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Thread: Archaon

  1. #1
    Senior Member Kraktor's Avatar
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    Do any of you have any tactics to beat archaon? I recently had a battle against a 2000 pnt khorne army with him included. So I figure hmmm close combat bad. So I have a liche high preist 2 liche preists, a tomb prince and a merc wizard lord. Have a swarm and scorpian for holding up enemy for a turn so maby I can get a few more spells in. A squad of skele archers. Casket of souls, so as he uses up at least two of his dispel dice for saving for it. And two squads of three chariots. He has squad of khorne with 3 attacks great weapons and 4+ CC save and 3+ magic and shooting save, Squad of 4 knights of khorne 2 strength 5 attacks 1+ save. also two normal heroes (basically better versions of what was in the squad.) And archaon. I use comet of casandore with merc killing a few of his squad. He dispels souls. Same again in second turn except casandora fails. Second turn charges liche preist and overruns into squad of archer skellies (which killed nothing.) So i charge both his flanks with chariots and using incantation of urgency charge his rear with tomb prince. With impact hit i did a mighty two wounds. Then i use my tomb prince with blade of setep to get rid of his armour save. And my chriots attacks do no more wounds. He kills tomb prince and three skellies not challenging. So combat resolution was.
    Khemri Archaon
    +1 flank charge. +6 wounds
    +3 standards.
    +1 war banner.
    +2 wounds.
    +1 outnumbering.

    He passes his leadership test and battle goes on to be a massacre me only causing 1 more wound on archaon. He charges his knights into my casket. I miscast with wizard lord and he gets unable to cast spells this turn and next. Then with his khorne squad charges chariots in rear. I lose.

    In the end there is only war.

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    Member Captain Obvious's Avatar
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    First of all he had an 800pt+ model in a 2000pt game. Kill him and you've won. Stone Throwers are a good method to kill him. Also, get the charge with Ushabti or Chariots in the rear and use the incantation of Righteous Smiting(not sure about the name.) With some of those ideas in place just go all out and try to massacre him. It will take some luck and some casualties but i find that most Special Characters that cost enormous amounts of points are generally overpowered by their point cost in mobs.
    If a tree falls in the woods and there's no one 'round to hear it is it still my fault.

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    Senior Member aufde's Avatar
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    I think he was cheating(don't have my book with me) but his knights can't have a mark unless it's undivided. This one I know he was cheating-he needs 3 core units and now he only has 2(unless there is more you didn't say he has)

    If his knights are khorne they should have 3 attacks because the knights that are required from archaon have to be chosen, but they can't be khorne so it doesn't matter too much.

    the unit of khorne you say he has, is that a unit of warriors?If it is he is under points(the most warriors I would ever use in a unit is 20 so thats how i calculated) by about 100 points.

    anyways for advice: If you send a lot of skeletens at him he will eventually hurt himself(I hope he wasn't cheating on that one either) or the knights he is with.the more you make archaon attack the more chances he will hurt himself. also when you send a lot of skeletens at him they are unbreakable (or something similar) and they will be in combat for a long time. the number of attacks you could get on him will do some damage eventually. the reason i say skelatens is because they are pretty cheap, expendable, and you can bring them back. (I know you can with vampire counts and i'm pretty sure you can with Khemri. tell me if i'm mistaken)
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    Senior Member Zephyro's Avatar
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    I would advise you too take a unit of tomb guard, a scorpion, and a icon bearer.
    They all have killing blow, and so can really kill him fast&#33;&#33;

    Zephyro
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    Senior Member Kraktor's Avatar
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    But then I wouldneed to roll a 4+ then a 5+ and then have archaon fail a 3+ ward. But probably best solution or does anyone think combat resolution would be better?
    In the end there is only war.

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    i am the guy who used a khorne army against khemri
    i had the swords of chaos knights, (although my mate accidentily said they were khorne), with 2 attacks each, not three.
    i do admit to having only 2 cores, but i was under by 70 pts, so i could have had a unit of 12 marauders, so that wouldn&#39;t have made much difference to the battle, and i also had 20 khorne warriors with great weapons and sheilds, and then aspirng champions of khorne.
    pts= 855(archaon)+270(swords of chaos with flesh banner)+535 (warriors of khorne)
    +135(exalted champion on khorne)+135(exalted champion of khorne)
    total= 1930
    i admit that i should have taken my marauders, but that was truthfully forgetting to, and atleast my points weren&#39;t 2000

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    no offence but with that i cant belive the chaos beat tomb kings

    there should have been overpowering mahgic on the tk part

    and archaon should have died if enoi8gh was sent at him

    i would have:

    sent a huge unit of like 40 skellys at archaon to hold him for at least 3-4 turns

    then send everything else to kill the warriors then massacre what wa left of archaon

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    Member Captain Obvious's Avatar
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    Originally posted by draken_thor21@Mar 16 2005, 09:38
    i am the guy who used a khorne army against khemri
    i had the swords of chaos knights, (although my mate accidentily said they were khorne), with 2 attacks each, not three.
    i do admit to having only 2 cores, but i was under by 70 pts, so i could have had a unit of 12 marauders, so that wouldn&#39;t have made much difference to the battle, and i also had 20 khorne warriors with great weapons and sheilds, and then aspirng champions of khorne.
    pts= 855(archaon)+270(swords of chaos with flesh banner)+535 (warriors of khorne)
    +135(exalted champion on khorne)+135(exalted champion of khorne)
    total= 1930
    i admit that i should have taken my marauders, but that was truthfully forgetting to, and atleast my points weren&#39;t 2000
    [snapback]353909[/snapback]
    That list has no magic and the TK excell at magic. They would roll over that army in no time. Archaon wouldn&#39;t even stand a chance against those Liche Priests. So there&#39;s you answer, unless your opponent has some magic (which he probably won&#39;t due to Archaon&#39;s pt cost) he will be easily taken out by TK magic.
    If a tree falls in the woods and there&#39;s no one &#39;round to hear it is it still my fault.

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    archaon is lvl 2 wizard

    and khorne have great despell dice

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    Senior Member Kraktor's Avatar
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    And the fact the skeletons would probably have at least eight killed of them every turn. Diminishing rank bonus to 2. Then combat resolution would kill more. The chances archaon rolls 1 then 4+ then 1 or 2 are very low. I think that a squad of tomb guard would be the best option at the moment. And in the battle there was seven dispel for him.
    In the end there is only war.

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