , two bunkers of 11 archers, casket, necrosphinx, 3 chariots, 10 scouting horsemen. He Plays a unit of marauders, a unit of regular warriors, a war shrine, 2 mages + villich ( i think thats his name ) these 3 are in a unit of chosen and basically, they have all sorts of buffs so when the warshrine shoots his unit of chosen he basically gets to re-roll until he gets the 3+ ward save. Buff on them. So stupidly annoying. A unit for 16 + 3 heroes. They are insanely strong and near impossible to kill, like a 3+ as and 3+ward. All i can think is either ditching a block of skelies and the horse archers for a beefy tomb guard unit as i always come close to wiping his unit out by grinding them slowly however i only just normally lose. So ky theory is the TG will survive that little bit better than my skelies due to higher toughness and they will also kill more with halberds. Then i can just abuse that whole combat with magic. Any other suggestions !? Oh and im going to kit out my king for challenges and mow his heroes into oblivion cause theyre all squishy.
Warhammer 8th edition is about point denial.
Avoid deathstars = win
But I am a WoC player and being able to march 8 inches vs. TK 4 inches (no march) makes them hard to avoid. What really kills my chosen cheese are spells that do not allow ward saves. Dwellers, 13th, etc. As far as what TK can cast that will deal with them... umm... Banishment will make them reroll that nice ward save (Light), Purple Sun (death) will not allow ward saves or armour, and finally make them fight your 50 skeleton tarpit which you will use Khatep to infuse with killing blow and/or multi attacks to get past their armor. Then flank them with TG for even more killing blow goodness. This is all if you cannot avoid them of course.
That unit costs WoC a LOT of points and they are easily denied a chance to earn their value back.
Also, you got way too many hero/lord points soaked in for a 2k game. Even at 3k the most I ever take is Khatep, a prince and maybe a back up l2 or ramhotep. Drop that king to a prince, and put him in your Skittles. Id drop either Khatep for a level 4 death for purple sun, OR drop the level 2 unless you really feel you need a dispel scroll. Against WoC, probably not necessary as there magic is mediocre (maybe not so much w/ Vilitch, as I've never used him yet).
Some more advice, a Tomb King will hardly give a tough match to a kitted out WoC hero... I wouldn't even bother. Even the exalted hero can easily get a 2+ armour save, and a 3+ ward save and still hit you with 4 strength 7 attacks + 2D6 s3 attacks at -1 armour. (this all while costing 50+ points LESS than a fully kitted out Tomb King).
Your friend has too many points soaked into mages as well. WoC has an average time with the magic phase, and 3 mages including Vilitch does not usually change that (like I said, Vilitch may, I've never played him). That dude should have more warriors or knights or trolls or something for those points... He's got probably 700ish points into mages! Thats pure insanity!!!
Last edited by AshBorn; May 25th, 2012 at 04:34.
Yeah, well the scroll is pretty useful, his magic phase is very strong, i am tempted to play a scenario aith him rather than just a pitch battle to the death cause literally all that happens is i wipe his whole board clean then that one unit just sits there for turn after turn not dying. All of his heroes and lords are mages, i think he takes one basic naked hero to soak a challenge but thats pretty much it, but a dispel scroll is pretty much needed, vilitch is insane in a casting phase, really annoying hero, hes almost like a caster + casket in 1. I am tempted to abandon khatep and take 2 level 4's, 1 light, 1 nehekara, ditch the level 2, take 2 princes ( my hero changes spare me an extra 150-200 points depending on what items I take) and put a bigger tarpit unit down to buff up, and debuff him to wear him down.
So level 4 x2 1 nehekara, 1 light ( I love magic and get pretty much 12 dice almost every casting phase )
2 big units of skelies as I will save points from my lords and heroes with the changes made, I can get another 33 skelies so thats about 2 units of about 50 strong
10 horse archers ( not so sure about these for WoC, they have nothing to hunt besides shooting down marauders and its no point even flanking with them cause they just give away combat res by giving the chosen an extra 15 attacks or something stupid like that )
casket (love this far too much to part with it from my list)
2 units of 11 archers to bunker
Scrapping the tomb guard idea, no point in me taking elitist units that cant stand up to another elitist unit.
Super easy. When he whips out cheese like that, you cheese him over the head with the rules. You need to feed him 40 point units of 10 basic skellies with no upgrades. Put them in his face at an angle so he can't do anything but charge them. Then he overruns into empty space and has to waste a turn reforming... And then feed him another 40 points. If that deathstar eats more than 120 points over the course of the game, I'll eat my hat. Meanwhile, you should have no problem taking more than that off of the rest of his army, right?
/edit/ if any of the mages are L4, you would benefit from charging in with a necrosphinx. Should be able to direct all of the attacks at the mage, kill him off, and maybe even live long enough to deny the unit a turn of movement... And trading a necrosphinx for a L4 is a winner every time.
Another thing you can do is make those judas goats one wide and ten deep, so he only gets to attack with two models. You have a chance, with healing, of taking three melee phases to die, making him pay an extra turn for those fourty VP!
Last edited by Marnepup; May 27th, 2012 at 06:08.
Marnepup has it right. Feed the deathstar chaff.
5 man horse archers
pop up some swarms in front of that unit
cast Incantation of Vengeance to slow it down
If its frenzy, it will have to overrun, so use that to your advantage.
In the meantime, eliminate everything else.