Khemrian Smashin' Tactics - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 11
  1. #1
    Junior Member lord of the onion rings's Avatar
    Join Date
    Dec 2004
    Location
    Khemri
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    I am just starting up in WH and i was wondering if you could post me up some tactic on how to beat the following armies:

    Lizardmen
    Dwarfs
    High Elves
    Empire
    Orcs & Goblins

    all these people are begginers like me.

    thanks!

    <span style='color:red'>The stubborn spearmen still made good,
    The dark impenitrable wood,
    Each stepping where his comrade stood,
    The instant that he fell.

    [UNKNOWN]

    A tribute to the brave First Company of Prince Khomtra, who perished on a sandy knoll protecting thier lord from Elvish raiders.
    May Ptra have mercy on thier souls.</span>

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member Zephyro's Avatar
    Join Date
    Nov 2004
    Location
    Holland
    Posts
    275
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    2 (x1)

    I&#39;m a beginner too and have found out this:

    High elves are with less than you and have T3.
    So your shooting is very gooid against them
    You should always outnumber him, and you will win for sure than.

    Dwarfs are slow and have big armour.
    Use Tomb scoprions and carrions to kill his awrmachines and Use the Screamoing skull catapult to kill al his other guys.
    Chariots and heavy horseman are great too, because you can flank him with models and let him run.

    Zephyro
    <img src='http://img.photobucket.com/albums/v494/Angel_of_Rust/Zephyro-Signature.jpg' border='0' alt='user posted image' />

  4. #3
    Member immeyourenot's Avatar
    Join Date
    Nov 2004
    Posts
    28
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    Screaming skull catapults are the key for my army, having one of these & a liche priest to cast smiting on it can really take out a large part of your enemies units, no matter what type. NEVER have less than 2 liche priest, otherwise your magic is wasted.

    Against all armies i also take large blocks of skeletons with shields, spears & light armour, no only are they difficult to kill, but they can also do a resonable amount of damage, & force your enemies to wet their pants in fear.

    Also a chariot unit with the banner of the undying legion is a must have, I had a three man squad actually BEAT an 8 man squad of black knights, IN THE FRONT, amazing.

    Heavy cavalry i dont recommend thought, unless you give them the standard of the cursing word to dissolve your enemies. Heavy horseman units tend to die horrificly unless supported by a LOT of other fast moving units.

    As for the fear factor of TK, i cant really help you with how to play it to the maximum, i have no experience since the majority of the battles i play are against SVC.

  5. #4
    Senior Member Zephyro's Avatar
    Join Date
    Nov 2004
    Location
    Holland
    Posts
    275
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    2 (x1)

    I don&#39;t agree with your statement immeyournot.

    Heavy horsemen can be really good if you use them as flank runners who try top support others, or have the banner of the undying legion and full command and can take on other units.

    You have to remember that for 16 points you have a skeleton with a movement of 8, 2 attacks, a -1 armor save ( means a lot against some armies&#33 And a +1 arm save.

    They are much better than other races cavalry I , but lots of people only look at their stats.

    They have fear which will just crush each other of your opponents units.
    (If you use them the way you have to use them)( banner, full command, and a fun incantation, You&#39;re in)

    Zephyro
    <img src='http://img.photobucket.com/albums/v494/Angel_of_Rust/Zephyro-Signature.jpg' border='0' alt='user posted image' />

  6. #5
    LO Zealot Grimbog Elf Ater's Avatar
    Join Date
    Oct 2004
    Location
    Melbourne, Australia
    Age
    42
    Posts
    1,645
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    31 (x4)

    I agree that horsemen may be good at being flankers, but they wont hit anything at all, ever&#33; Thay have the same WS as crappy skeleton warriors&#33; I&#39;d rather save the points and invest in a unit of 3 Ushabti or 3 chariots, they are far superior flankers and will do more damage, therefore they will increase the chances of breaking the enemy by getting CR in your favour&#33; (Y)

    The only useful thing about them is that you can summon them back... but theior stats are nothing to brag about. 4+ AS? How many armies out here have S4 or 5 troops? They would cut them down pretty easily on their low T. And skellies are a whopping S4 on a charge, yay&#33; If they hit that is&#33;

    Anyway, the only thing they&#39;re good for is flanking, not frontal charges... and unfortunately, they don&#39;t even do a good job at flanking.
    The iron crowned is getting closer,
    Swings his hammer down on him,
    Like a thunderstorm he's crushing,
    Down the Noldor's proudest king.

    Under my foot, so hopeless it seems.
    You've troubled my day, now feel the pain.
    - Blind Guardian

  7. #6
    Senior Member Zephyro's Avatar
    Join Date
    Nov 2004
    Location
    Holland
    Posts
    275
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    2 (x1)

    They cost only 16 points for a unit which can have ( just has to have) A COOL banner.

    If you give them the banner of the undying legion , you can kill them but they come back.

    They&#39;re greatest benefit is a M of 8 which the skeletons lack.

    You just have to give em the banner, Full command, and hit them in the flank.

    I think they&#39;re as good as ushabti or better, because:

    - they have a higher speed&#33;&#33;(really important)
    - they can have a coll regenaration banner
    - people will throw everything at ushabti, but not at your horsemen.
    - higher unit strength, for the same points. ( So you will autobreak your opponents&#33;&#33;

    Theý only have really weak attacks, but what do you expect at 16 points??
    They are just to break your opponent and kill small units or skirmishers.

    A knight errant is almost the same, but hasn&#39;t got fear or can be summoned back&#33;&#33;

    You people think that &#39;&#39;heavy cavalry&#39;&#39; is meant to kill everything&#33;

    A lot of tomb kings units are used in a really different style as other armies units.

    Zephyro
    <img src='http://img.photobucket.com/albums/v494/Angel_of_Rust/Zephyro-Signature.jpg' border='0' alt='user posted image' />

  8. #7
    LO Zealot Grimbog Elf Ater's Avatar
    Join Date
    Oct 2004
    Location
    Melbourne, Australia
    Age
    42
    Posts
    1,645
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    31 (x4)

    Movement 8 is great on a fear causing enemy, but if they&#39;re not going to hit or wound anything and get cut down as easily as skellie horsemen do, then what is the use of them? :hmm: They would only be good for taking on small units or as flankers. And for either job, ushabti pack much better punch, hit / wound more frequently and are contructs to boot, which makes them awesome.

    And yes, the banner is good, but it&#39;s the first thing used, and dispelled on 3+. Pretty easy to do, even with one dice. But, assuming that skellie horses have lost CC, the enemy wraps around and negates all of your rankl bonuses for the next turnm of combat, and that&#39;s when they would start crumbling in a big way in CR.

    Ushabti on the other hand have better ability to cause enough wounds to win CC and break the unit.

    Play test both and see who perform better, I think you won&#39;t be able to go past Ushabti from there on&#33; I already have on numerous occasions, and every time I use them, ushabti rock&#33; (Y) (Y)
    The iron crowned is getting closer,
    Swings his hammer down on him,
    Like a thunderstorm he's crushing,
    Down the Noldor's proudest king.

    Under my foot, so hopeless it seems.
    You've troubled my day, now feel the pain.
    - Blind Guardian

  9. #8
    Member
    Join Date
    Mar 2004
    Location
    Somewhere (over the rainbow!)
    Posts
    136
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    They are good flankers, but I have found (playing against TK&#39;s, I&#39;m justa beginner with them) that a big unit on the charge (say 12) can break the unit they face thought fear and the auto break rule(as they cause fear andhave a unit strengh of 24&#33. However ifthey draw or lose the first combat, They are deadmeat. It is a risky tactic, but I have seen it be effective.
    Also the banner of the undying legion may be east to stop, but that is one less dice to stop you priests.
    Never drink more than 2 Pan-Galactic Gargle Blasters unless you are a thirty-ton Mega Elephant with brocal pheomonia&#33;

  10. #9
    Senior Member Zephyro's Avatar
    Join Date
    Nov 2004
    Location
    Holland
    Posts
    275
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    2 (x1)

    That&#39;s fine for your ushabti, but they are:

    1. Too costy in money.
    2.heavy horsemen in a group of 5 with a banner costs around 100 points and is a good flanker for when you have groups in combat.A normal group of 3 ushabti costs much more.196 or such.


    Zephyro
    <img src='http://img.photobucket.com/albums/v494/Angel_of_Rust/Zephyro-Signature.jpg' border='0' alt='user posted image' />

  11. #10
    Member Pheonix Knight's Avatar
    Join Date
    Dec 2004
    Location
    aberdeen
    Age
    26
    Posts
    38
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    Originally posted by Zephyro@Dec 16 2004, 11:36

    2.heavy horsemen in a group of 5 with a banner costs around 100 points
    [snapback]277403[/snapback]
    heavy horsemen are not good in a small unit of 5 you need like 12
    god hates us all! he will squish you with his almighty toe!

+ Reply to Thread
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts